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amacratic

Possibility of expansion pack

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Ricki said:

oooh, and just imagine the Doom engine rendering real life environments on earth! That could turn out very sweet indeed.


Oh I know... *drool*

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Doom 3 engine will suck at outdoor environments. It'll just be the same old dumb tricks/hacks used in games.

Doom 2 wasn't an expansion. Final Doom was an expansion.

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AndrewB said:

Doom 3 engine will suck at outdoor environments. It'll just be the same old dumb tricks/hacks used in games..


Like what?

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Holering said:

Like what?

Portaling, sky's used to make an illusion of a much bigger place (Like in the big canyon in Half-Life's surface tension level), etc

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AndrewB said:

Doom 3 engine will suck at outdoor environments. It'll just be the same old dumb tricks/hacks used in games.


A lack of knowledge covered with cockyness and spiced up with the word "suck" doesn't turn a personal opinion into a fact.

It's public knowledge that the Doom3 engine was written with high quality surface shading in mind, not with Tribes style rolling bland outdoor environemnts in mind.

Nonetheless you can create pretty impressive outdoor scenarios. As always - just be careful how you place your lights and how you split the map with visportals.

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Its safe to assume that since Doom 3 is tailored for corridor-to-corridor combat the outdoor environments will suffer. But being a pompous ass and trying to measure just to what extent it will suffer without having your hands on the game or anything else substantial is just bullshit.

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The Doom 3 engine doesn't need to render huge outdoor environments just to get the city setting right.
Duke3d did all right without having to rely on GIGANTOLOMAGICALLY(!!!) outdoor environments and I've seen several games that had convincing city settings that mostly consisted of dark alleys, huge tower blocks and the occasional large street.

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