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Lycaon

Weapon cycle bug

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I've noticed some wads with lots of different weapons can bug and make some of the weapons temporarily unavailable. Does anyone else encountered this bug? It primarly happens in Grezzo2, but you know everything is buggy in it.

Anyways, is there any way around it?

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Well Grezzo2 runs on Skulltag, but I'm not sure which version. I thought perhaps this might be a common bug, and a kind of warning, for i'm making a series of maps which may be having 2 or 3 weapons per slot, so it's good to know if that bug is a general thing.

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I use GZDoom for everything that can be run on it. Are you saying Skulltag has been discontinued?

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Lycaon said:

I use GZDoom for everything that can be run on it. Are you saying Skulltag has been discontinued?


Yes, it's no longer updated. I suggest you use Zandronum.

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