Memfis Posted March 29, 2015 Does anyone have a good temporary texture for doing vertical alignment? I mean one you could put instead of bricks or something very monotonous like that temporarily and align easily: http://i.imgur.com/sfOInuk.png. Preferably as versatile as possible. 0 Share this post Link to post
Kappes Buur Posted March 30, 2015 I don't know how versatile they are, but I always use these 0 Share this post Link to post
scifista42 Posted March 30, 2015 Look at preview in the OP in this thread, maybe the 3rd texture would work for you (or maybe you'd find the entire pack useful for placeholder texturing). I like the STUCCO pattern, because it seems very neutral to me. I made these textures grey to look even more neutral, but you can just use stock STUCCO1. 0 Share this post Link to post
Memfis Posted March 30, 2015 I guess it's hard to explain what I need. I want a texture that will make it immediately easily visible whether two walls are aligned vertically or not in as many situations as possible. STUCCO and all that monotonous stuff obviously won't work as most of it looks the same and it's impossible to tell apart its various sections (so can't tell if two walls have the texture on the same height). These colored squares are a bit better but mostly will work nicely only on 64-wide walls and also it's impossible to distinguish 64 Y offset from 128 on them. I guess I should just make one by myself. 0 Share this post Link to post
scifista42 Posted March 30, 2015 Memfis said:I guess it's hard to explain what I need. I want a texture that will make it immediately easily visible whether two walls are aligned vertically or not in as many situations as possible. STUCCO and all that monotonous stuff obviously won't work as most of it looks the same and it's impossible to tell apart its various sections (so can't tell if two walls have the texture on the same height).The one horizontal strip at the top of STUCCO1 is not enough to determine whether 2 walls are aligned vertically or not? How many determinant height indicators (horizontal lines / different colors / etc) would you like to have per a 128-tall texture? 0 Share this post Link to post
Memfis Posted March 30, 2015 Of course it's not enough if the walls are less tall than 128... The strip might not be there at all. 0 Share this post Link to post
scifista42 Posted March 30, 2015 From the stock textures, try ICKWALL1. It doesn't tile horizontally, but it looks unique at each height level. I think that's what you were looking for. ;) 0 Share this post Link to post
Koko Ricky Posted March 30, 2015 GSTONE2 is really effective because of the blood. 0 Share this post Link to post
Memfis Posted March 30, 2015 Wow thanks, ICKWALL is surprisingly good at this! 0 Share this post Link to post
Shadow Hog Posted April 1, 2015 I believe I tend to use GSTFONT for this purpose, since its edges are fairly easy to detect both horizontally and vertically, making it a snap to detect misalignments. The 32in24 texture pack even has a double-wide version, in case the texture was 128 pixels wide instead of only 64. 0 Share this post Link to post