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About ASD

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  1. ASD

    Modern engine limitations

    Reflections because the GPUs can't draw that multiple scenes.
  2. But can we handle the banana factory accident?
  3. ASD

    Episode 4 ending pyramid

    Fisheye lens style. That was a common way to depict a city in 80-90's cartoons. The buildings are curved like that to fit in and give a sense of height in a single view. Take a look at this pic from TMNT S2E13. Looks familiar? The buildings on the left look like they're tilted at 45° while the ground level is drawn in straight line. It does give a haunted look here but could be used for something funky too, like the city terrain in Worms Armageddon.
  4. hduke and xduke for DM.
  5. ASD

    Quake Remastered

    Liking it on PS4 so far, except aiming is stiff and max sensitivity is not fast enough.
  6. ASD

    Quake Remastered

    If this is coming to the consoles, I wonder if it'll have online multiplayer this time.
  7. ASD

    What is your favorite classic Doom Game?

    The Ultimate Doom. Best stock maps and episode length. Less is more.
  8. ASD

    What color is your doomguy?

    I've been using dark red in ZDaemon since I joined in '09. Brown seems a comfortable color for clothing. Can't go wrong with Plutonia brick wall texture color. Another viable choice.
  9. ASD

    What’s your Doom framerate?

    I play vanilla only, so there's no option.
  10. That's because of his sweaty appearance. Perhaps, this CEO too consumes 40 pizzas in 30 days.
  11. ASD

    DOOM graphics

    Ponder that the next time you encounter an imp.
  12. ASD

    If Doomguy had one-liners...

  13. ASD

    Level Design

    E2M9 has an unmissable secret. Secrets are invisible and the least obtrusive things in level design.
  14. ASD

    Favorite map theme?

    Share your thoughts on the different environment themes of the game. Hell on Earth (Hell on Earth, Super Gore Nest, ARC Complex, Final Sin, Reclaimed Earth, The Dark Lord, Armageddon) Sentinel (Fortress of Doom, Exultia, Sentinel Prime, Taras Nabad, The World Spear, Forsaken) Cultist (Cultist Base, Doom Hunter Base, Tundra, Torment) UAC (Mars Core, UAC Atlantica Facility, Extraction) Hell (Exultia, Nekravol, Nekravol - Part II, The Blood Swamps, The Dark Lord, Penance) Maykr (Urdak, The Holt, Celestial) Immora (Immora, The Dark Lord) My vote goes to Hell on Earth - the ruined city theme we've been waiting for since Doom II. Id did a decent job depicting a burning downtown ravaged by hellspawn and infested with corruption. There were lots of scenery I expected to see including red sky, destroyed skyscrapers, broken ground filled with fire (Gotcha!), burning gas pipes and piled up rubble and vehicles. Locations I liked to visit were office buildings, rooftops, the ARC base, garages, subways and sewers. I liked the more restrained design of the buildings and the moderate use of lights, screens and holograms in the inner city. My only complaint is the lack of dynamic events. Sure, there are the titans and many monsters wandering around and the walls and floors breaking apart yet the maps could have used more destructive power like earthquakes, crashing buildings, explosions, firestorms, blackouts, etc.. This theme could also have used more playable locations including a car factory, a broken overpass junction (seen in the distance) and maybe a nearby cliff where the player has to climb to the top. Argent D'Nur maps were comfy. I particularly liked Exultia and Taras Nabad for their cool atmosphere and sound world. Something tells me this theme is a callback to the castles in Doom 2's maps 15 and 19. Urdak was interesting. The circuit walls reminded me of the alien base theme of Duke Nukem II. The white and red structures had a distant bony look to them; some of the circular columns reminded me of knees and muscle fiber. Liked the splashy theme of UAC Atlantica Facility too. Would've liked a jungle base theme. The closest we got was Torment for Battlemode.