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Doom64Marine changed their profile photo
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Shadows of the Empire (GZDoom, DM Maps)
Doom64Marine replied to Doom64Marine's topic in Total Conversions & Full Games
Made a few changes and additions, playing around with the HUD and weapons. Worked on some new areas, matched all the textures as closely as I could. Started importing and experimenting with 3D models, just to have them. I tracked down a model of the Outrider and Falcon, which will be added at some point as well. :) -
Shadows of the Empire (GZDoom, DM Maps)
Doom64Marine posted a topic in Total Conversions & Full Games
A long time ago in a galaxy far, far away...I started up a project that involved converting some of the Dark Forces maps over to GZDoom. This must have been nearly nine years in the past, and I haven't visited the forums since. Many things changed in my life, to make a long story short, I had to drop all of my projects and focus on reality. This meant all of my old hard drives, computers, anything I had that contained those maps and resources is gone. I remember playing around with some ideas about making my own versions of SOTE maps as well. Gall spaceport was one that I had been particularly excited about, and recently that got me craving some map making again. I have many ideas but I figured I would start off with something easier than the long, treacherous cliffs of Gall. There are plenty of tweaks, geometry fixes and resources that I have to fix in order to make things work...But here are some screen shots of a single map I'll be making called 'Return to Echo Base'. I was surprised to find many of the same textures from Dark Forces are already in the N64 Classic. Obviously there are some things I'd love to get some help with. I started off this project thinking it would be pretty amazing to have a modified Echo Base as a death match level, with the DF guns and items, but now I'm considering making it something more. Let me know your thoughts and opinions on this! -
I've made plenty of progress, just checking in to let everyone know I'm not dead or abandoning anything. :)
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Just a quick update : Almost done polishing up my map...It has been a true test trying to emulate Doom 64's pace and feel with Vanilla's classic look. Screenshots to come, I hope all is well with the other maps.
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That's rather nice. I'd like to see a blue/purple version for those of us replicating maps with those colors. Eye of the storm and Terror core.
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Progress on my map has already begun today, I'm rather excited about the whole idea. Most of them would not only make great single player maps but DM maps as well if that later becomes an option. For now I'll work on Vanillaizing Map11. I need to work on the detail, and also capture the ambiance of the original map..However, my goal was to mimic the architecture. Vanilla Mode : http://imageshack.us/a/img15/9734/screenshotdoom201306091.png Original, Via D64EX : http://imageshack.us/a/img96/6861/57343914.png
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Nex Credo: vanilla Doom 2 WAD
Doom64Marine replied to ComicMischief's topic in Map Releases & Development
Looks nothing like it at first...But Map04 reminded me of quake. Circular ceiling holes...The style of the windows in the back. I like. -
...Excellent. *Steeples fingers*
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Goodness, it has been some time since I've seen a challenge like this. I suppose since my beloved eye of the storm has been claimed, I'll take Terror Core (Map 11). ...Am I allowed to use my own sky texture while keeping everything else Vanilla?
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Doom Ascension: My 3D Monsters, Items & Objects (Image Heavy)
Doom64Marine replied to NiuHaka's topic in Map Releases & Development
Amazing. 10/10. I've never seen anything, especially a model/models that look so accurate in comparison to the original sprites. -
Might make a terrific dm map.
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[Release 1.3] Unloved (GZdoom mapset)
Doom64Marine replied to BlueEagle's topic in Map Releases & Development
well if this episode took place in a house/basement.... than perhaps the future episode can be in a graveyard, and include the grave keepers house/shack, just a few random ideas.. -
about time this got an update...
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/skulltag ftw
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always hated vavoom texture filtering..