Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited


About Dynamo

  • Rank
    Green Marine

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Dynamo

    Doom Slayer Chronicles

    As I've pointed out on the ZDoom forums, my biggest gripe with this mod is not the gameplay but the graphics. I simply think you should tune the filters down, there is no need for such an overabundance of them. https://cdn.discordapp.com/attachments/319878754761703434/486220850601787392/Screenshot_Doom_20180902_053232.png https://cdn.discordapp.com/attachments/319878754761703434/486220854380855307/Screenshot_Doom_20180902_053244.png These for example. It appears you're using some sort of film filter here, and the end results it that it looks extremely grainy and much worse than it otherwise would if you were not using filters in this case. A lot of the time, especially with bloom on, the weird fog and lights end up obstructing the view of the architecture and other visuals. Sometimes, less is more. I think your project would look a lot better if it looked more natural and less plastic due to this overuse of filters.
  2. Dynamo

    Female Protagonist in the new Doom movie?

    I had my fill with the first movie, so I'll pass. :p
  3. Being a completionist when playing co-op seems fairly bizarre to me because once you finish a map you are not even given the intermission screen you get in single player which lists the total amounts of secret founds or items picked up. The only thing you're given is the total amount of kills between all players but this does not even include the total amount of kills /in/ the level (i.e. it won't tell you if you've missed any monsters). If you really want to play the game in a completionist manner, I'm afraid co-op is not really for you.
  4. Dynamo

    VGP Deathmatch Beta v1.2

    The first two screenshots look quite good, although I question their playability in deathmatch terms: they look like they could work for LMS at best or otherwise would work as coop maps. But, no offense, the third screenshot has to be the ugliest screenshot I've seen in the history of doom. Surely you got something better to show than that?
  5. Dynamo

    How much do you care about Doom's plot?

    I believe what Memfis is referencing is largely the map's atmosphere which, yes, I agree is a very important aspect of the game and allows your imagination to run wild which at least in my opinion is part of why the game is so enjoyable.
  6. Dynamo

    How much do you care about Doom's plot?

    I don't care about plot in doom or even most videogames really, I wish most of them would do away with it. Marathon is the one exception that comes to mind where the story was enjoyable but even then it was completely optional (sometimes even purposefully hidden from the player).
  7. Dynamo

    What Video Game Are You Currently Playing?

    The first Quake. On to episode 2.
  8. Dynamo

    Magikus, a chex TC designed by children

    I and a few others suspected this was a comeback of a quite infamous thread found on these forums, called Little Doomlings. It also involved maps made by french children and the writing style somehow came off as very similar to me hence why I was suspicious. Well, either way, the project looks indeed interesting and unique, I'm positive such a visual style has never employed in a doom mod before so it's definitely a good effort and as Classicgamer6 said, this would probably have been amazing back when we were kids. Keep it up!
  9. Dynamo

    Magikus, a chex TC designed by children

    Let's hope this time the names of the authors won't end up being people on findyourgrave.com
  10. Personally, so far, I've used these midis: Map01: https://www.sendspace.com/file/3nhcmf Map02: https://www.sendspace.com/file/w5ayuz Map03: https://www.sendspace.com/file/dqgwr5 Map04: https://www.sendspace.com/file/l5cqct Map05: https://www.sendspace.com/file/h7p67o They're from old wads, Memento Mori 2, STRAIN, Last Day on Earth and Enslavement.
  11. I have been playing this on GZDoom, truly fantastic levels so far (am on level 3), I enjoy the landscape as well as the exploration-heavy gameplay. My only complaint so far is that the stock music does not really fit these maps all too well, but I'm sure that will be addressed at one point. If you want I can post some recommended MIDIs. Also, I have gotten no lag whatsoever in the maps on GZDoom. You might want to play it on PRBoom if your computer is awful and it lags for you.
  12. Dynamo

    Why don't people just use UDMF format?

    No but the best part is how apparently "3D" is not true doom (whatever that even means), despite the fact that boom and even vanillla projects such as Requiem have a long history of creating fake 3d bridges and the illusion of room over room. So, fake 3d is true doom, but the moment said bridge is replaced by a 3d floor or portal, then the reaction is "no, go back to quake/half life"? I mean, I get that preferences are a thing, but can we at least respect the most basic common sense here.
  13. Would be very nice to have these available indeed!
  14. Fantastic looking screenshots, and if it's anything like Bloody Steel, we're in for a good time indeed. Will play it ASAP. Keep up the good work.