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About Budoka

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  1. @Bauul: If you think everyone knows that, then you don't watch enough youtube countdowns. Not that you're wrong, come to think of it. @Gez: "Not as impressive these days" might well spell doom for those releases by my standards, but I guess we'll see. Avactor is Boom-compatible by the way, although its spritual predecessor (I forgot the name) is not. Anyway, that is a lot of suggestions already, so thanks to everyone for that. I might post my impressions later on about the ones I try out. Feel free to keep coming with more.
  2. Hello there. I have long treaded the roads of "classic" (read vanilla/limit removing/Boom/MBF) format PWADs. I have either finished or to an extent am familiar with (even if, in some cases, not necessarily good at) all the classic megawads like Eviternity, Ancient Aliens, Valiant, Sunlust, Going Down, Speed of Doom, Resurgence, Back to Saturn X, Scythe, Scythe 2, Alien Vendetta, ALT, Sunder... and of course the older stuff as well, Icarus, Hell Revealed, Memento Mori II and all that jazz., as well as the most lauded smaller size offerings like Rush, Hell Ground, Frozen Time, Vanguard, Lunatic, Comatose... I intend to keep playing old-school pwads so long as mappers come out with old-school pwads worth playing, and those are likely to remain my favourite type of release, but for once I aslo feel like varying it up a bit. So I thought, why not venture into some new school material and see what it has to offer ? The trouble being, I very rarely play these kinds of wads and thus don't have the first clue which ones have stood the test of time, so to speak. I just tried Void and Rainbow, which is interesting, if quite unforgiving in its own, unusual way. I also gave Winter's Fury, playing around with the first couple maps, and damn, the railroading is strong with this one. Is it a CoD style corridor shooter ?(more on this type of issue below). I also remember Ultimate Torment and Torture from back then, but I'm not sure it's worth much these days. The bottom line is, I am requesting suggestions for good quality GZDoom/ZDoom map packs to play. But there are some caveats. Once again, we're talking level packs. Mods that are pure gameplay tweaks like Brutal Doom, Russian Overkill or Aeons of Death will not be considered valid answer. Besides, while it's perfectly alright for the wads in question to include gameplay changes, ultimately the biggest selling point for me is the level design. Sure, pulling off all those new game mechanics with a modified idtech1 engine is an impressive technical feat, but that doesn't make it a good enough excuse to deliver mediocre maps and slap on the same quality rating you would give to a Going Down or an Eviternity on the final product by claiming it "compensates" for the lacking level design with its "novelty". Outside of the Doom modding scene, video games can already do those things. Most of them aren't new per say. Therefore, if the meat of the content itself doesn't follow, then it's not good enough. With all of that cleared up, it's you guy's turn to speak.
  3. Budoka

    Whats your favorite Doom game and why?

    Final Doom is an official, commercial release, although all of its maps were designed by fans. That did end up causing some controversy back in the day, at least if the stories are to be believed (I had no home internet in 1996, not to mention a very limited grasp of the english language). Speaking of Final Doom, that's what I picked. Doom II's excellent added gameplay mechanics, but with level design that is far superior to Doom II's. You'll get nothing better on this poll list.
  4. Budoka


    There really isn't a whole lot to say about this one. In fact, it's probably the least ambitious 32-map megawad you're ever going to find, to such a point that you can clear the whole thing in one day, possibly even one session. But what little Demonfear does, it does well and thoroughly. There isn't a single bad map in here, the action is constant and always well-calibrated. Architecture wise, absolutely nothing stands out of course, but it all looks surprisingly respectable for such an old release. As for the cherry on top, the inevitable Doom 2 map 30 remix that concludes the adventure(thank the Gods those days are over) is way, way better than a map of that sort has any right to be.
  5. Budoka

    Mapsets openers: let's share thoughts

    My favorite sort of MAP01 is the one that would actually be a MAP02 in the most old-school projects. I just don't understand the point of starting with a neutered, essentially pointless level as old wads often used to do. I think Valiant for example showcases the right approach, immediately getting into the meat of things and not wasting any time.
  6. You have to choose ten megawads for each decade (1990s, 2000s, 2010s). They do not have to be ranked within the decade, in fact mine are mostly in chronological release order as you'll sooon to find out. You have to give your personal short description/review of each entry, and then people can respond to or follow up on your picks and arguments. Let me reiterate that: blanket lists not backed up by arguments are strongly discouraged. Reacting to and commenting on other people's choices is strongly encouraged. Here are my picks are this moment in time. -1990s megawads: 1. Cleimos 2.0 To my knowledge, the earliest 32-map replacement that isn't just a compilation of other WAD files. Very focused on puzzles and mazes, it has a very unique and interesting atmosphere. 2. Memento Mori The quintessential early masterpiece. Has aged quite poorly, but still contains many moments worth experiencing. 3. TNT Evilution The easier, and also messier, half of Final Doom, as everyone knows.It can be seriously irritating at some points, but overall remains quite solid. 4. The Plutonia Experiment The more challenging and more professionally designed half of Final Doom. Its gameplay style is unique and a treat for those passionate about odl-school Doom. 5. Icarus: Alien Vanguard Team TNT's freeware sci-fi adventure. Aside from a handful of obnoxiously obtuse puzzles, it's one of the most solid and distinct 90s mapsets you could pick. 6. Perdition's Gate Tom Mustaine's attempt at a Final Doom contribution (unfortunately it was too late), with very unique visual themes and mostly great level design. 7. Memento Mori II The TiC&Co crew's masterpiece by a long shot, Memento Mori II is probably the most consistent and and satisfying of all 90s megawads. 8. Hell Revealed The (in)famous progenitor of truly hardcore PWADs. You all know it, you all have your opinion on it. I happen to quite like it, despite some undeniable flaws. 9. Eternal Doom Sci-fi wad about traveling to a medieval fantasy land or something. Lenghty and sometimes puzzle-heavy (and not always in a good way), but overall a quality work. 10. Demonfear Adam Windsor being Adam Windsor: levels that are short, unpretentious, and have stellar gameplay flow. Note that I have not played Mars War, 32 Hours in Pain, or the Twilight Zone megawads. Some of those might have made the cut if I had. -2000s Megawads: 1. 2002: A Doom Odyssey A full replacement for Ultimate Doom. Good Doom-style levels. Not much else to say. 2. Alien Vendetta Alien Vendetta has consistently enjoyed a reputation as one of the best, if not the very best megawad ever from the time ofits release up until today. I'm not necessarily cliaming that it is the very best, bust still, those of us who have played through the whole thing know why it has the aura it has. Even so, it's impossible to convey that in just a couple sentences. The true magnitude of this one cannot be understood without experiencing it directly. I will say one thing: if one particular megawad is "epic", in the proper sense of the word, then it would have to be this one. ...or maybe Resurgence. 3. Revolution! Revolution is often lacking in raw challenge, but the level of professionalism in the whole thing mostly makes up for it. 4. Scythe The quintessential template for the "modern old-school mapset". In that sense, perhaps, the one Megawad to rule them all. 5. Hell Revealed II Hell Revealed's demented, inane officially endorsed fan sequel. This thing is absurd, but high quality enough for the rather poor decade that was the 2000s. 6. Kama Sutra A more reasonable and down to earth Hell Revealed tribute than Hell Revealed II, to the extent that such a description even means anything. 7. Scythe II Scythe's even better sequel and the template for Joshy's megawad style. Absolutely essential. 8. Plutonia 2 Plutonia 2 appeals only to a very specific audience, but seemingly does that as well as it possibly could have. 9.Whispers of Satan Just a solid limit-removing/boom megawad. The 2000s don't have many of those to begin with, so hey, I'll take it. 10. Clasutrophobia 1024 The sequel to Congestion 1024, with the same gimmick bringing rather sleek levels in this case. -2010s megawads: 1. Epic 2 Ancient Egypt and aliens, because why not. More importantly, this is Eternal's personality as a mapper distilled: levels that are beautiful, immersive, and cruel. 2. Speed of Doom The biggest revolution since Alien Vendetta. Much like that one, Speed of Doom is known for its challenge and atmosphere. 3. ALT One of the very few megawads to do something notable in terms of stroytelling, and overall a unique, fascinating experience to go through. The clan BOS flavor is difficult to describe in words, I guess you either feel it or you don't. 4. Back to Saturn X E1,E2,E3 (WIP) A limit-removing format megawad with a modern polish ? Forget that, how about a Doom2.exe compatible triple megawad with modern polish ? Because of cpurse you do that. Features only top-quality mappers, and they deliver as usual. Still unifinished, unfortunately. I personnally hope the complete versiona adds more maps to E1 and E2, although I really don't think that's going to happen. 5. Resurgence Speed of Doom set a new benchmark for abstract Doom-style environments and traditionalist hardcore challenge, and its sequel does the same butmore, and by my account does it even better. I'm quite partial to this entry, playing around with it never fails to be satisfying for me. 6. Going Down A conceptual megawad featuring a lot of creativity, a completely unique identity, oh, and, yeah, it's absolutely brutal. 7. Valiant The Doom Community's resident level design wizard, Skillsaw, schools you on how to do custom gameplay elements right. 8.Sunlust Apply the description I used for Resurgence here, except on steroids and in a very different style. 9. Ancient Aliens Skillsaw's latest masterpiece, and a one-of-a-kind work on top of that. As a bonus, and much like the admittedly very different ALT, it actuallydoes something worthwile with the narrative part. That's if you play the whole thing, but why on earth wouldn't you ? 10. Eviternity Probably the most professional looking of all megawads to this point, and even if gameplay-wise it might not be quite the best one ever, it still fares pretty brilliantly in that department as well. That's it, your turn. Or not, it's up to you I guess.
  7. I like Sigil, and for what it's worth I actually enjoyed Abbadon's Void. As far as quality wads with more creative content than Sigil though, Resurgence immediately came to mind. Then Ancient Aliens. For that matter, Speed of Doom and Valiant also check that box. So do both Scythes, Going Down(this one destroys Sigil creatvity-wise), Sunder, Sunlust, ALT(same remark as Going Down), and many, many others. Also, Plutonia is great and very clever, but the most innovative wad of the 90s ? Not by a long shot. Try Icarus, Perdition's Gate, Memento Mori II, Eternal Doom, Hell Revealed, Strain... heck, if one wad deserves that label, it's Requiem, as much as might hate to admit that.
  8. He's always been that way to an extent though, like with those obnoxiously positionned Mancubus snipers in The Living End. But somehow it usually just works out. Anyway, 3saster is right on all three accounts as far as I'm concerned.
  9. If that's really your most hated enemy type, then that puts "Shotgun Blues" in a whole new light. Anyway, beside setups that involve Chaingunners with Evilution-like placements, I have no issues with the Doom 2 roster.
  10. Budoka

    Top 5 Essential WADs

    Alien Vendetta Scythe II Speed of Doom Resurgence Eviternity ..."Variety" ? What ? I know, I know. Choosing only five is frankly impossible. I recommend the ones I listed, as well as anything by Skillsaw(mostly the stuff from 2011 onwards), Eternal(Frozen Time, Hell Ground, Epic 2...) and Ribbiks(save him for last, just... trust me). I really would rather keep going, but I've cheated the rules enough already.
  11. Budoka

    GZDoom is lagging.

    A vague description like that covers a pretty wide range as far as PC specs are concerned, mind you. Just out of curiosity, have you looked into other source ports than GZdoom at all ? Which WAD file are you trying to play ?
  12. Budoka

    WAD Progression for Skill Improvement

    As in, you actually did that ? I've never seen anyone pull it off, ever. Not in any of the Scythe 2 playthroughs I've watched. Anyway, I was trying of a way to include Going Down in this scale, but I don't know exactly where. It really is an odd one.
  13. Budoka

    WAD Progression for Skill Improvement

    Speed of Doom and Resurgence have somehow not been discussed yet. I think they'd fit perfectly between Alien vendetta and Sunder.
  14. Budoka

    PrBoom+ name bikeshedding

    Here's perhaps a crazy suggestion, but if people still rely on the Doomworld source port page for information, then maybe that page should be updated to match the wiki content ? While I'm here, I must say I'm still confused as to the differences between PrBoom+, Crispy Doom and Doom retro in terms of DOOM.EXE/DOOM2.EXE behavior accuracy. Some people told me Crispy Doom is more accurate than PrBoom+, but can't figure out what it could possibly improve that's not already on the mark with PrBoom+, especially when using proper -complevel parameters. As for Doom Retro, I just have no idea.
  15. Budoka

    SIGIL v1.21 - New Romero megawad [released!]

    I've been quite successful at finishing off all/most enemies in each map on UV so far. It's not like it's impossible or anything.