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ArcheKruz

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About ArcheKruz

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  1. ArcheKruz

    If you could add a weapon, what would it be?

    Dual Pistols, dual wielding is always a nice thing to have, even if the weapon isn't gonna be powerful. Single/Dual S&W 500 Magnums, a really powerful upgrade to the starting pistols, but with the drawback of them using special Magnum ammo, which would be much rarer. AR-15 Varmint Rifle, it's always nice to have something that works like a bullet hose, but at a lower tier to the Chaingun by it being burst fire instead of full-auto. And to balance it out, buff the Chaingun's RoF and DPS while lowering the accuracy and moving the sniping capability to the Varmint Rifle. Could go one step further by adding a rifle ammo type and make the Varmint capable of switching between pistol caliber mode and rifle caliber mode, while making the Chaingun use the rifle ammo exclusively. Triple Grenade Launcher, this is a spin on the generic grenade launcher. The grenade launcher's role is to carpet an area quickly with a mass of explosions, and so, instead of firing single grenades one after the other around corners, it would fire a spread of 3 grenades per shot, quickly carpeting the area with powerful shrapnel. Railgun, this is a no-brainer for me, it's always nice to have a higher tier weapon that has a slow-firing attack that is both powerful and precise, and can penetrate weaker enemies. A lightning gun is also an option, but it would share too much properties with the plasma gun.
  2. ArcheKruz

    Classic Rivalry (Remake) - Discord

    >Retro Blazer As someone who played the lost demo build, I have to ask, why? I don't think there were enough weapons in the demo build to fill any comparable weapon slots that other FPSes would create. How do you plan to unify the experience of playing through the various FPS scenarios and their protagonists? How does the mod play so far, what will be the main engagement in the core game loop?
  3. ArcheKruz

    Doomworld Members' Sketchbook

    I took the Starfinder picture of Isabel, and expanded her to include various periods of her life.
  4. ArcheKruz

    Doomworld Members' Sketchbook

    This looks nice, you should make it an intermission/title screen of sorts for your project.
  5. ArcheKruz

    Doomiablo 0.2.0 - Diablo & DooM Crossover

    It looks like a mod for Diablo 2, which....is pretty awesome.
  6. ArcheKruz

    Doomworld Members' Sketchbook

    Those moth sketches are pretty.
  7. ArcheKruz

    Need help, need sprites

    How much are you offering? I will not work for anything less than $60 a day for a day's work. Here's some stuff I've done:
  8. ArcheKruz

    Quake 1 Stuff Ultra Reloaded - v1.2 Final

    Yes, the bug will be fixed in the next release. I started working on revamping the rune mechanics. Oh and if you want to keep track of this mod's development, the Trello is available here.
  9. Would it be possible to store inventory actor names in a string array, and then later use the string variable to check the inventory amount of all of the stored actors in a loop?
  10. ArcheKruz

    Quake 1 Stuff Ultra Reloaded - v1.2 Final

    And now the Mjolnir has a slam attack. If you're over 16 units off the ground and are facing down, you'll do a ground slam with the secondary, which will change the trajectory of the lightning attack.
  11. ArcheKruz

    Doomworld Members' Sketchbook

    I've neglected this place for too long. Isabel in Starfinder A random demon foxgirl I doodled when testing an old copy of Photoshop 6 I've decided to install out of curiosity. A lineup featuring the main cast of Indra Tales, a story set in a fantasy world I am brewing in my head.
  12. ArcheKruz

    Quake 1 Stuff Ultra Reloaded - v1.2 Final

    A lot less OP since it won't have other weapons to balance against.
  13. ArcheKruz

    Quake 1 Stuff Ultra Reloaded - v1.2 Final

    It's to fix a balance quandary I have with the weapons. Particularly the shotguns. If I make the shotguns as weak as they are int he default game, players will run out of shotgun ammo very quickly, but the way I had it set up with the infinite single shotgun, it makes the single shotgun too good for a starting weapon, and the super shotgun borderline broken. By adding a machine gun, I'd be able to move the shotguns to a more higher tier pick up while still giving Ranger a ranged option to fall back on, albeit a crappy one. Of course, I'd have to make the damn thing first, and that would mean me learning how to do 3D modeling, which....will take a while. In any case, thanks for the PM concerning the super shotgun clipping bug and the grunting sound bugs, I appreciate it. Here's a preview of the next feature I will be including in the next release: The mage lightning from Hexen being modified for use as the Mjolnir's secondary, although for some reason, the lightning bolts occasionally turn on you at random, it seems to happen if a monster dies in the same tic the lightning bolts are released.
  14. ArcheKruz

    Quake 1 Stuff Ultra Reloaded - v1.2 Final

    This will be fixed in the next update. It should work on GZDoom and Zandronum.
  15. ArcheKruz

    Quake 1 Stuff Ultra Reloaded - v1.2 Final

    Here's a preview to show that I have not forgotten about the project. :3
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