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About SiFi270

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  1. SiFi270

    [RELEASE] Eviternity RC1

    After all my fuss, I've actually decided to play it with an all-decorate weapon mod that should be faithful enough to vanilla, and although I am interested in trying what I wanted to do before now that I have permission, I figure the ideal way to test if it worked would involve prematurely spoiling the custom monsters for myself, so I'll leave it be for now.
  2. SiFi270

    [RELEASE] Eviternity RC1

    If I made a copy of the wad that removed the DeHackEd lump from it completely, would the Decorate/etc. still ensure that all the custom content works as it's supposed to? It does sound a little drastic, not to mention pretty rude to make that kind of change (or any) to someone else's wad, but if I can get permission (if I need permission to make a slightly personalized copy with no intention to distribute it or claim it as my own work) and things work fine after the change, I feel like it'd be worth a try.
  3. SiFi270

    [RELEASE] Eviternity RC1

    I'm pretty sure the fact that you've included Decorate for the new monsters should mean it's already compatible with most mods, especially if they're only meant to affect the weapons like Vsmooth, but that mod relying largely on DeHackEd is what complicates things in this case. I imagine I'd have better luck with an entirely Decorate-based smooth weapons mod, but I've heard those aren't as accurate and I don't know how to make the necessary changes myself.
  4. SiFi270

    [RELEASE] Eviternity RC1

    Speaking of smooth, I'm having some strange problems when I try to play it with Fraggle's take on Smooth Weapons in GZDoom. Firing the pistol causes my view to suddenly jerk to the right. I've had similar problems with Doom 64 for Doom 2, which, like this wad, uses both DeHackEd and Decorate to reinforce the former when things are loaded in the right order. With that, the solution to my problem was to load vsmooth last, but here, the load order doesn't seem to be making any difference. I also noticed a widescreen status bar inside the wad when looking for other things that might clash with any cosmetic mods I use, but it doesn't seem to show up ingame. I don't know if it needs sbarinfo or what.
  5. SiFi270

    So, John Romero is teasing a thing

    When phrased that specifically it sounds like it won't run with Ultimate. I'm sure it will, of course, but being pedantic is funny.
  6. I'm pretty sure that's what's being done here and I haven't seen anyone make a fuss about it.
  7. Evil Incarcerated, the map31 theme in Doom 2 in Name Only.
  8. SiFi270

    The DWmegawad Club plays: Memento Mori 2

    MAP29 Throughout my playthrough of MM1 there were a lot (maybe it just feels like a lot) of moments where I realized I'd permanently missed out on something just because I'd done something in the wrong order, so I'd delete all my saves except the one made at the very start of the map and come back to it in a few hours. I'm glad this map is the only time I had one of those moments in this one. It was also nice to learn that this is the origin of the music for one of my favorite wads, Frozen Time. MAP30 I hope @Urthar got through the whole wad like they intended to even though they haven't been posting here, because I'm sure they'd be glad to see that this last map has a whopping 76 backpacks, although about nine of them are only available to co-op players. Just in case however many there were in the rest of the wad still weren't enough.
  9. Caco Bell 2: Mancuhut Caco Bell 3: Combination Mancuhut and Caco Bell
  10. SiFi270


    So that's why there were references to the Wraith megawads in that one example map made to demonstrate the addition of classic resources. (source)
  11. SiFi270

    The DWmegawad Club plays: Memento Mori 2

    +++ Deathless
  12. SiFi270


    I think so, but if you're not, then it won't be so bad. We can just say and move on.
  13. Flotsam 2: Flotsam and Jetsons
  14. SiFi270

    The DWmegawad Club plays: Memento Mori 2

    MAP04: Like Urthar, I've gone through the first few maps of this several times so this is the first one that's completely new to me. And it's really harsh in how it forces you to choose between a computer map, armor, and a backpack. I got the map for the sake of 100% items but now I'm wishing I'd chosen the backpack instead, because even though it was my first time playing the map there's nothing I could have learned that wasn't already on the wiki or Youtube or DSDA or etc. I think I can guess which one Urthar will choose.
  15. SiFi270

    The DWmegawad Club plays: Memento Mori 2

    Oh man, I thought I was the only one who cared about that kind of thing. Was it really so hard to apply a "multiplayer only" flag back in the day? That's not just me being sassy because for all I know it may actually have been pretty hard back then I have no idea.