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SiFi270

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  1. SiFi270

    "Caco" in "Cacodemon" is pronounced:

    I've always pronounced it how it was pronounced the first time I ever heard it.
  2. SiFi270

    Doom Wiki Month in Review (Issue #6)

    Does this area from TNT map26 count? It's visible in single player/coop and contains monsters, but is only properly accessible in deathmatch.
  3. SiFi270

    Djinn - Megawad prerelease (25 maps)

    The dropbox link leads to a 404 at the moment.
  4. 90s: Same playpal. 00s: Playpal slightly adjusted to make shades of blue more pretty amongst other colors. 10s: Completely new playpal.
  5. SiFi270

    Doom 64: Community Chest

    EXile would work really well if this followed directly from 64's ending, even if there's literally nothing more to the plot than "but then more demon". Which sounds like the ideal way to handle that too.
  6. About the reloading, doing it automatically with the fire key alerts enemies, but pressing the actual reload button doesn't.
  7. SiFi270

    Dimension of the Boomed

    The space behind the map01 exit is still too tight for heavy champions. Also this one's on me for not checking before because I just decided I was done after map06, but the difficulty selection portals in map07 are also too small, but the one leading back from the episode selection hub to the first room is already the right size, as are the ones taking you out of the last episode's room.
  8. SiFi270

    The DWIronman League dies to: Doom 64 for Doom 2

    Category 2. When I realized what map I was entering, I thought "this is gonna be it," and it was. Before that, I wasted a lot of time in Outpost Omega just because I remembered what to do for most of the puzzle but not all of it, plus teleporting can often mess up my sense of direction for a moment... and then I wasted even more time trying to get the secrets in that area because I'm just completely incapable of beating a map without trying to 100% it, even if I did permanently lose access to a secret in the map before. Between that attitude and multiple parts where I just got impatient and sloppy, I think I may not be the right kind of player for ironmanning. sifi642.rar
  9. SiFi270

    Dimension of the Boomed

    So I'm done with the Terminator playthrough now, and only found one other space I couldn't get into: The secret unlocked in there is still accessible if you shoot the switch from the water below, but you kind of have to guess where to aim. On another note, just about anyone can jump over these bars in map05, so they should probably be higher:
  10. SiFi270

    Dimension of the Boomed

    I played through it with Caleb and nothing went wrong there, and now I'm currently halfway through a playthrough as Terminator to see if any spaces are too small for him. So far, the only one I've noticed is right at the end of map01, where there's a large health pickup behind the slipgate.
  11. SiFi270

    Dimension of the Boomed

    I've updated my compatibility patch for Samsara. The only difference is that the Lost Soul's maximum health changed without me noticing so I had to correct that. Speaking of mods, are you running into any unexpected trouble with your QCDE and truecolor versions? I thought you said you'd release it after seeing what might have to be adjusted for the next version of QCDE, but I haven't heard anything since that was updated at the end of August. samsara-dotbcompat.rar
  12. There's Devil World, or maybe Rare's N64 shooters, and something from the Metroid series could also work despite that not diving into the FPS genre until after Doom 64.
  13. That's been fixed. But in a way I think it could be appropriate to keep them rotation-less, considering all the other frames D64 had to get rid of for the sake of cartridge space.
  14. I always imagined a D64 version of Keen being his sprite from the GBC game with the collar of his shirt caught on a meat hook, and after doing enough damage he falls and lands face first but then gives a little thumbs up. As for Wolfenguys, I think it'd be fine to just use the sprites and sounds from the Mac/Jaguar/3DO versions. Like Doom 64's versions of existing monsters, they're given higher resolution sprites with darker colors and more threatening sounds. Plus, iirc PSX Doom Master Edition's planning to base its take on Map31 on the first map in console versions of Wolf3D, so this little homage would work in the same way that does.
  15. SiFi270

    Under a Freezing Sea (Now on /idgames)

    After the first Cyberdemon spawns and the room where that happens is cleared out, going back into the previous corridor makes all thost monsters spawn again. Also, the invisible wall overlooking the ocean near the beginning can be bypassed with a running jump onto the part in the middle. But I want to make this post more than bug reports because I still really enjoyed it and I'm glad I took the time to play it.
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