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Posts posted by Chainie
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On 6/12/2024 at 8:17 AM, act said:I get to work great hours (7 to 3), keep myself in good health, and basically play IRL multiplayer minecraft shooting the shit with some of the funniest, most considerate, and wise people I've ever met.
[im a landscaper]
I'm happy for you!
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On 3/22/2022 at 1:37 PM, Endless said:Hellstorm: Dark Ascension, was one of these very ambitious partial conversions from the late nineties.
I think it's possible to get texture pack from Hellstorm is aviable here: https://www.doomworld.com/3ddownloads/hellstorm/
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I don't know how i feel about gray spots in the sky and white dots on floor5_3 like wall texture. But ln level design aspects, screenshots looks nice!
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They were started for community trunk, isn't it?
Cool maps thouth. Nice to see you forced out of your comfort zone by using unfamiliar texturepack (i haven't seen wads using gothictx.wad as resource wad from you before). -
10 hours ago, brick said:I'm not sure if this is a missing wad, but I couldn't think of a better place to post.
A while ago @Quasar posted the resources for the Eternity TC. If you look into the maps Adam Williamson (who I'm almost sure is @AdamW here) made there are 2 versions of MAP11 in adm.wad and adm1.wad. adm runs just fine with the resources provided by Quasar elsewhere on the page. adm1 appears to be a more detailed version of the map, but it also uses a completely different texture set and will show lots of missing textures or ones that are obviously wrong (like Hitler portraits tiling all over the walls). Some of the missing textures have names like BAKER11 or NICK04 (multiple numbers for both of the names in fact) which makes me wonder if this is one of the many texture packs that Nick Baker made (there's also a MORD28 in there though). I went through everything that I could find associated with @NiGHTMARE but nothing seems to have those missing textures. Does anyone have an idea where these textures are supposed to come from, and if they were ever publicly released?
That could be map, supposed for Mordeth E2. And no, Mordeth texture pack wasn't publicly released.
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Hello, I'm looking for two memfis' maps from those topics:
https://www.doomworld.com/forum/topic/66211-i-made-a-chocolate-doom-map/ -
Sorry for necroposting, but could you reupload Pack1 - pack3 of this? please? Mediafire links doesnt work anymore. Thanks in advance.
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Megatear by Memfis: https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/megatear
Morbid DM 2 Flood Dead by NIGHTMARE and Afterglow: https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/m-o/nbmbdm02 -
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5 hours ago, Danlex said:hi
I like how you solved problem with sloped rooftops of the buildings.Smart, elegant and not sector heavy.
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@AtticTelephone is this project dead? I'm doing some changes in my map01 and i don't know if i should keep my map in this project or throw it in one of my personal projects. That's why i'm asking.
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After 2010, because of NT, Mordeth E2, Revelations of Doom and some other projects that haven't released yet.
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Pictures from
1) E1M2
2)E1M8
3)E2M6
4)E2M4
5)E3M3
6)E3M3 again
7)E2M2
8)E2M2 again
9)E2M5
10)E3M5
11)E2M2
12)E2M2
13)E2M2
14)E2M2
15)E2M2
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37 minutes ago, Walter confetti said:But why the two exits?
Iirc one of them is fake exit like one from e2m6
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How it looks in action? That's looks like combination of texture and colormap/playpal hackery to me.
The meaning of you're account name..
in Everything Else
Posted
Diminutive form of Chaingunner.