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About MathsDevil

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  1. MathsDevil

    PrBoom-Plus, ver.

    Hi rehelekretep, just to clarify, I had messed with my settings months/years earlier and had forgotten about it. My non-standard settings were not causing any issues until the wall near the blue key in Valiant Map 14 refused to lower. Restoring the defaults has indeed got complevel 11 working as expected, but I was a little frustrated for a while there.
  2. MathsDevil

    PJ Plays Doom

    Just the one cyberdemon in this video, but the awkward positions of powerups make the strategy for Ultimate Doom's E3M9 'Warrens' far from obvious. That, and some monsters need a lot more ammo to die than expected!
  3. MathsDevil

    PrBoom-Plus, ver.

    Wow, I think I can actually enjoy Valiant now - it was my settings I'd messed with that made the behaviour of complevel 11 non-standard, and because other people hadn't changed their default settings their Map 14 floor was coming down as expected every time. It all makes sense now. :-)
  4. MathsDevil

    PrBoom-Plus, ver.

    Thanks Shepardus, so is that for 26 out of 27 questions I say 'No' - including the 3 settings for PrBoom+ 'ouch face' 'max health' and 'translucency'?
  5. MathsDevil

    PrBoom-Plus, ver.

    Hi everyone, not sure if I should ask this here, but here goes. I'm trying to find the right way to set up PrBoom+ for playing Valiant. I know it's complevel 11 but I have been informed, and found by experimenting, that the compatibility menus affect how complevel 11 behaves. In particular there is a floor that is supposed to lower when picking up the blue key in Map 14 'Implosion' and when 'Use Exactly Doom's Floor Motion Behaviour' is set to 'Yes' the floor does not lower but when I select 'No' it does lower. The floor lowers in every demo and every YouTube video I watch of that map. How does everyone know to have that set correctly? What I'm really asking is, what if something else in Valiant depends on a certain menu setting and I don't know what it is --- then I could play a different Valiant map incorrectly and not know it. The compatibility menus being different DON'T make demos desynch, which is why I was so confused until Da Werecat pointed out that the menu settings are included in the demo's file so playing back a demo forces your game to put the right settings on for that demo, so it won't desynch. But what ARE the right settings for Valiant? The text file doesn't say, just to use complevel 11, but that clearly isn't sufficient. I will be eternally grateful to anyone who can solve this problem.
  6. MathsDevil

    Valiant + Sawdust demos [-complevel 11]

    Oh no, that doesn't work! When I follow decino's instruction that sets all the yes/no lines to 'yes' but the floor only lowers in Map 14 if 'floor motion' option is set to 'no'. Changing that one option looks fine, but it's a little ad hoc and I don't want to miss other issues on other Valiant maps, so I really want to know what the options are supposed to be. *sigh*
  7. MathsDevil

    Valiant + Sawdust demos [-complevel 11]

    Thanks, Da Werecat, that's fine - you've been great for pointing me in the direction of those menu options, which I never suspected. I asked Decino by commenting on his YouTube video of Implosion and he told me to set all of the comp_ prefixed settings in the cfg file to value '1', so that's what I've done.
  8. MathsDevil

    Valiant + Sawdust demos [-complevel 11]

    Thanks for replying, Da Werecat. Which options do you think are most likely to affect the lowering of a wall? I can't remember which ones I might have altered, could have been a long time ago. I never knew MBF behaved like that. Is there anywhere I can get the 'virgin' list of compatibility options so I can just put them all back? Is this the safest thing to do to make sure that Valiant and other MBF megawads behave as expected? I just experimented with the settings and found that setting 'Use Exactly Doom's Floor Motion Behaviour' to 'No' allows the wall to come down as expected! However, just in case I am missing anything else less obvious in Valiant maps etc., I really want to know how to have all of the settings for peace of mind. Thanks again for your help.
  9. MathsDevil

    Valiant + Sawdust demos [-complevel 11]

    Hi, not sure if this is the right place for this question, but I am trying to play Valiant's Map 14 'Implosion' but when I pick up the blue key, the wall that is supposed to lower nearby makes the sound of lowering but never actually moves. I definitely have the latest version of Valiant from the idgames site and other people's demos play back correctly on my version. In their demos the wall comes down as it is supposed to. What could I be doing wrong? I have PrBoom-Plus and I use the command: prboom-plus -iwad doom2.wad -complevel 11 -file valiant.wad -warp 14 -record testingthewall The complevel appears to be performing correctly because the suicide bombers work as expected and I sometimes get an arachnorb when the arachnatron dies. Any thoughts? Edit: I have found that on complevel 9 the wall DOES descend, but isn't complevel 11 supposed to be the right one for Valiant? I'm reluctant to record a demo that might not be valid. Edit: No, on complevel 9 the suicide bombers don't do damage when they explode. So why won't the wall lower on complevel 11?
  10. MathsDevil

    DOOM II demos [-complevel 2]

    Map 32 UV Max + Reality + Items in 0:51 Please name me on the DSDA as 'PJ Plays Doom'. Thanks. lv32mreality-51.zip
  11. MathsDevil

    PJ Plays Doom

    Ok, time for the second secret map of Doom 2. This is so easy for no damage play, I not only speedran it, achieving a World Record for UV Max + Reality + Items but also added extra cyberdemons (and took away the Nazis and invulnerability) until there were too many cyberdemons for me to defeat without taking damage. How many did I manage? Find out in this action-packed video:
  12. MathsDevil

    Scythe demos [-complevel 2]

    Map 12 UV Max + Reality + Items in 2:45 Please name me on the DSDA as 'PJ Plays Doom'. Thanks. sc12mitems245reality.zip
  13. MathsDevil

    PJ Plays Doom

    Now we see Scythe Map 12, with the toughest tic counting yet - two long trips in nukage that require precise setups with straferunning. I have also speedran the challenge - how fast did I go?
  14. MathsDevil

    Ultimate Doom demos [-complevel 3]

    E3M6 UV Max + Reality in 4:58 Please name me on the DSDA as 'PJ Plays Doom'. Thanks. e3m6458reality.zip
  15. MathsDevil

    PJ Plays Doom

    Hi everyone, I've conquered Mount Erebus again. Do not adjust your sets, this is a new video and a new method for me straferunning on original maps of Ultimate Doom and Doom 2 for the first time. In the outro, with clips from Pleymo, Coincident, Starduster, NightTerror, Daerik and of course GarrettChan, whose UV Max + Reality demo has inspired this, I explain my change of heart on the issue of straferunning.