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About Fonze

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  1. Been a few months since you've been around, hope you're doing alright!

    1. Show previous comments  2 more
    2. TheNoob_Gamer


      I hope all is well for Fonze. Seems like quite a cool person.

    3. Fonze


      I'm still alive

    4. Biodegradable
  2. Congrats on bringing all this work to bear; it's great to read that y'all are so close to release! Maybe I'll see y'all in a dm on these some time :)
  3. If anybody does this for the love of god don't doom it to p2p netcode by using zscript lol. That said, the hardest part to make I would think would be the minigames themselves. Other stuff may require some workarounds to be cleanly achieved but the minigames I think is where compromises may need to be made. Then again, mortal kombat was ported to zandronum and uses a setup which may work for the minigames so maybe that mod already has the answers to this. Final note, whodunit is a very fun game mode and captures the idea of among us with the gameplay and setup of doom.
  4. Fonze

    The 2020 Cacowards

    Congrats to all the winners! What an impressive body of work produced this year!
  5. I think a better example (at least in terms of the question about 3d floors) would be comparing doom to the inside of a small shed or a singular room in the real world based on the fact that it too doesn't have room over room. Or if fifa, madden, and the nba 2k games are all 2d because of the same reasoning 🙃
  6. Lmao I'm pretty sure he said that tongue-in-cheekily for humor as a parody of basically this exact argument from this thread, much like all the other humorous random memery going on in that video.
  7. Uhhh lol you sure about that? It may be a good idea to do research and ask questions before starting a debate, but definitely don't overtly lie mid-debate lol. Way to accept accountability for something nobody seriously cares about lol. People like the discussion, bumping this thread was not a bad thing, but maybe next time doing the smallest bit of research would go a long way heh, as would talking to people rather than at them, like when it was pointed out that Doom actually does calculate a z-axis and instead you stuck by your uninformed guns for a few more posts. Also, You do realize Doomkid isn't like the definitive, authoritative source of all knowledge on Doom rite? Why don't you take your own advice instead of acting super entitled and self-victimizing. Never once have you admitted you were wrong, why should anybody else owe you that courtesy? All you've done here is move your goalposts when proven to be wrong, but oh no you weren't actually wrong you just made assumptions (which turned out to be wrong) and you still stick by your guns on a point who's foundational pieces of logic and evidence are crumbling beneath you. Next time if you're gonna talk to a bunch of nerds who are probably fairly knowledgeable on the subject matter, approach things with an attitude of learning rather than debate, because you still have so much to learn.
  8. I like to think that imps just "throw harder" when their target is above them and "gravity" pulls projectiles down faster when their target is below.
  9. For my tastes on balancing my maps, I try to make UV something that I find fun under optimal conditions, such as mouse+kb. I should be able to beat each encounter consistently. For HMP I've done a few approaches, depending on how hard I think UV is and what exactly needs to be toned down (many options). I like to design HMP that I can beat it easily with just the keyboard or a controller, or not-so-easily with the touchscreen, but fundamentally the strategy to beat an HMP encounter vs a UV one is a bit less. For HNTR/ITYTD my goal is thinking about people who lack spatial awareness, who can't strafe well, and who'd find the original dooms tough on UV. There is some breathing room here with ITYTD being a good and viable option for people to play under, so some difficulty can be forgiven to smooth out the curve between HNTR and HMP. Type of map being built also influences the skill ceilings one may want to use. I like to design my maps that I can beat HNTR reliably on the touchscreen. Playing on touchscreen means a lot of silly mistakes will happen (sometimes it eats inputs or makes up its own lol, especially as ones hands get sweaty and the phone gets warmer), so this basically gives me a good way to gauge how my map will play to low skilled players. I love to read people's thoughts on stuff like this! My thoughts on a lot of stuff have changed over the years and I'm sure will continue to do so, so reading other people's thoughts on this gives great perspective.
  10. Fonze

    Discussion regarding death traps in maps...

    For every reason to not put in an inescapable pit or death trap into your map there will be somebody out there to note that there is no right or wrong answer in art. I do think that proper conveyance of any important idea in a map is important though; put a few dead marines in that pit and of course no supplies. My suggestion with this is to think about the player's end experience and what kind of map you're trying to make. Are you making a challenge map that gives no shits about its players? Then put in plenty of these because that's your artistic vision of your map and dont complain when people treat your stuff as "super hard," "unforgiving," and a "time sink." If you're not making a literal challenge map maybe ask yourself if it's possible for a player to fall into one of these after 30 minutes to an hour of not saving into the map and how that would make them feel when they could also just play any of the other thousands of wads that come out per year. Also keep in mind that your popularity is a large factor in what you can get away with: if people like you they'll play your map for that reason, and will also be more forgiving of your design decisions. If people dont know or dont care who you are then you're probably equally likely to find that they either dont finish the map or steer clear of your future works. People make a lot of points about mapping and playing for yourself on here but I think the more powerful goal is mapping and playing for your friends.
  11. I just found out about this yesterday while watching poo's latest mario maker 2 endless expert no skip video on youtube. From what I gather this guy stream sniped during a fall guys twitch rivals tournament. At least one of his teammates (grand poo bear) noticed and acknowledged it, but otherwise did nothing about it and thus at least the two of them, (though prolly their whole team) have been suspended from streaming on twitch for like a week or so and suspended from participating in twitch rivals tournaments for 6 months.
  12. Fonze

    iD please fix this mess

    Idk that this is gonna continue to be the case if the trend continues, especially the more that consoles become mini computers. The only thing consoles retain over pc's is the ability to not be upgraded, making things more simple for the end user. First, console prices are going way up and you can get a decent pc for the same price as a console; even laptops with a decent graphics card and mid-to-good-range gaming setup go for like 7-800 and the new ps5 isn't much cheaper than that. Beyond that, consoles don't play games at the same quality as pc's can, so you can't even compare the price of a console to that of a top end pc. Newer consoles also have problems with backwards compatibility, to the point that it has become a selling point for different models of new gen consoles, further increasing the price and/or necessitating having multiple consoles to play all the games one may want to play. I do still believe that consoles are generally cheaper now, but I also can't help but note that there are a lot of hidden costs finding their way into the console market, and that's never minding the online subscription per month costs. By the time the ps6 comes out console users will likely have spent more money on it than they would have on a similarly spec'd pc.
  13. Fonze

    What is your favorite monster & gun?

    Pain elemental and rocket launcher ^^
  14. Fonze

    iD please fix this mess

    Phrasing your bug reports like this is a surefire way to make sure that id (or any other company/customer support for that matter) never pays any attention to you.
  15. Fonze

    What is the most loved doom demon

    But the pain elementals never actually directly hurt anybody; they just are here to spread their love all around: in the rooms, in the halls, outdoors, and sometimes through the walls! They are the true pacifists of doom.