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s13n1

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About s13n1

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  1. s13n1

    DOOM HD Project

    Painted Pinky today.
  2. s13n1

    DOOM HD Project

    3D print models are no different to any other model, they’re just ran through the print software to encode them. My models will one day be rigged and animated for use in a project I’ve got planned. I won’t be releasing them before then though. The last thing I want to see is just a few random models being used for all kinds of random projects. Same goes for textures. I’m making what I need for E1M1 then what I need for E1M2 and so on. There’s so much cool stuff happening with Doom, I wish I had more free time and a computer that wasn’t dog shit.
  3. s13n1

    DOOM HD Project

    Had a go at painting the Baron 3D print. I only had shitty old craft paints ant brushes, but he turned out pretty cool. Looking at all the work being done with PBR materials has got me excited to work on this again. Will be nice to have some more free time one day!
  4. s13n1

    DOOM HD Project

    Sooo.. GZDoom has PBR hey? Interesting! :-)
  5. s13n1

    DoomLoader for Unity

    Nice, this looks good!
  6. s13n1

    DOOM HD Project

    Sounds really unoptimized. So each little voxel was actually being rendered as a six sided poly cube? Sounds disastrous. What I’m thinking is if an engine was designed to draw a voxel object in place of a texture, every surface in the world would be three demnsional and have loads of detail. You could then use algorithms to automatically fill gaps between certain surfaces, such as the gaps in hex floor tiles where they would meet a wall. Parallax occlusion mapping and tesselation can add depth to textures, but I think the retro look of Voxels would really work well with doom and allow for some nice dynamic effects for gore and damage. It sounds weird, but I’ve always thought that even with really high quality 3D models that are animated nicely, it would still look a bit “off”, because you would no longer have those quirky idle animations. Like Pinkies bouncy idle pose. You can see him from a mile away and unless you gave him a really exaggerated idle animation, it wouldn’t look the same. You could have each frame a separate voxel model and this would reproduce that look. Otherwise you could make Virtua Fighter type models with intersecting joints and animate them with a skeleton, but it usually looks pretty bad. When I get a chance I’ll play around with some voxel stuff and see how things look.
  7. s13n1

    DOOM HD Project

    Just curious how many people use Voxels? Whats the best Voxel mods and tools? What is the performance like?
  8. s13n1

    DOOM HD Project

    I just dont have much time lately. I have a 4 month old son now and whenever i do have time for stuff, its usually spent playing something. I'm planning to paint the pinky 3D print sometime soon as a test to see how the print responds. I'm curious if the paint will fill the print layers at all or will it need smoothing. Printing it in ABS and acetone smoothing would be the easiest option, but could lose a lot of detail. Talk about aspect rations in 5.. 4.. 3.. 2..
  9. s13n1

    DOOM HD Project

    I dont want to hear about aspect ratios, furry imps, release dates or projects not being finished. I dont post here for a year and within 5 replies its back the same old bullshit. Or i could just render them on my computer in an hour or less..
  10. s13n1

    DOOM HD Project

    They are printed at .3 layer height, i can go to .05, so a pretty large increase in layer resolution, which should result in much smoother gradients. The best solution for smoothing is probably using ABS and then vapor smoothing. This removes the little ridges, but can also remove some fine details if overdone. I'm curious as to how the models will respond to a gentle amount of filler, or if the paint process itself will actually help filling after after a few coats.
  11. s13n1

    DOOM HD Project

    One day. These are not final prints, kind of test prints really. Layer height will half, doubling resolution, sizes will change and they will be posed with some of them getting base plates. Pinky for example will have a hex floor tile base stand. I'm still learning so improvements will be made.
  12. s13n1

    DOOM HD Project

    I'm arch viling this dead thread. Baron Of Hell 3D Print by Doom HD, on Flickr Baron Of Hell Head 3D Print by Doom HD, on Flickr Pinky Demon 3d Print by Doom HD, on Flickr Pinky Demon 3d Print by Doom HD, on Flickr Pinky Demon 3d Print by Doom HD, on Flickr Pinky Demon 3d Print by Doom HD, on Flickr Pinky Demon 3d Print by Doom HD, on Flickr
  13. s13n1

    DOOM HD Project

    Nah, no Zbrush. Mudbox ;-)
  14. s13n1

    DOOM HD Project

    I've thought about animations, but no plans to start anything soon. My focus right now is just models and textures. I'm working on all the E1M1 textures, so I can one day remake it, then move onto E1M2 and make whatever new textures it needs. Level design is not something I've nailed down just yet, I'll have to wait and see how things look, then I'll decide how to approach it. I have a lot of ideas for all aspects of a remake, but I don't concept anything, I like to just start and see where it takes me.
  15. s13n1

    DOOM HD Project

    I'll be reworking that Brown1 soon, as im not happy with it. BROWNGRN BROWNGRN by Doom HD, on Flickr BROWNGRN by Doom HD, on Flickr
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