hoover1979

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About hoover1979

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    Green Marine
  1. That looks very interesting. What is the cost of this program compared with the cost of Photoshop (non-subscription version), and is the latest version a buy once own forever? I refuse to update to Photoshop CC as paying by the month, for all eternity is never a good idea.
  2. Now that would be horrible! All us modders would not only have our projects halted, but we could face extremely costly legal action. I certainly couldn't afford a legal defense if Bethesda sued me for my UltraHD Texture pack. I hope that never happens. This is why I am not setting up a Kickstarter or Patreon account. I am too worried I will get shafted, and I really don't want a legal precedent set that would shut down modding for Doom as it would then spread for modding in general as other publishers would start suing modders for their efforts too. If Bethesda shut down Doom's community modding, I am worried they would shove creators club into doom and people would have to pay for mods! That would be my worst nightmare.
  3. I personally like the HD sprite. It is quite faithful to the old sprite. My concern is if @Tea Monster turns this into a commercial venture it would be noticed by Bethesda and harsh legal action would be taken. I do not want to see @Tea Monster to get in that kind of legal hot water. Maybe if @Tea Monster got written permission from Bethesda to use Kickstarter or Patreon to help fund him in making these fine models/sprites, I'd be happy to chip a bit in if I knew for a fact I wasn't contributing to @Tea Monster getting C&D or worse yet sued. I'd also like to see these models replacing the woeful ones used in Risen3D as well as rendered to HD sprites for GZDoom
  4. Yes, I did try re-downloading SLADE. unfortunately, I get the same problem. I made the original PK3 file with Winz7 but made it a ZIP extension first not a 7Z extension 7z files are smaller but it would take longer to start Doom and longer for each level to load due to the higher compression, then I renamed it in an elevated CMD prompt from .zip to .pk3, when I opened it in SLADE it will hang for a few sections Windows would blast my speakers with the critical error blam, and I get told SLADE encountered an Unhandled Exception. I now am concerned now is the only fix would be to completely reformat my C: drive and make a clean install of Windows, then reinstall and re-setup the thousands of apps and games I have, rebuild my registry and reauthenticate all my licenses. This is the ultimate nightmare for me, and I had to do this over a year ago when an AV program (that I won't name so others don't endure what I endured) locked me out of every executable (when I would start up windows I'd get a cascade of Access Violation crashes from all my background apps, and from every executable I tried to run and could not back up any files and had to reformat and reinstall from outside of the OS) When that happened it took 2 weeks of almost non stop day and night work before I could relax and play my games/do my artwork. QUESTION: If I try again and try to make a WAD file, can I get the game overrides and main textures in the same file (assuming SLADE won't crash on me) do I make the start marker and end marker and put the main files in and then the Doom.Doom, Doom.Doom2, Doom.Doom2.Plutonia & Doom.Doom2.TNT folders with their override textures in with the files between the start and end marker? Will the textures load in the game? or will it be like adding the folders to the pk3 file with Win7z and no textures load at all?
  5. I will look into game-specific packs that at some point but I would need to know exactly which textures are used be each game. also, it would mean a larger filesize if someone downloads the 4 games worth of textures so a complete package for those that already play the 4 games is still needed. I am also releasing 1k and 512p versions so people can choose what they prefer in filesize vs resolution. at the moment I have only released a demo in 2k, 1k, and 512p, and I am a long way from completion. I hope everything fits into place by official release and I have all peoples needs covered. I don't get the unhandled exception making a PK3 with win7z, I get an unhandled exception trying to make a zip from SLADE, and if I open a pk3 in SLADE I get an unhandled exception too. I can make an empty zip file in SLADE, but as soon as I add 1 file BAM! unhandled exception crash! I can't get the game overrides into the pk3 with Winz7 using GZDooms folder structure as no HD Textures load at all, doom loads in half a second with vanilla 128p textures. That's why I sought help from SLADE and SLADE just twisted the salt-encrusted knife in my heart. :'(
  6. It was SLADE v3.1.1.5, not the beta version. I have never used SLADE before and I already had the runtimes, in fact, I downloaded the runtime from that site and the installer said it won't continue because it's already installed. I am trying to get my whole Texture pack in one .pk3 file rather than one main file and 4 game specific overrides so that when my second tech demo gets released there will be one .pk3 file instead of 5 because some people found the 5 file version confusing to set up. when I added the folders to the .pk3 file with Win7z none of the textures would load at all, so I hoped I could add them with SLADE. Slade opens, but when I try to open a WAD file or a PK3 file or a ZIP file, or even open a folder I get the unhandled exception error. When I make a new zip file, as soon as I drag even 1 file to the empty zip file, I get the unhandled exception crash. I'm up the tree on this one and it's stressing the crap out of me. I really want my texture pack to be the easiest to set up as possible.
  7. HELP! I can't get SLADE3 to open ANYTHING at all on Windows 7 Pro x64! It doesn't matter if I try to open a folder a .WAD a .PK3 or a .ZIP or even open a folder on any HDD/SSD, SLADE3 hangs for 5 seconds and then windows 7 blasts its critical error buzzer and I get a message in regards to an unhandled exception error, and if I click abort it quits. If I click retry it quits, and if I click ignore it freezes and SLADE3's process has to be killed in task manager! I am trying to get a .pk3 together of my UltraHD texture pack demo with the game overrides included in folders inside the hires folder (doom.doom, doom.doom2, doom.doom2.plutonia, & doom.doom2.tnt) but if I just add them to the pk3 with a zip program no textures get loaded at all, same with having those folders outside of, and alongside the hires folder. I can't check it in SLADE 3 as it crashes when attempting to open ANY file or folder. I tried the renaming of slade3.cfg to broken-slade3.cfg and running the config again and I do have the VC 2015 redist installed, but no dice. I would really like to figure out how to have the main textures and the game specific overrides in one .pk3 file before I have enough new content to upload the second tech demo to ModDB. Event Viewer isn't showing the details of the crash but I bet my balls it's an "Access Violation (0xc00000005)" exception crash.
  8. I don't get an insta-crash starting up SLADE3, but I can't get SLADE3 to open ANYTHING at all on Windows 7 Pro x64! It doesn't matter if I try to open a folder a .WAD a .PK3 or a .ZIP or even open a folder on any HDD/SSD, SLADE3 hangs for 5 seconds and then windows 7 blasts its critical error buzzer and I get a message in regards to an unhandled exception error, and if I click abort it quits. If I click retry it quits, and if I click ignore it freezes and SLADE3's process has to be killed in task manager! I am trying to get a .pk3 together of my UltraHD texture pack demo with the game overrides included in folders inside the hires folder (doom.doom, doom.doom2, doom.doom2.plutonia, & doom.doom2.tnt) but if I just add them to the pk3 with a zip program no textures get loaded at all, same with having those folders outside of, and alongside the hires folder. I can't check it in SLADE 3 as it crashes when attempting to open ANY file or folder. I tried the renaming of slade3.cfg to broken-slade3.cfg and running the config again and I do have the VC 2015 redist installed, but no dice. I would really like to figure out how to have the main textures and the game specific overrides in one .pk3 file before I have enough new content to upload the second tech demo to ModDB. Event Viewer isn't showing the details of the crash but I bet my balls it's an "Access Violation (0xc00000005)" exception crash.
  9. Some new Wood Textures I made today. Original Images: 1024x2048 Original Image: 2048x2048
  10. Agreed. Maybe when all the textures are done and I finished the bright maps, I can teach myself Blender and, when I can do adequate quality models for the pickups, decor, weapons, and enemies. then I can render them out to UltraHD (2K) sprites. I think Blender is going to be harder to self-teach than Photoshop/Filter Forge was. However, the plus side is the 3D models can be used in an engine port that can support them too.
  11. And a screenshot of some of these new textures in-game. Note this screenshot also features Reikall's Voxel mod: http://www.moddb.com/mods/reikalldoomvoxels Original Image: 1920x1080
  12. I started with the wood textures. Last year the wood textures looked like plastic wood veneer, so I put them on the backburner until my skills further developed. Original Images: 4096x2048 Original Images: 1024x2048
  13. 2 new textures made today. These will be available, down the track when I get enough new textures made, to release the second Tech Demo. Original Images: 2048x2048
  14. Here is a brand new video I just recorded and uploaded. I also use the Doom Metal music mod to punch up the sound and the Ketchup V5 mod for ludicrous gibs and splatter (set at "overdrawn at blood bank" to comical effect) so without further ado, here it is. Best viewed at 1080p@60FPS
  15. Thanks. This is only a small demo, I have more work ahead of me than I do under my belt.