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About NuclearPotato

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  1. Think I can make this, assuming my mapping batteries are sufficiently recharged by then.
  2. NuclearPotato

    Macro and micro slaughter?

    On the topic of 3, I'd say MAP04 and 05 of New Gothic Movement 2 would make a fine definition of micro-slaughter. Both maps set up some slaughter situations using only a handful of enemies.
  3. NuclearPotato

    Doom, but everything is fucked up.

    The difference here is that Cacodemon made the exact same mod as Term, but using ZScript instead of ACS. That’s it. And also I guess the two are compatible now, for those foolish enough to try.
  4. NuclearPotato

    First megawad you ever played/beat

    Quite a necro, isn’t this? First megaWAD I played was probably either CC4, or Chillax. Both of these would’ve been on Zandronum co-op at the time. Chillax, I’d expect, would’ve been a very huge shock for me, as I had no concept of what a slaughtermap was at that time. First megaWAD I beat is a tough one; I tend to have difficulty getting through long sets of maps (just see how many attempts at playthroughs I’ve had for the MegaWAD Club), but was very likely Scythe 1. This was around the time KingDime was prepping to run it at SGDQ 2015(?), so I ended up getting through more than a few of the maps using speed run strats (looking at you, MAP30).
  5. NuclearPotato

    MAYhem 2018 - Orange Version!

    Unfortunately I’ll be unable to complete a map for this month; I was unable to get anything substantial done yesterday, and I’m out of town cat-sitting until Monday. I’ll be sure to jump in on the playtesting bandwagon, however!
  6. NuclearPotato

    Nova III - mapping deadline 31st October!

    If you don’t mind then, I’d like to throw my hat in for the last E1 slot.
  7. NuclearPotato

    I'm Also Looking to Play and Record Your Maps

    The feelings I have towards this map, particularly in the final couple of weeks or so before the project end date it was submitted for, can be summed up with the phrase “polishing a turd.” In fact, I just feel like for this map, the best way for me to improve on it would be to scrap it and start all over again. It’s very mediocre, and it feels like every map I sit down to make that isn’t a speedmap turns out that way, probably because I overthink things too much and tend to make wide open spaces when left to my own devices. I will only offer two defenses to this map: -The low ammo count was completely intentional. I really did want people to struggle a bit with that on pistol start UV. I did leave more ammo lying around on lower difficulties, however. -The lava jump in the yellow key area is completely doable with a straferun. The technical port it was intended for, 3DGE, also has jumping, making the jump further trivial. Otherwise I pretty well agree with your points. The monotonous texturing in particular is something that bugs me; I just don’t have a very good grasp on how to break up marble textures in a way that’s pleasing to the eye.
  8. NuclearPotato

    MAYhem 2018 - Purple Version!

    On that note, I'll probably be dropping out of Purple side unless something drastic happens; I've barely been able to work on my Orange map as is.
  9. NuclearPotato

    I'm Also Looking to Play and Record Your Maps

    Hello. I've got a trio of Boom-format maps I'd like to see you try out, two of which are speedmaps. I'll present them in roughly chronological order. First one up is the one that's actually been released of the three, the opening level for Pigeon Speedmapping Session 5: Second one I've got is the only one I didn't speedmap, and while technically designed for 3DGE, is in reality Boom format (because 3DGE doesn't support conveyors properly and I haven't had the time to update the map yet to make things compatible). This will be a part of The 65 prBooming 3DGEs project, once that is compiled and completed. https://drive.google.com/open?id=19iF0VZp3bGNGCTwJTunhxT3yGGa4Ad6Y The final one I've got for you will be part of Eagle Speedmapping Session 11, assuming that also gets compiled in a timely order. https://drive.google.com/open?id=1fY5gGL7fHc9MyMx-BNE5e0OMUqmZ6Zup Happy hunting!
  10. I think I did pretty well this time around, if I do say so myself. Name: Crackdown Time: 4 hours MIDI: Moonblood Starport, by Deadwing Themes: 1 and 2 Eagle11.zip
  11. I was very confused as to why it seemed to start a day earlier than advertised. :P I'll be turning in something later today, once Mother's Day festivities die down over here.
  12. NuclearPotato

    MAYhem 2018 - Purple Version!

    Similar boat with Aquila above me. The map for Purple will probably end up being a speedmap of sorts, unless I get a big burst of energy and finish the map for Orange in record time.
  13. NuclearPotato

    MAYhem 2018 - Orange Version!

    I'll try and cook something up for this.
  14. NuclearPotato

    Interception II: It's Back, and It's in Boom Format! (CL9 Doom II Megawad)

    Well shit, I just got kicked out of E2 for not specifying a slot, didn’t I? Fine then; I’ll take the MAP21 slot in E3. EDIT: After talking it over with Moustachio on Discord, I’ll be taking the MAP31 slot instead. Should be pretty fun!
  15. NuclearPotato

    Interception II: It's Back, and It's in Boom Format! (CL9 Doom II Megawad)

    I'll throw my hat in for an E2 slot or two, depending on how quickly the other slots fill up and how smoothly making the first map goes.