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Samuzero15

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About Samuzero15

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    Warming Up

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  1. OOOH okay, that would be cool to add, guess I'll work on it soon enough :)
  2. Yeah, I have a linux-ish wheel just for calling it through terminal with just a "pack_o_daemon" command, so you can call it through console, that version is experimental tho. In case you want to give it another try, this might help.
  3. Like executing the pack-o-daemon scripts but without using the program and relying on the internet? Or you mean like building and distributing the executeable files? Please explain a bit.
  4. Understandable, just wanted to share a way to work in doom mods in a more dynamic way, did'nt done it for being the best way anyway. Still, thanks for the feedback!
  5. I've released another version, adding the tars and wheels for Pip instalation using python! https://github.com/Samuzero15/pack-o-daemon/releases/tag/v1.6.3
  6. And before you ask me, how the f*ck I use this tool. Here, have a Getting Started tutorial.
  7. What is this? It's a small tool that helps you to pack your directory based doom project in a single zip. It makes your life easier with the structure of your files, and best of all, in a nice looking GUI. Literally just clicks away before playing your project. What it does? Zippes directories containing doom data into pk3 packages. Versionifies the packages inmediatly. Zippes all the created pk3 files for your project in one single zip file. It can skip the zipping process for some of the project parts, for faster builds. If the project part contains acs library files, this program will compile them all before zipping. Runs your project, with the given settings and outputs the game result once you close the game. Also logs the progress made on the build process if you need to check for errors. (Such as ACS Compilation errors.) New string replacer system!, now add dynamic data after each versioning! Why this? For the people who likes to work in their local directory using the file explorer. Allows you to use third party programs directly. (Audacity, Photoshop, Notepad++, Sublime Text, you name it) Smack some git repository in there to save your progress in your project. You like Slade, but you're kind of alergic to the text editor, or, yo find tedious to re-compile every acs file, everytime you make a change. How to use it? Get the pack-o-daemon.exe, and place it on your root folder. (where the doom project resides) Run it, that will create the project.json file where you can change the settings for the pack-o-demon. Open pack-o-daemon.exe again, and everything should be set for the typical use. If you change something from the project.ini file, and you have the executable running, restart it. Github: https://github.com/Samuzero15/pack-o-daemon Also on Itch.Io for some reason!: https://samuzero15.itch.io/pack-o-daemon
  8. Original Post in Zandronum, posting here because I want to show it to you. Hey there Forum, Samu's here to show up something I've been working on since last year! Shotgun Frenzy Plus A fork from Shotgun Frenzy (a Doom 2 mod) which adds more stuff for Zandronum. What is this? This is a fork from Shotgun Frenzy. How did you get in here Samu? Yet the development was'nt stopped at all, Greg339 (I think...) and T3h Player decided to launch a set of unoffical patches which it introduced some more fixes to the mod. Like the reducction of lag, balances on demons, cheaper prices, etc... One day, when we're playing the mod, Zanieon was pissed with some Cyber-Barons (a strong enemy on the mod) for the excess of damage output dealt against players, so he did some other balances more. And i've followed him, just to support the changes. And now the latest update for the patch was the unofficial v8f, it was intended to develop another patch, but for the unstability of the code, I've decided to make an entire fork to fix the problem from the roots. Initial Setup To run this you need: Zandronum 3.2 A copy of Doom 2 or Freedoom 2. The Skulltag Content wad. Loading order should be: sfplus_core_xxx.pk3 sfplus_res_xxx.pk3 sfplus_mus_xxx.pk3 skulltag-content3.0-beta.pk3 (or your skulltag_content pk3) Sum Videos Screenies Disclaimers and some More Info Thanks to... Downloads GIT Repository and Discord if you'd wish to get the latest update of this mod! Welp, with this version i feel confident enough to add some extra maps in the mod. Just because why not? Have Fun!
  9. Samuzero15

    Final Fantasy Spells!

    This is a WIP btw, so i will do thhe update later.
  10. Nice effort :D but the texture are pretty bland, and tiny places as fuck, but over all it was too easy the map (and short), if you could use more textures, this map would be good but nice map for be your first time (even better than mine) so keep it up! Another thing, try to do traps in some key points of your map, and yeah you need to work on the detail and texture align. Good work.
  11. Oh cool send the map to test in alpha.
    Holy merry mother of souls! Thats a shitload of monsters xD You have the 5 stars!
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