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Prologue-9

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About Prologue-9

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    Green Marine

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  1. "Do my bloodshot eyes deceive me? Either the dementia's kicking in, or I'm seeing double! Double trouble, rust and rubble! Put her there, me!" Doom stared at the marine's blood-soaked, torn-to-hell hand, and then back up at the dopey, earnest smile beaming at him. "Another lunatic for the circus. Nice to meet you." He took the man's hand in his own, and received an overly enthusiastic, crushingly firm handshake at the marine's mercy. Doom regained his balance as the marine once again stood on edge, holding his shotgun to his chest as he scanned the area around them. "Gotta be careful around these guys. Imp'll give you a non-consensual heat-based waxing solution! Trust me, they are NOT professionals!" "And we are?" Doom asked, readying his Plasma Gun and joining the marine in his hunt down the hall. "A bit messy to be professional...but effective." "That's the spirit, gloomy me! Now get to steppin' cowboy, we've got varmints to wrangle!" They're charming in their own right.
  2. I started this as just a cute little story with the Doom Slayer and Samus interacting in the Fortress after Eternal, but since the response was good I decided to go further with the idea. 7 chapters in and there's some action, some fluff, some Quake stuff even. It's a work-in-progress, but I guess this is my tribute to two of my favorite game franchises. Check it out! https://www.fanfiction.net/s/13538725/1/Slayer-Hunter
  3. Prologue-9

    I make art sometimes.

    Love your use of color, and the OCs are cute. Good stuff~
  4. I'd like to see the Motherdemon come back as a boss. I'd also want to see the Vagary redesigned and repurposed into an enemy like the Vore from Quake, along with Trites, and a boss resembling the Maledict. Without the stupid Betreuger tongue, of course. I'd also like to see Hellhounds, and a boss version as a cerberus.
  5. Prologue-9

    What platform do you play on?

    Switch, my PC can't run it.
  6. Prologue-9

    What Video Game Are You Currently Playing?

    This little beauty. Doom as a 2D action-platformer, with ties and nods to the whole series and beyond. Really solid gameplay, full of upgrades and secrets. It's just a blast.
  7. Prologue-9

    [v1.5] Doom 64: Retribution

    I'd like to get a look at that, haven't heard of anyone taking something like that on. Link? Been playing through the Absolution levels, a fascinating set - think I'm on the second-to-last map of it. Had a really interesting blend of Doom 1 action mixed with D64's style with the techbase maps - I liked it. Glad these mapsets are being preserved, it feels so good playing new Doom 64 stuff.
  8. I'm not big a fan of the font, either. Looks a little western to me.
  9. Prologue-9

    The Revenant Problem

    An amusing WAD, though the joke got a little old after the first 10 or so levels. Aside from that though, it's easy to play through, and has quite a few fun surprises up its sleeve. All in all, it's alright.
  10. Prologue-9

    [v1.5] Doom 64: Retribution

    I'm a little out of the loop - where do the Redemption Denied levels come from?
  11. Prologue-9

    Flaws in Doom 16'

    Often times while reading the lore I felt like we were playing the aftermath of a much more interesting story. Everything with the Night Sentinels, the Wraiths, The Hell Priests, the Wretch, the huge battle against the Titan. Hell, using the Crucible, as I'm pretty sure it was implied the Slayer had used it before. All of that went on, and instead we're stuck doing cleanup duty cause some nerds were poking around in Hell. A prequel game would be pretty sweet.
  12. Prologue-9

    [v1.5] Doom 64: Retribution

    Been loving this so far Nevander, you've done excellent work. It's great having an actual, more or less faithful way of playing Doom 64 on GZDoom, without tons of irrelevant monsters crammed into the levels (GZD64/BD64) or anything like that. The new episodes are looking nice, I only ever got a change to play one or two of the Absolution levels, so this oughtta be interesting. I'm most excited for that Retribution episode, but one thing at a time. ^^;
  13. Prologue-9

    DoomGuy Gets a Puppy

    Surprisingly neat and intricate level. There were some really nice setpieces, with unique encounters built around them. I specifically loved the dream sequence, as well as the Baron encounter in the cage. The battle for Imelda felt slightly grindy, though, and I think a few Hell Knights in place of Barons could of worked wonders for this encounter. Also felt the forest maze was a bit out of place and visually unappealing. Overall, great map, exceptional detail, and interesting gameplay!
  14. Prologue-9

    [v1.5] Doom 64: Retribution

    I've been playing through this these past couple of days. Easily the best Doom 64 to GZDoom port yet. Been having a wonderful time. Any screenshots from the Absolution levels?
  15. Prologue-9

    Why has no one made a fan made doom 64 sequel?

    @Nevander, you've got me hype for this. As interesting as BD64 was, it left a lot of the problems that GZDoom64 had intact (like its abysmal monster placement decisions.) I also love NRFTL and the ties between 64 and '16, so this is all kinds of up my alley.
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