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256 files

  1. Pigeon Speedmapping Session 6: To Hell and Back

    Unlike previous sessions, this used only one session, which happened 2018-07-07. As usual, mappers could use one of three provided themes. Themes were: 1. Use blue, red, grey/silver textures mostly. Other textures can go as support. 2. Lots of curves. 3. No items which can increase player's health and armor to 200%. Time limit was 3 hours + one hour for final touches.

    4 downloads

       (0 reviews)

    Submitted

  2. The Quirky Domain

    This map was made for a closed group project that was abandoned. I didn't want the map to go to waste so I decided to release it stand-alone.

    It uses a lot of non-euclidean geometry as its gimmick (portals). Also, Nightmare! difficulty has its own monsters/items separate from Ultra-Violence and is without respawning monsters.

    There is no backstory/excuse plot here. Have fun!

    62 downloads

       (1 review)

    Submitted

  3. Quiet Stroll

    15 downloads

       (1 review)

    Submitted

  4. rustbelt

    rustbelt.wad is a medium-sized map with an uneasy atmosphere. The fog that covers the outside and open areas gives the map a feeling of mystery as you go through it. The textures are from the NMNCorp Texture Pack 1 and I used some textures that makes the map look sort of like Quake 1. All of my custom assets I got from Realm667.

    33 downloads

       (3 reviews)

    Submitted

  5. Pigeon Speedmapping Session 5: The X-Files

    This is a speedmap project which the mappers did maps with a set of 3 themes (non-obligatory to do all 3 themes) and had a time limit of 3-4 hours for both sessions. The themes were sky/alien maps, 333 thing count and floor/ceiling texture change with a fourth bonus theme which is platforming. The session happened in April 7th, 2018.

    43 downloads

       (0 reviews)

    Submitted

  6. Port Glacia

    Originally a map for Jimmy's Joy Of Mapping 5, I ended up pulling it as it had gotten too large and ambitious, and its size & length would have really bogged down what was already a hefty community project. This allowed me the chance to polish the map up to a higher standard, as the original JOM project limited mapping time to only 72 hours. Most of the map was done during that period, but more time was needed to re-do a couple areas and rework some progression, as well as complete detailing and thing placement. Funny that I get ~90% of this done in 3 days, then spend the next 4 months procrastinating on getting the rest done.

    110 downloads

       (1 review)

    Submitted

  7. payday.WAD

    Hell has invaded on your day off! Now you need to go to work and pick up your last paycheck. Are you going to sit back and get in the unemployment line or are you ready to man up and fight for your last paycheck?

    26 downloads

       (1 review)

    Submitted

  8. Pigeon Speedmapping Session 4 -- Guns of the Birds

    This is a 6-level mapset with themes previously decided and built within a 4-hour timelimit and 2 sessions were used. Main session happened at 2018-02-03.

    Themes for this session were: 1. Use only bars, floor/ceiling lower and raising actions to seal players from monsters or puzzle solution. No door actions are used except for locked switches and bars. 2. Tactical usage of berserk. (Place a berserk pack). 3. Add slaughter area. Bonus theme was: 4. Damaging blood textures.

    35 downloads

       (0 reviews)

    Submitted

  9. Waste Abandonment

    Scour the corroded and desolate halls of abandoned waste. Rusted, leaky barrels of toxicity are your only friends here. The acidic stench of nuclear pollution fills the air as the demonic mother-lode awaits your challenge. Will you survive?

    "Waste Abandonment" is a single map replacement for Doom 2, slotted on MAP08. This is my take on a pure tech-base styled map, and it utilized only stock Doom 2 resources to create its aesthetic.

    32 downloads

       (1 review)

    Submitted

  10. The Ledge

    You enter. Hardwood creaks beneath your boots as you step forward and gaze upon the Ledge. Your only peace here will be in death.

    "The Ledge" is a single map for Doom 2, taking place on MAP20. Please enjoy.

    32 downloads

       (2 reviews)

    Submitted

  11. Project: Kate

    Kaitlyn Anne Fox was my best friend. Now she's gone. Her sudden departure has punched a hole in my soul. The community has lost a beautiful imagination and an undeniable talent.

    During the course of the five years that I came to know her personally, I made maps for her birthday on two occasions - these are the first two maps in this set. The third map was made after her passing. An outpouring of emotion went into this map's creation, and it may be a bit "heavy", for want of a better word, especially for those who were at all close to her. Just a warning there, I guess.

    Rest in peace, my sweet Kate. I already miss you like nothing else. I loved you. I still do. I love you so fucking much.

    90 downloads

       (10 reviews)

    Submitted

  12. Painful Cave

    This is a speedmap that I was inspired by the speedmap sessions like the Pigeon Speedmap Session wad considering the limitations of the themes. This map was remade for the original map that I did. Expect some difficulty and some surprises and see if you can find the secrets...hehehehehe

    37 downloads

       (1 review)

    Submitted

  13. Recurring Nightmare

    A speedmap I made for a speedmapping project, which I subsequently decided to instead release stand-alone. Original version of the map was made in a little under 4 hours, and the final version took an extra 2-3 hours of additional polishing, gameplay tweaking, automap cleanup, and all that other lovely stuff. The speedmapping stipulations I followed for this map were: use only 6 textures & 6 flats (not including skies); and 46 monsters. I decided to round up the monster count to a clean ~~~50 Monsters~~~ when I was polishing the gameplay.

    21 downloads

       (0 reviews)

    Submitted

  14. Pigeon Speedmapping Session 2 -- Too Many Birds

    The goal of this speedmapping session was to create maps within a 3 hour time limit. Overall, we ended up with 14 maps, made using the following themes:

    1) Maximum of 6 textures and 6 flats; 2) Maximum of 46 monsters; 3) Boxes!! Crates!!! Heck it, e2m2!! Yay!!!; Bonus 1) Only use cc4-tex.wad textures; Bonus 2) Every adjoining sector must be a different height (at least 4 units difference).

    Only one theme needed to be used.

    Maps were created on 11/4/17, during two separate sessions throughout the day. Map09 was removed and replaced with a buffer level of sorts.

    105 downloads

       (3 reviews)

    Submitted

  15. Paranoiac

    14-map hub set in the Black Mesa military-industrial facility within the Half-Life universe. Following the escape of your character, Rolf Bellmer, after uploading a computer virus into the Black Mesa databanks, you seem to emerge victorious. Unfortunately, the sinister forces of the government and the aliens have other plans for you. The game is story-driven and features multiple objectives. It uses the excellent textures of Half-Life, sprite-based enemies and non-player characters from Half-Life, models (some of them interactive), true 3D environments and other features of GZDooM. Tested with GZDooM

    19 downloads

       (2 reviews)

    Submitted

  16. DoomGuy Gets a Puppy

    Still despondent over the loss of his beloved rabbit Daisy, DoomGuy retires to the French Riviera to spend the rest of his days eating cheese and not fighting demons. One day on the way to his favorite cafe, he happens to pass by the local pet emporium, run by a certain M. and Mme. Poulet. In the window, he sees Imelda Barkos, the cutest Yorkshire terrier in France. His heart skips a beat. A kind of happiness he had not known since Daisy's death suddenly seems within reach! But as he enters the pet store, he hears a shout: "Sacre bleu! Ze Doom homme! Ee must not get ze puppy!" Suddenly, M. Poulet is blocking his path. Mme. Poulet grabs Imelda and heads for the back door. "Ha!" she cackles as a strange green portal opens around the door, "You weel never conquer our demonic castle! Errr.... not zat ze dog weel be zere!"

    tl;dr--You DoomGuy. Find doggy, kill demons.

    49 downloads

       (6 reviews)

    Submitted

  17. Pepsi Apocalypse

    Do you like a soda-themed level? Here you have it; Pepsi Apocalypse. It has a lot of red, gray, and blue to match the colors of a Pepsi logo. Music is "Wicked Child" from Castlevania. Credit goes to Chris Balch for the Slaughterfest 2012 thread that included the textures that I used, which include sf2012-tex, cc4-tex, GOTHICTX, q1tex, and NB_RECOL, as well as for the title screen and the intermission. Additional credit goes to the person who made level 39 from Chillax because this level is inspired by it.

    27 downloads

       (1 review)

    Submitted

  18. Running Late

    Small, 5 level mini wad I've been working on since late October of last year. Levels are short and action packed.

    After spending most of the year on single mapping projects, I decided to try my hand at building a small, continuous wad.

    Levels were designed for pistol start.

    Utilizes mostly vanilla Doom textures, with a few new graphics here and there.

    All maps were built in Boom format using GZDoomBuilder.

    Runs in GZDoom, ZDoom, PRBoom+ and GLBoom+ (May not run in Zandronum).

    *Story*

    You are a security guard, stationed at a remote UAC facility. You show up to your shift one evening only to discover the entire base has been overrun by demons.

    *Levels List*

    Map01 - Green Shift :Music - "Mega Man 8 Stage Select Remix"

    Map02 - The Crate Temple :Music - "Astral Dreadnought" by Jimmy

    Map03 - Clocking Out :Music - "Sigma Fortress A" from Mega Man X

    Map04 - Full Lot :Music - "Pissed Office Box" by Lee Jackson

    Map05 - The Big Promotion :Music - "Adversary Within" by Jimmy

    64 downloads

       (3 reviews)

    Submitted

  19. Pollution

    The evil hell creatures are invaded the abardonned water facilty located on an island near the state. Our marine needs to explore the place and stop the demons before they turn the ocean into a toxic mess. (AKA DoomGuy's another massacre adventure)

    18 downloads

       (1 review)

    Submitted

  20. Temple Palace

    My third Doom WAD.

    11 downloads

       (2 reviews)

    Submitted

  21. RetributioN Trilogy

    My very first mod project. I released the first map last year but has since been updated for Doom 2 and has had some kinks ironed out. WAD contains 2 HUGE 40+ minute maps and a boss map, built using only vanilla resources and have an emphasis on atmpshere and exploration. If you want, use dynamic lights and Smooth Doom (If on GzDoom) but they are optional. If you care, here is a selection of screenshots, which you can use in your Newstuff review if you want, each with a paragraph of backstory: http://imgur.com/gallery/uZndR

    140 downloads

       (4 reviews)

    Submitted

  22. Sinful Outpost

    A big and detailed bricks and metal map for Doom 2 inspired by John Dr. Sleep Anderson and Tom Mustaine.

    59 downloads

       (3 reviews)

    Submitted

  23. Clockwork 70

    A small, Quake-inspired, medieval style map for Doom 2 that requires a Boom compatible source port. The map has 70 monsters on each skill setting but you get different monsters per skill setting and this includes multiplayer.

    38 downloads

       (15 reviews)

    Submitted

  24. Planisphere 2

    Una ciudad grande.

    23 downloads

       (13 reviews)

    Submitted

  25. Planisphere

    PLOT: You're traveling home by train, but suddenly there's a crash and the train stops. You look through the window and see ugly monsters everywhere.

    At that moment, the head of the UAC calls you and explains to you that some monsters are coming through several portals created by themselves, and besides they have gone into a missile launch facility. What's more, it's thought that there's a nazi army which is hidden, and taking adavantage of the chaos, they will try to take the control!

    You must try to get into some of the portals to fight the monsters in their own world, but be careful and don't get lost in time! And if you come across the nazi army, destroy it.

    As for the missiles, a team of technicians experts in bombs will take over.

    AUTHOR'S NOTES: The map is designed to be played in a source-port that removes the limits of the original Doom. On the other hand you should save game every now and then, because there are some ambushes.

    18 downloads

       (14 reviews)

    Submitted

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  • File Reviews

    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
    • By NuMetalManiak · Posted
      wow this was...mostly annoying, utilizing such tropes such as low ammo, lots of running around just trying to find the best weapon to choose, and mancubus snipers. I felt trolled. at least Jimmy is a good mapper though. MAP30 was the best map overall.
    • By Budoka · Posted
      IMPORTANT: DO NOT launch the file "AVMOVFIX.WAD" when playing Alien Vendetta. All it does is remove one of best portions of MAP20. That file was conceived as a fix for demo recording back in a day when processors where much less powerful, and despite being included in the download serves no purpose whatsoever in this day and age.   -----------------------------------   An epic experience in the most genuine sense of the word, Alien Vendetta's long-standing reputation as the most legendary Megawad of all is entirely deserved, although it isn't quite my number one choice. Variety, quality, creativity and spectacle abound in just about every moment of this very lengthy, challenging adventure.   Indeed, it should be clear that even now, in 2018 as of me writing this review, Alien Vendetta still belongs to the realm of the fairly difficult by today's overall PWAD standards. However, this absolutely shouldn't stop any curious players from trying it out, because the content offered is absolutely, positively worth it. In fact, although Alien Vendetta as aged a little, it holds up much better than most of its contemporaries and many of the old classics so lauded by the community.   As a negative, I will say that I don't think I approve of that final boss map, which calls upon skills that are never necessary in the rest of the Megawad and generally not a priority of classic Doom gameplay, all the while demanding a very exacting display of said skills from the player. Also, if I really have to nitpick, then I will concede that a couple maps contain very clumsy moments ("Nukefall"...).   I will give away no more and let the rare few Doom 2 players who have not yet experienced this masterpiece discover it for themselves. Highly recommended.
    • By Budoka · Posted
      Well-crafted atmospheric levels, as is par for the course for Eternal's better releases. Unfortunately, MAP02 suffers from the same main issue as MAP02 of Epic, which is to say an overabundance of empty space which the player has to constantly backtrack through while figuring out the map.   The map design here is not on par with Eternal's highest quality releases such as Frozen Time or Hell Ground, be it in terms of visual spectacle or player progression. Neither is the challenge, by which I mean that this is a fair bit easier than the two WADs mentioned above.   Still, although these two maps are definitely no Award-level material, they are satisfying overall and worth playing through at least once.
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