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Sharpie changed their profile photo
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I first started mapping YEARS ago, making terrible maps in SRB2 Doom Builder (and not knowing how to make a MAPINFO lump), and then I got back into mapping when I saw Jimmy's "The Joy of Mapping" series. It reminded me that mapping was simple, and mapping for Doom wouldn't involve weird, out of map "control sectors" for special effects. I downloaded Zone Builder (A fork of GZDoom builder that works for Doom games and SRB2) and got to work. I then released my first map in several builds, getting different people to test each one for me. When I finished it, I submitted it to the Doomworld 2016 Mega Project. it's map49 if you wanna play it by the way
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Thanks! And don't worry, I always have the chips at max. Because I figure, might as well have the chips there in case something needs them.
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Personally, I'd love the GENMIDI lump. Gives a feel more akin to some Genesis games with their raw, harsh FM instruments.
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I find it funny that a lot of people are comparing Perdition's Gate to TNT, since it was originally going to be a third episode for Final DOOM. Shawn Green even loved it.
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Crappiest maps with the most potential/best features?
Sharpie replied to invictius's topic in WAD Discussion
It does. I was still in pull-ups when it originally came out, but I tested it on my scrappy laptop and it runs fine. No frame drops at all. Still ugly with all the detailing though. -
Actually, HacX is an IWAD now, so it's a game too. It's also a game in the sense that started this topic, if you look on the iOS app store.
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Doomworld Mega Project 2016 (v2 is on /idgames)
Sharpie replied to TimeOfDeath's topic in Community Projects
So far, I've been loving the maps I've been playing. One little thing, though. The lack of music in the hub map bothered me, so I edited the MAPINFO to give it the warp room music from Crash 3. Just a little nitpick. -
Really. This is a bad thread title. ZDoom isn't DEAD dead. It's just been reborn. The original ZDoom was old, and failing. It died, and from the ashes, it was reborn as QZDoom!
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Is it still possible to buy DOOM RPG (for mobiles)?
Sharpie replied to Patrol1985's topic in Doom General Discussion
D-GLES and D-Touch are good. Though I've heard that D-Touch is better. I'm on an android that has the Google Play store, so I can't get it normally. -
Personally, I loved Shrooms when I was going to review it. Though that's probably because I'm a big fan of mindfuck type maps. Due to that bias, I probably shouldn't have reviewed it anyways.
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No idea what it could be, but try changing the load order. Also, do you have any other WADs loaded? Perhaps one of them is causing some kind of conflict.
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MAME OPL2. If anyone knows how to get Emu De Midi in GZDoom, I'd really like it.
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The Official 'Trying to Find a Specific WAD' Thread
Sharpie replied to gruntkiller4000's topic in WAD Discussion
I have no idea where this is, but I saw a video of a mod of Plutonia, where EVERY enemy is a revenant. There are even Spectre Revenants. I swear it was something like "Final Doom: The Skeleton Experiment". If it's any help, the video was using The Living Tombstone's remix of Spooky Scary Skeletons. -
Specific Things in Doom that Amuse You Greatly
Sharpie replied to baja blast rd.'s topic in Doom General Discussion
Any time Lost Souls infight, I tend to just stand there and watch as they charge into each other around 10 times before one dies. -
Doomworld Mega Project 2016 (v2 is on /idgames)
Sharpie replied to TimeOfDeath's topic in Community Projects
Updated my map. Link is the same as in my original post, but I'll post it here for convenience. Changes: Removed an exit linedef that was leftover from an earlier version of the map. Changed music to the Final Egg midi because more people preferred it.