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Sharpie changed their profile photo
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I first started mapping YEARS ago, making terrible maps in SRB2 Doom Builder (and not knowing how to make a MAPINFO lump), and then I got back into mapping when I saw Jimmy's "The Joy of Mapping" series. It reminded me that mapping was simple, and mapping for Doom wouldn't involve weird, out of map "control sectors" for special effects. I downloaded Zone Builder (A fork of GZDoom builder that works for Doom games and SRB2) and got to work. I then released my first map in several builds, getting different people to test each one for me. When I finished it, I submitted it to the Doomworld 2016 Mega Project. it's map49 if you wanna play it by the way
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Thanks! And don't worry, I always have the chips at max. Because I figure, might as well have the chips there in case something needs them.
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Personally, I'd love the GENMIDI lump. Gives a feel more akin to some Genesis games with their raw, harsh FM instruments.
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I find it funny that a lot of people are comparing Perdition's Gate to TNT, since it was originally going to be a third episode for Final DOOM. Shawn Green even loved it.
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Crappiest maps with the most potential/best features?
Sharpie replied to invictius's topic in WAD Discussion
It does. I was still in pull-ups when it originally came out, but I tested it on my scrappy laptop and it runs fine. No frame drops at all. Still ugly with all the detailing though. -
Actually, HacX is an IWAD now, so it's a game too. It's also a game in the sense that started this topic, if you look on the iOS app store.
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Doomworld Mega Project 2016 (v2 is on /idgames)
Sharpie replied to TimeOfDeath's topic in WAD Releases & Development
So far, I've been loving the maps I've been playing. One little thing, though. The lack of music in the hub map bothered me, so I edited the MAPINFO to give it the warp room music from Crash 3. Just a little nitpick. -
Really. This is a bad thread title. ZDoom isn't DEAD dead. It's just been reborn. The original ZDoom was old, and failing. It died, and from the ashes, it was reborn as QZDoom!
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Is it still possible to buy DOOM RPG (for mobiles)?
Sharpie replied to Patrol1985's topic in Doom General
D-GLES and D-Touch are good. Though I've heard that D-Touch is better. I'm on an android that has the Google Play store, so I can't get it normally. -
Personally, I loved Shrooms when I was going to review it. Though that's probably because I'm a big fan of mindfuck type maps. Due to that bias, I probably shouldn't have reviewed it anyways.
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No idea what it could be, but try changing the load order. Also, do you have any other WADs loaded? Perhaps one of them is causing some kind of conflict.
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MAME OPL2. If anyone knows how to get Emu De Midi in GZDoom, I'd really like it.
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The Official 'Trying to Find a Specific WAD' Thread
Sharpie replied to gruntkiller4000's topic in WAD Discussion
I have no idea where this is, but I saw a video of a mod of Plutonia, where EVERY enemy is a revenant. There are even Spectre Revenants. I swear it was something like "Final Doom: The Skeleton Experiment". If it's any help, the video was using The Living Tombstone's remix of Spooky Scary Skeletons. -
Specific Things in Doom that Amuse You Greatly
Sharpie replied to baja blast rd.'s topic in Doom General
Any time Lost Souls infight, I tend to just stand there and watch as they charge into each other around 10 times before one dies. -
Doomworld Mega Project 2016 (v2 is on /idgames)
Sharpie replied to TimeOfDeath's topic in WAD Releases & Development
Updated my map. Link is the same as in my original post, but I'll post it here for convenience. Changes: Removed an exit linedef that was leftover from an earlier version of the map. Changed music to the Final Egg midi because more people preferred it.