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kaleb.

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About kaleb.

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  1. kaleb.

    Halo Franchise is Dead!

    god i sure fuckin hope so. i am currently replaying MC3 right now actually, so i'd absolutely love this.
  2. kaleb.

    What makes Doom so attractive to weebs?

    I'm not a weeb but I'm sure you'd be just as confused about furries like me liking Doom also. The answer is you can have multiple interests lol. I like super cutesy shit and cuddling my pokemon plushies, and then I'll also play Doom and listen to some Cattle Decapitation too. Not everyone is just strictly "I only like cute things" or "I only like cool guns and shooting stuff". In fact a very large majority of people aren't like that. And also, anime has such a wide range of subject matters that it's also really not fair to label it all as "feminine"
  3. kaleb.

    have you ever cried while playing doom?

    Grove is the only time I have cried in doom for some reason. To be fair I was also really high but still. The music and atmosphere is just too good.
  4. kaleb.

    Motion sickness and fov

    high FOV will cause a warping effect, thats just how it works. 150 is indeed reeeeeaaalllyyy high lol. personally i use 110 FOV (which is still pretty high for a lot of people.) if my motion sickness is especially bad that day, I find that enabling mouselook and a crosshair can help a lot.
  5. kaleb.

    Eternity Engine Minor Feature Wishlist

    I wish it would remember my FOV settings. I have to redo it everytime I launch it lol
  6. kaleb.

    Stuttering in all DOOM source ports tested

    ahh, not surprised, icue is a piece of shit lol. I had to stop using it because it would randomly cause my entire keyboard to freeze and get stuck spamming one key.
  7. Midnight Club 3 as a young 8 year old introduced me to Drum and Bass and now it's my favorite genre of music (and Midnight Club 3 is still my favorite racing game of all time too)
  8. kaleb.

    Atrophy

  9. kaleb.

    How heavy is your WAD folder?

    ive had this same folder for around 10 years or so
  10. kaleb.

    dsda-doom v0.26.2 UDMF [2023-06-04]

    Yup, that did the trick. I only build things from source like once every two years so I had no idea that was something I had to do lol. Thank a lot!
  11. kaleb.

    dsda-doom v0.26.2 UDMF [2023-06-04]

    Sorry if this isn't a great place to post this, but how am I supposed to build this from source on Linux (Fedora/Nobara to be specific). Everytime I run make I just get this kaleb@kaleb-nobara build]$ make [ 0%] Building C object data/CMakeFiles/rdatawad.dir/rd_main.c.o [ 0%] Building C object data/CMakeFiles/rdatawad.dir/rd_util.c.o [ 1%] Building C object data/CMakeFiles/rdatawad.dir/rd_output.c.o [ 1%] Building C object data/CMakeFiles/rdatawad.dir/rd_sound.c.o [ 2%] Building C object data/CMakeFiles/rdatawad.dir/rd_palette.c.o [ 2%] Building C object data/CMakeFiles/rdatawad.dir/rd_graphic.c.o [ 3%] Linking C executable rdatawad [ 3%] Built target rdatawad [ 4%] Generating ../dsda-doom.wad [ 4%] Built target dsda-doom-wad src/CMakeFiles/dsda-doom.dir/build.make:3903: warning: overriding recipe for target 'dsda-doom' src/CMakeFiles/dsda-doom.dir/build.make:3893: warning: ignoring old recipe for target 'dsda-doom' src/CMakeFiles/dsda-doom.dir/build.make:3903: warning: overriding recipe for target 'dsda-doom' src/CMakeFiles/dsda-doom.dir/build.make:3893: warning: ignoring old recipe for target 'dsda-doom' make[2]: *** No rule to make target 'optimized', needed by 'dsda-doom'. Stop. make[1]: *** [CMakeFiles/Makefile2:169: src/CMakeFiles/dsda-doom.dir/all] Error 2 make: *** [Makefile:136: all] Error 2 [kaleb@kaleb-nobara build]$
  12. kaleb.

    How to disable veiwbobbing in MAPINFO

    hmm dunno why that wouldn't work. If you're gonna have it disable for all maps you can just do defaultmap nocrouch nojump at the very top of your MAPINFO lump and it'll do it for all maps. maybe that'll work better?
  13. kaleb.

    How to disable veiwbobbing in MAPINFO

    You can add it by making a custom player actor using decorate. There's a player property called Player.viewbob which can force it off. Here's a small example: ACTOR DPlayer : Doomplayer replaces Doomplayer { player.startitem "Pistol" player.startitem "Fist" Player.StartItem "Clip", 50 Player.WeaponSlot 1, Fist, Chainsaw Player.WeaponSlot 2, Pistol Player.WeaponSlot 3, Shotgun, SuperShotgun Player.WeaponSlot 4, Chaingun Player.WeaponSlot 5, RocketLauncher Player.WeaponSlot 6, PlasmaRifle Player.WeaponSlot 7, BFG9000 Player.ViewBob 0 } and the make a KEYCONF lump which makes that the default player actor. clearplayerclasses addplayerclass DPlayer
  14. This is the Doom equivalent of graphorrhea/hypergraphia, what the hell
  15. kaleb.

    Twisted Tech

    Decided to record my gameplay because why not. No commentary but hopefully helpful nonetheless. These were indeed pleasant to play. Not particularly difficult imo but still was engaging enough to hold my attention. Some effects didn't look like they worked well in software mode, and I was not able to get the wad to launch on Chocolate Doom or DSDA-Doom. Looks like the TEXTURE1 and PNAMES lump in the was only contain definitions for the new textures and nothing else. Lots of source ports don't like that. Usually you import the TEXTURE1 and PNAMES lump from your Base Resource Archive (DOOM2.WAD) and then add your textures to those ones.
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