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About kaleb.
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Is it "Vanilla compliant" to look up and down with those arrow buttons?
kaleb. replied to Kute's topic in Doom General
only in unofficial source ports is there looking up and down, really only non-id doom engine games had it officially -
ive tried that on 3 different PCs but this patch did nothing for me
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while the remaster doesnt have the stutter, theres still noticeable mouse lag in it for me. seems like theres no way to play doom 64 perfectly with a mouse..
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kaleb. changed their profile photo
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hell yea, new eternity! my fav source port, even if i still have to do r_fov every single time i open it lol
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i see that Gods & Guardians made runner up in page 3, i click it and turns out the only link to the wad is broken now.. dang it looked interesting lol
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i just wish the software renderer let you change the FOV too
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yea theres no reason why you couldnt. when you host a server its all being done from your computer and internet
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its definitely not an issue on PrBoom-Plus_2.5.1.5.r4526, for me at least
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i dunno if anyone has reported this issue, but with this version of prboom+ only, if i move my mouse very slowly it just doesnt move at all for some reason
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hell yea more Heretic support 👍
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thats the whole point in increasing the FOV in games, low FOVs make me very motion sick so i also play most games at 120-130 fov
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great work dude. its crazy how similar gzdoom can look to unreal 2 lol
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stray was the only game in the presentation i was interested in, and thats gonna be on steam too so, nah im not very excited for it
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Crack Doom - the worst mod ever for DOOM.WAD
kaleb. replied to LateNightPerson's topic in WADs & Mods
yeah its down, *you* can see it because youre logged into your account. -
so happy to see finally see heretic getting some crispness