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About ENEMY!!!

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  1. ENEMY!!!

    New Years Doom Resolutions

    Make some substantial progress with actually mapping rather than dithering and suffering from perfectionism and procrastination. I started to get on track towards the end of 2021, but being on my ageing laptop over Christmas have been unable to do much over the past week.
  2. ENEMY!!!

    what are you working on? I wanna see your wads.

    Still early days, but getting in the swing of actually mapping again after a while of deciding on what resources to go ahead with and a foray into Quake mapping. Here's three WIP screenies of a space station using Ben "Makkon" Hale's Quake textures and a modification of BDLite, in k8Vavoom:
  3. ENEMY!!!

    What's a map you never get tired of playing?

    Maps 01, 26 and 29 from Eviternity have to be up there amongst my most played maps of all time. There's quite a few from the first Doom: E1M1, E1M2, E1M3, E2M2, E2M4, E2M8, E3M6 in particular.
  4. ENEMY!!!

    Worst way to die in any doom game

    Xaser's rocket death was exactly the kind of thing I thought of when I saw the title of the thread.
  5. ENEMY!!!

    You Should be Using DoomMake

    This could be particularly useful for my project as I'm currently working with Ben "Makkon" Hale's Quake textures, which, at 512x512, take up a lot of space, even when converted to 8-bit PNGs. I could get away with bundling OTEX with my WAD/PK3 if it contained several levels, but bundling the Makkon textures would result in a rather off-putting file size, and naturally filtering out unused textures from those will be tedious and time consuming. I think there's a good chance of me making use of this particularly once it gets PK3 support.
  6. ENEMY!!!

    Doom Pictures Thread 2021

    Looks like K8Vavoom's 3D polyobjects at work again! I also think I recognise some of the knave Quake textures.
  7. ENEMY!!!

    GOG Or Steam

    In many cases I'd say GOG because no DRM, but in the case of Doom I went with Steam because I run Doom with source ports anyway (thus no DRM regardless of where I get it from) and I can connect the source ports to Steam and have Steam log my play time. It really depends on what your preferences are and what you think of Steam as a whole (although I have some reservations about it, my experiences with Steam have so far been predominantly positive).
  8. ENEMY!!!

    Sunder - Map20 Appears, finally.

    I recognise quite a few of Ben "Makkon" Hale's textures in there, as well as some modified versions of them - they translate well to what I think of as the "epic Insane_Gazebo style". Looks to me like Map20 is a further evolution of the style/aesthetic of Maps 18 and 19.
  9. ENEMY!!!

    How fast did you finish E1M1?

    My fastest is 13 seconds. Maybe I could reduce it to 12 or even 11 if I tried for long enough.
  10. ENEMY!!!

    Descent Doom (Descent 2 in GZDoom)

    I decided to try playing through E1M3 in the Descent spaceship and take advantage of the six degrees of freedom, but amusingly I still didn't make the par time...
  11. This is my first public release in 2 years but I hope to start releasing more frequently from now on. I'm still into playing about with Doom/Heretic/Hexen themes for the most part, but I've moved towards an approach of doing my own thing with them (a bit like the approach that Vaughan Williams used with familiar pieces of music when he was around my age, most famously in Fantasia on a Theme by Thomas Tallis) rather than doing covers. I expect to sporadically release some original compositions as well. Anyway, here's my latest effort which is based around the Doom victory theme. I have a few earlier releases on Soundcloud as well, my old remix of "Sign of Evil" has proved the most popular of those.
  12. ENEMY!!!

    Most/Least used Monsters?

    I was immediately reminded of a few humiliating deaths in Map05 of Eviternity where I spent a while taking down the more powerful monsters only to be killed by sniping Zombiemen. I reckon imps are the most used overall, both in the original IWADs and in custom maps. I especially felt this way when playing Doom 3, but I think it's true to a lesser extent in Doom 1 and 2 also.
  13. ENEMY!!!

    What is your most used editor?

    On my main computer, Ultimate Doom Builder for mapping, Slade 3 for managing pk3/WAD structure. On my old laptop I use GZDoom Builder-Bugfix because its OpenGL version is too old to support UDB.
  14. ENEMY!!!

    [Release] Kill, a 25 year old megawad for Doom 1 (v1.2.1)

    I get strong nostalgic vibes from playing this. I think the best way of describing it is that these feel like exactly the kind of maps that I had wanted to create in the late 90s, but I never mastered any of the level editors well enough to be able to pull it off. I had a few goes with WadEd, but it kept crashing too much.