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About ENEMY!!!

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  1. ENEMY!!!

    Does anyone else find Doom 3 mediocre?

    I think Doom 3 starts and ends great, with the Mars City levels at the beginning and the Hell and cavern levels at the end, but gets repetitive in between, which backs up some of the above comments about its length. It would be more fondly remembered if it was relatively easy to make good maps for a la Doom II, in which case many people would fondly recall its custom maps. However, by Doom 3 we were already getting to the time when it was very hard for one person to create levels that came close to the level of detail of the levels in the original campaign, and the more successful mods tended to be few and far between and produced by dedicated mod teams. The collapse of Doom3World.org and its mine of information on Doom 3 mapping also didn't help.
  2. ENEMY!!!

    Music remakes & copyright questions

    Creative Commons licenses are often a good bet. CC-BY-NC (or CC-BY-NC-SA if you want those who use your work or create derivative works to share it under the same terms as your original) corresponds closely to what I outlined earlier, i.e. non-commercial use being allowed as long as credit is given. If it's Doom-related then gameplay screenshots or footage would work well.
  3. ENEMY!!!

    Do you prefer midi songs in doom mods or mp3 and other formats.

    Overall I prefer mp3/ogg because it is possible to create a greater variety of music without the limitations of MIDI. MIDI can work well in the more classic styled Doom maps, but feels somewhat out of place in the more atmosphere-focused maps that use a lot of GZDoom features, and I rarely find myself listening to MIDI tunes outside of the game. On the other hand MIDI files take up less disk space and so are probably more suitable overall for a lot of vanilla Doom projects.
  4. ENEMY!!!

    So how come a lot of music and games suck now?

    I don't look forward to new games with the same excitement or anticipation as I did as a child, but that's mainly because as a child I hadn't played that many games and so it was easier for individual games to stand out from the crowd - once we get older and play more and more games we get more critical and it gets harder to find games that stand out from what we've already seen before. Genres of games go through a similar ageing process - as they mature their development runs into diminishing returns. I grew up in the late 80s and 90s so I got into first person shooters as they were in their infancy and the likes of Wolfenstein 3D, Doom, Quake and Half-Life were making revolutionary changes. Nowadays it is much harder to make a FPS game that really stands out, which may well be partly why many of the latest ones are tapping into nostalgia. There were plenty of bad games around in the 1990s, but I think it is true that in today's digital distribution age it is easier to get a lot of exposure to the bad stuff and harder to filter it out and focus on the good stuff. I collect a fair number of film soundtracks and find that there's still a fair amount of good film music coming out these days. A lot of popular music does sound much the same to me these days, but I also felt that way about it in the 1990s.
  5. ENEMY!!!

    Music remakes & copyright questions

    I've often been overly fearful of copyright issues myself, and the legal status of some remaking and remixing is questionable, although in the realm of video gaming it is widespread and OC Remix in particular has had a lot of support from original composers whose music is being remixed repeatedly. However, as far as I'm aware remixing the Doom or Heretic or Hexen soundtracks and distributing the remixes non-commercially is legally in the clear, and I recall someone getting confirmation of this from Activision regarding the Heretic and Hexen tunes, as well as positive comments from Kevin Schilder. I've posted several remakes and remixes of Doom and Hexen tunes on YouTube and Soundcloud without any issues, and intend to upload plenty more in the near future. They might complain at distribution of remakes/remixes in commercial products though. I'm not so sure about the legal status of remixing the DOOM 2016 soundtrack, but there are several remixes of it up on YouTube and Bethesda has posted the full soundtrack on YouTube also. I generally take the policy of letting others use my stuff non-commercially as long as they credit me (and, in the case of remixes, the original composer), though I'd of course be miffed if someone took some of my stuff and claimed it as their own.
  6. ENEMY!!!

    Musical plagiarism in Freedoom

    The issue of several Doom (especially Doom 2) tracks being very close to Metallica, Slayer et al. is well established, but the E2M6 and Bela Bartok's Music for Strings, Piano and Celesta is far more of a stretch. There are broad rhythmic similarities but no passages come close to being copied note for note, and the harmony is completely different: the section of Bartok's piece starting around 3:27 veers towards atonal, whereas E2M6 is strongly tonal music, never straying far from the key of Eb/D# minor. To my mind, they are easily different enough for it to be likely to be coincidence. Yeah, the liner notes to Omega Facility do imply a possible risk of plagiarism.
  7. Another vote for Alfonzone. The best use of GZDoom features in a Doom mapset that I've seen so far, enhancing both gameplay and visuals. I also enjoyed Quirky Domain for its inventive use of portals.
  8. ENEMY!!!

    Do You Like Doom 3?

    I think Doom 3 is great early and late in the campaign, particularly the Mars City, Hell and cavern levels, but suffers from repetitive gameplay, too many similar looking environments and overuse of monster closets in the middle part of the campaign. The modding tools also proved difficult to get to grips with and the mod community mostly fizzled out after a few years.
  9. ENEMY!!!

    can i inherit from brutal doom using decorate

    Inheriting from the standard bad guys is very easy, but with Brutal Doom it's a lot more complicated. The Brutal Doom bad guys have different names in DECORATE (which is why inheriting from the zombie inherits from the standard one not the Brutal Doom one). Also the Brutal Doom ones have various death states. So the answer is yes, but with difficulty.
  10. ENEMY!!!

    DOOM Eternal Gameplay Reveal Impressions

    I think the idea of snapping prefabs together has a lot of potential but snapping whole rooms together a la SnapMap results in it being very difficult not to produce maps that are very similar to what everybody else is doing, so I'm hoping for editing tools that are closer to the likes of Skyrim's Creation Kit, allowing us to snap prefabs together to create rooms. Either that or more advanced tools for creating custom geometry, including resolution of the AI pathfinding problems. As for the gameplay, when I first started watching the video I was unimpressed, thinking it looked like a slightly enhanced version of DOOM 2016, but it grew on me as I watched more of the footage. The more varied locations and the wide range of places to explore particularly stood out, and it didn't strike me as being strongly arena combat focused (which was one of my main issues with DOOM 2016). If implemented well, the lives system may also end up being a plus, as one thing that deterred me in DOOM 2016 was getting through a series of battles but not triggering a checkpoint, exploring in search of secrets, mistiming a jump, dying and then having to re-do the battles again. I also actually liked the "cartoony" emphasis, as I always think of the original Dooms as being relatively "cartoony" and with plenty of bright colours (although I know this was mainly a limitation of the technology at the time).
  11. ENEMY!!!

    Fallout 76 will not launch on Steam

    Here's some evidence that Doom Eternal may be coming to Steam: https://www.greenmangaming.com/games/doom-eternal-pc/ It's one of those issues where there is a legitimate concern over a possible slow "creep" towards each publishing company requiring its games to be authenticated via its own client. Each individual instance isn't a big deal on its own, but when they're allowed to mount up over time they can have unintended consequences, and the obvious way to take a stand against this potential trend is to boycott games that require authentication via other clients. I generally avoid anything published by EA/Origin primarily for this reason, but I imagine if Doom Eternal does end up Bethesda.net exclusive I may well make it one of the few exceptions and buy it anyway. Some say that it's good to have different publishing companies having their own clients to provide "healthy competition", but I don't think that's accurate. Healthy competition would arise if the consumer had a choice of clients to use for their games, which would pressure companies to try and make their own clients attractive enough to tempt gamers away from sticking with Steam. Maybe in an ideal world this would be the PC gaming industry's way forward. But instead, publishing companies are typically making games exclusive to their own clients, which means that their clients don't have to compete directly with Steam. All they have to do is make their clients bearable enough to not put gamers off from buying the games they publish. To take a shopping analogy, instead of being equivalent to consumers choosing between Tesco, Sainsbury's and Morrisons for buying food, it's like consumers having to buy fruit from Tesco, potatoes from Sainsbury's and vegetables from Morrisons, and then calling it "competition". In the long run gamers lose because instead of having everything on a decent client (Steam) they have games on several different clients, most of which are substantially inferior to Steam, but not inferior enough to detract much from game sales.
  12. ENEMY!!!

    Worst editor?

    When I first tried mapping for Doom around 1997-2000, I never got any maps done because of the limitations of the editors. I had a long stint trying to make WadEd work but it was extremely unstable if I remember rightly, crashing at frequent intervals, and so I never got any maps completed with it, and so I'd give WadEd the wooden spoon award (at least out of the editors I've tried). I tried WadAuthor which was more stable but harder to get to grips with, and DeepSea, which was probably better than either of those but was shareware. I think Doom Builder 1 was probably the first reliable freeware Doom level editor. Of course it has since been superseded by Doom Builder 2 and GZDoom Builder but it was reasonably stable and fully featured and it was the first editor that I managed to finish maps in.
  13. ENEMY!!!

    what are you working on? I wanna see your wads.

    I like the architecture, and suspect that the map will have a good atmosphere. My main criticism is that there isn't much height variation on floors, maybe the detailing phase would be a good opportunity to address that.
  14. ENEMY!!!

    Post your Heretic/Hexen textures and decorations!

    And some more: Three of the tomb images (the ones which are plain bricks) are edits of an edit by ETTiNGRiNDER and the rest are edits of Hexen stock.
  15. ENEMY!!!

    Post your Heretic/Hexen textures and decorations!

    Some Hexen edits.