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About Spie812

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  1. Spie812

    Which iWAD map has the most unfitting music?

    E3M9 for sure. Being an expanded version of E3M1 with the fake-out ending and second half, they really should have reused E3M1's music track for maximum effect. Instead, they reuse E1M9's music, which kind of ruins the surprise a bit. Not that anyone would get surprised by that anymore, but I still think that it was a poor decision overall.
  2. Spie812

    Best/worst video game flamethrower?

    I think Team Fortress 2's flamethrowers easily take the cake here, but there's a few others I like. Halo PC had a pretty nice flamethrower as long as you weren't outgunned, Blood's spray can always comes in handy for the butchers and the like, Postal 2's spray can is amusing as hell and can clear an entire map with a well placed burst, and Serious Sam TSE's flamethrower is of course endlessly useful.
  3. My answer is much the same. If custom monsters are well utilized and preferably fill some sort of niche, then I welcome their addition to a WAD. Variety is fun! I'm going to echo the sentiment that Scythe 2's rendition of the Afrit and Mr. X are examples of some poor use of custom monsters. It was a pretty early attempt at custom monsters in a non partial/total conversion set so they get a little slack, but I'm definitely not alone in thinking they could have been implemented better. I think Ancient Aliens, Valiant, Lunatic, and Eviternity (I'm on team pro Astral Cacodemon) should be looked at as the gold standard of custom monster usage.
  4. Spie812

    The worst/most useless secrets in Doom

    Every one of the stairs in this area of Plutonia Map15 is accidentally tagged as a secret. This makes for six secret sectors that are completely worthless. Not to mention both the switch that opens the secret area and the area itself are tagged as secrets in their own right, making 8 total secrets for a megasphere.
  5. Spie812

    Crispy Doom 5.9.2 (Update: Sep 22, 2020)

    I'm not getting an error here. I'll try it on my laptop to see if it's just a "my pc being screwy" thing. edit: nothing there either.
  6. Spie812

    Crispy Doom 5.9.2 (Update: Sep 22, 2020)

    This is rad as hell. I've always wanted source ports to have a feature like this, but this the first time I've ever seen it. I realize that such a feature saves maybe one second versus using idclev or binding a restart map key, but that one second of convenience just feels so nice. That being said, trying to record a demo with -pistolstart causes the port to crash. I know that that is something that shouldn't be done, but I feel like maybe the parameter should just be ignored instead?
  7. I'm going to do one more for the hell of it. This was dropped at a BMS competition sometime last year and is probably the worst thing I've heard that as far as I can tell from his submission was made completely sincerely rather than being intentionally bad. It was one of the artist's first songs and he's made a lot of progress since, I guess I find it to be kind of an endearing train wreck. Apparently can't embed this one, but whatever. https://www.youtube.com/watch?v=WiLmrGCAvWw
  8. It feels weird as hell to gatekeep bad music but honestly if the worst things you can come up with are the fucking Beatles or whatever modern pop songs you dislike, then you all need to find some actual bad music, like something that literally hurts to listen to. On an unrelated note, my original post still stands as my personal choice, but I recently rediscovered this, which probably amuses me more than it should. Don't take this one too seriously.
  9. Once while stumbling across the internet looking for some quality breakcore and the like, I came across this wonderful gem. Unfortunately there's no YouTube link but take a gander if you're curious (esp. around the halfway mark). I think this song classifies as "harsh noise" and is definitely deserving of the moniker. It's an "audio experience," to say the least.
  10. Spie812

    What's the worst megawad for Doom?

    My vote has to go to Jason Wainman's 30 Levels of Doom II. 30 levels of massive samey mazes of boxes connected by hallways, monsters just randomly scattered about, constant use of Wolfenstein textures and the SS, borderline random texture usage, no meaningful height/light variation to speak of, etc., etc. It's so soulless that it almost feels randomly generated. Everything is such a godawful samey mess that it is genuinely a mental drain to attempt to slog through. I don't feel like my words do it justice. Here's some automap shots: Have fun!
  11. Spie812

    Thoughts on the new Unity Port Update?

    Doom should be launched from a command line and anything else is evil and wrong. Seriously though, the port is fine, I guess. It helps bring Doom to a more casual audience, and is certainly an improvement over the old Dosbox release on Steam. However, the lack of custom levels apart from the sanctioned ones, the bethesda.net requirement to load custom content (lmao ignore me), the absence of most gameplay, look, and feel options that even conservative source ports generally provide, the lack of (relatively) advanced features such as the command line or demos, and the overall kind of weird feeling still (in my opinion) mean that this port is pretty much useless to me. I'm almost certainly never going to use this port apart from maybe the occasional screwing around, but I suppose it's still a nice option for those who aren't hardcore classic Doom fans and just want to download and play.
  12. Spie812

    Do you get lost in maps?

    I used to get lost all the time in maps. You wouldn't believe how long it took me to beat map15 for the very first time. Nowadays, however, that is almost never the case. I feel like navigation in old fps games like Doom is a skill in its own right which has to be developed over time, as it certainly takes a while to get a feel for how things flow and connect together. By now, my sense of direction is good enough to take on all but the largest maps without opening the automap at all. My sense of direction is not nearly enough to handle Descent though. I love the game but goddamn.
  13. Spie812

    SNES Doom source released under GPLv3

    This is rad as hell. The SNES port is a compromised one though impressive technically, yet I still have a great appreciation for it as the first version of Doom that I played. Curious to see what interesting stuff can come out of this.
  14. Spie812

    Where's the Wolfenstein love?

    Gunned through all six episodes recently and had a blast. Had to give up on completing Spear of Destiny though since honestly you do get really burnt out after 60 maps of Wolf3D. The gameplay still holds up well for me as fine run and gun action though some of the level designs do not (the 6th episode in particular has some bad maps). I will say that ECWolf's addition of a simple automap to Wolf3D easily doubles the game's enjoyability by smoothing out the worst of the mazes.
  15. Spie812

    Favorite sound chips? (poll)

    Gotta go with the OPN (ym2612). The Genesis sound is iconic and it produced so many awesome soundtracks. The NES chip takes a close second for much the same reasons. I don't really wanna be the "where's x soundchip" guy but the Amiga's Paula chip should really be up there.