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About Spie812

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  1. Spie812

    Best/Worst maps in TNT

    I've only played about half of TNT but out of what I have played, I think my favorite is System Control. It's probably my favorite MAP01 of any WAD. I also have a soft spot for Crater because I feel like it has a strong sense of atmosphere and place to it. As for my least favorite, I don't know. I probably wouldn't like Habitat very much, but I never got that far.
  2. Here is me failing to collect a soulsphere twice and dying in the process.
  3. Spie812

    Maps You Used To Hate But Now Love

    I remember hating Plutonia Map32 because at the time I thought it was completely absurd. Nowadays I love that style of chaotic slaughter, and Map32 of Plutonia 2 is one of my favorite levels overall. As for not-iwads, I didn't like Map23 of Requiem because just the thought of ghost monsters in a map put me off, much less ghost SS soldiers. What kind of person puts SS soldiers in a normal map? When I finally decided to do a full playthrough of Requiem, I found that the level is actually pretty fucking awesome.
  4. Spie812

    Worst editor?

    The shareware version of DeeP, although it was probably good for the late 90s, combines both the archaic nature of ancient level editors with a limit of (I think) 800 linedefs and 1200 sidedefs. If you want to do some really constrained mapping, this is by far the "best" choice.
  5. I'm not really interested enough to work on a map again. However, here's the like 2 lines of DECORATE for the HK Icon of Sin: actor HkBossEye : BossEye { DropItem "HellKnight" } You just use this instead of the normal spawner.
  6. Spie812

    What's the best Quake source port?

    I'd like to sort of throw out the same question, but with Quake 2. I've been using Yamagi but I really don't know about any other options. To the OP: If you are looking for fancy effects and looks, go for Darkplaces. If you are looking for a more vanilla experience, use Quakespasm.
  7. Spie812

    Favorite "Creepy" Map?

    This thread has a criminal lack of dead.wire and dead.air, certainly having some of the more unsettling atmospheres that I've played.
  8. Spie812

    Things about Doom you just found out

    Absolutely. You can open up just about any map in Gzdoom builder and go into the nodes viewer mode. Almost any place with a small gap in the nodes will have a slime trail if viewed from the correct angle. Didn't MBF do something similar to this? e: Looks like it tries to with P_RemoveSlimeTrails() but it doesn't seem to do a good job, as all the slime trails in E1M1 are still there.
  9. Spie812

    If Doom had a Battle Royale mode??

    I don't think a PUBG-styled battle royale would work very well. I could see a large scale last man standing game with lots of players being pretty fun if you could get enough people, but Doom is definitely not made for the format most battle royale games are built around.
  10. They need a full giant-texture-on-a-wall Icon of Sin. Seriously though, the Icon of Sin should appear in some form or another. If they could also work in Romero's head somehow that would be pretty awesome.
  11. Spie812

    Which monster do you neglect when mapping?

    I was gonna go with former humans since they are kinda boring and only really serve as filler most of the time, but on second thought I'm pretty sure I've never put even a single lost soul in anything I've made.
  12. Spie812

    What kinds of things need improvement in Doom?

    -Make the pistol not useless, like in Valiant. -Infinite height gets in the way far more often than it should. -Crispy Doom's randomly mirrored corpses and colored blood.
  13. Spie812

    Have you used Doom to reduce your anger?

    I'm not sure Doom would help me very much if I am angry at something. However, playing the game after a long day is very relaxing, especially if it's a WAD I'm familiar with and I can just sort of go through the motions required.
  14. Spie812

    Requiem Reimagined (Soundtrack) Released

    Can we get this soundtrack on YouTube?