Spie812

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About Spie812

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  1. Definitely DTWID and D2TWID for their quality levels and for their difficulty curve being similar to the original games.
  2. Favorite: Even though I hate homing projectiles, the Revenant is probably my favorite. An excellent addition to a group of enemies to make things a bit more interesting. However, Revenant snipers are terrible. Most hated: ARCHVILE. I hate playing a map, then there's 4 Archviles in the same room without cover. What the hell am I supposed to do about that? Infighting: Never really thought about this. Does the Baron of Hell attacking itself count as infighting? That's hilarious to watch. If not, probably a Cyberdemon versus a horde of zombies, guts flying everywhere. That sounds fun. Ambush or horde: Nothing better than systematically plowing through a horde of Pinkies with the super shotgun. Funniest: The way the Revenant walks is hilarious. lamest: the Baron of Hell is not threatening at all and it takes forever to kill. Scariest: When you hear the Archvile laugh but you don't know where it is. Most annoying: Does anybody actually like the Lost Soul?
  3. I would really love to see a ROM memory map of this game along the lines of what they did to Super Mario 64. I've been using a corrupter to try to find where the map data is, and although I've screwed up the renderer plenty, I haven't actually been able to change level geometry.
  4. Using a hex editor, the only area where the level names show up is around (hex) DBB000. I'd look around there to start.
  5. 2:10 to 2:57 especially.
  6. https://www.youtube.com/watch?v=JhkIRzZsZvw
  7. I was only there because I was screwing with the wad itself and the textures.
  8. I'm not exactly sure what I did, but redefining the texture in the texture lump fixed the issue.
  9. When playtesting a project (recreating 3do maps from the source), I noticed that the textures on some walls weren't showing and instead appeared completely black. It's not a hall of mirrors or anything, and looking in the editor, the walls are textured. What's happening? Screen (Crispy Doom): Screen (SLADE 3):
  10. Playing through Doom II on the GBA, I pretty much spent the entire game dreading the second half of The Chasm. No way in hell I'd be able to navigate through the level with the GBA's difficult controls and only serviceable framerate. Oh the joy i felt when I saw this:
  11. You can also get a visplane overflow near that spot at (879, 113)
  12. Sneaky arachnotrons are the worst.
  13. There was once a WAD I saw a video of a few years ago, and I've been looking for it since. I think it was from mid to late game in a megawad. It was a slaughtermap. with hundreds of enemies and plenty of BFG ammo and whatnot. The level mostly took place in a canyon. If I remember correctly, the music was from Metroid. At one point, a canyon wall lowers and a sea of hundreds of cacodemons emerge.
  14. Link to WAD Update 1: I initially uploaded a version built with ZDBSP, rendering it completely vanilla incompatible. Fixed. I've been working on this map for a while now. It is a deathmatch map for 2-4ish players on the smaller side and focused on speed and flow i.e. you should be able to get from place to place very fast. The level has been playtested with both bots and an hour long session with 2 friends (we were going for 100 frags, i lost with 97 damn it). Generally we agreed that the level was fun to play but needed some work. The level occupies the slot for MAP02 Screenshots: (taken in Crispy Doom w/ freedoom2.wad): Things I want feedback on: Errors: This map is intended to be vanilla compatible, so I want to know about any visplane or drawseg overflows I may have missed. Decoration: This map is mostly METAL1 and BRICK6 right now, and although it looks passable, it could look much better. Item Placement: Are good weapons too easy to get? is there not enough health? Is there too much ammo? Any other feedback? if you use a port to jump into the soulsphere area, you are a terrible person and should feel ashamed.