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watto3699

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About watto3699

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    Tall and Handsome

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  1. Good map! I've played a few of your previous maps you're progressing quite well. You're best room was the red key room, something about corner walls that open into the larger room has always appealed to me. The other screenshot shows the teleported door with no door track texture and unpegged sides. I know you're already aware, but the map doesn't have enough ammo to kill everything. I'd make that a priority when testing your maps as people (me) like to be able to 100% levels. Other than nit-picky texture work, very well done.
  2. watto3699

    Share Your Sprites!

    Construction Worker - Pistol Zombieman
  3. It's inspired and well made. The starting room fight can feel very frustrating as a result of the limited space to manoeuvre. I liked the idea of multitasking the door switches to prevent yourself from being overwhelmed, but it was poorly implemented. The custom textures and sounds are well done. Funnily enough, the wall textures fit very well into Doom's style Keep it up, I really enjoy these style of maps.
  4. watto3699

    Share Your Sprites!

    [Edit] Added attack frames
  5. watto3699

    Share Your Sprites!

    Pistol zombieman edits
  6. watto3699

    My First Map

    Post some screenshots, my friend
  7. watto3699

    Share Your Sprites!

    Another zombieman edit, construction worker
  8. watto3699

    Share Your Sprites!

    Two Zombieman edits
  9. Looks fantastic! I've added it to my wads to play this weekend
  10. watto3699

    My first wad ever! (single map wad for Doom 2)

    For a first map, it's very good. Basic, but you've got a solid grasp on the important aspects like scale and map flow. I have some feedback; the Cyberdemon arena felt under developed, for a lot of the level you have zero interaction with that room while the Cyberdemons beat the shit out of some poor Barons. The idea of using infighting as a necessity to progress is a good one, it's just not touched upon very well here. Aside from that, very well made keep it up!
  11. watto3699

    My first wad ever! (single map wad for Doom 2)

    Looks fun and pretty inspired for a first map, I'll give it a go.
  12. Seems like a fun idea. I'll throw my hat into the ring and take on Map04, The Focus. I'll start on a mock up when I'm home next and try figure out the recommended level of detail. Also, is there a map format restriction? I know it was mentioned earlier that 3D floors may be ok, but want to double check before starting.
  13. watto3699

    [Release] Inmost Post

    You really are a go getter of a Doom player, I watched your FDA, and it'd be an easier task to count the time where your W key wasn't pressed. I recall a death you had, where you were you were desperately searching for a spectre, on 1hp, in the dark. Never before have I been filled with so much anxiety, and I am really glad you persevered and beat the map. Thank you for the feedback, I will make an effort in future maps to ensure enemy ambushes are better telegraphed with proper lighting, as it seems a few people who played had a similar issue. Hope you enjoyed it.
  14. watto3699

    [Release] Inmost Post

    I feel violated https://imgur.com/Asz56Px
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