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About eltiolavara9
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When that cold brew hits...
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How to have music fade out when using setmusicscript?
eltiolavara9 replied to Nightcrawler552's question in Editing Questions
is the example outdated or something? EDIT: my bad, turns out i needed to put ' #include "zcommon.acs" ' at the beginning. leaving this reply up in case it helps anyone else -
Worried about difficulty in map design.
eltiolavara9 replied to aJynks's topic in Map Releases & Development
i'm also bad at doom, and what i do is place less health/ammo/armoir on harder difficulties and that's it (though this is probably a pretty sadistic way of difficulty balancing lol) but yea don't worry about it people will play your stuff even if it's "too easy" or whatever -
Leave. (2 short tyson-ish maps)
eltiolavara9 replied to eltiolavara9's topic in Map Releases & Development
nice demo, this also made me realize i forgot to put "pistol start recommended" in the thread (not like it matters a lot) -
Leave. (2 short tyson-ish maps)
eltiolavara9 replied to eltiolavara9's topic in Map Releases & Development
yeah that wasn't the intended way :P but having fun is what matters, thanks for playing! -
pallete used is "wasteland" from music made by me Leave.zip tested on dsda-doom and gzdoom and with pistol starts
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they are very very small planets
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LEGACY OF RUST - overall thoughts?
eltiolavara9 replied to Captain Keen's topic in Doom General Discussion
played it like yesterday or so on easy (though i did check other difficulties), i was having a good ass time until a cyberdemon showed up (worst enemy in doom like actually) and then i couldnt play the second chapter because no matter what i changed my settings to it was lagging super hard and running like shit, i'm not sure why because every port runs silky smooth and my pc can run doom 2016 (for the five minutes i played it before i got bored) new enemies are cool, new weapons are very cool, holy shit does this wad pull no punches at all from what ive seen of the final map. it feels like a modern wad and not a classic doom episode, so it has all the good stuff of modern wads like extremely fancy detailing and the bad like the entire wad being unplayable in harder difficulties unless you go into a cave and train your doom skills for 30 years or savescum constantly, find every secret and hold onto every single resource you get for dear life, neither of which are fun. (to me at least) also i like that the alpha stuff is used tl;dr great but too sadistic for me also the port lags a lot -
yes, the most demonic being (okay actually the image was from a old /x/ thread about ads i think)
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assorted freaky textures
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HELL YES i saw a video of this in beta, this looks so cool
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god yeah
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honestly i'm not too sure if that's a bad habit, that seems like a pretty solid way to make a map better than me changing the music of a map anywhere from once to 10 times
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i either do this or just test it once and go "ok fuck it nothing crashes the game it's done"
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for the longest time i literally just opened up doom builder, made a box and then went "well what the fuck do i do now"
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i do the opposite, i'm like "okay there's 20 imps so i'm just going to place a single shell box"