Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About Ozku

  • Rank
    Warming Up

Recent Profile Visitors

435 profile views
  1. Ozku

    Nova III - now on /idgames

    I played through the first 3 levels on uv pistol starts. They are definitely on the easier side, although I managed to die once in map03 due to my own stupid gameplay. I really liked the tech-hell theme on map03, especially in the room right where the first teleporter takes you. I'll probably record more if I got time, either way I'll be giving this a playthrough. nova3rc1_1-3.7z
  2. Ozku

    What is your favourite DOOM mod or wad?

    Smooth Doom has become a stable on almost all of my playthroughs. Aeons of Death v4 used to be my guilty pleasure for a while, I still got a modified copy of it in case I want to point at different sprites and see cool shit happen. As for wads, Deus Vult II was the first wad to truly amaze me what you could achieve in Doom. The first few levels give a really comfy wibe while still being fast paced action. I also really enjoyed Valiant, Mutiny, BTSX and Reverie. There is just something about these wads that makes me want to wrap up in blanket, have a cup of coffee and sink an entire friday night on them.
  3. Just finished playing this, I didn't find the secret level but I really enjoyed the BFG focused e1m8. I feel there are too many barons here, they can be troublesome if you allow them to live and have to return later but most of them you can simply skip and never see them again. You did use them quite well at the end of e1m4 when you hit the switch to lower the exit and you have to fend of 4 barons as you wait for it. Your music selection is great, no complaints there. I enjoyed the level progression, they never felt too long and ended just at the right time. Your maps were easy to follow and I never got lost. Still, I agree with Juza that most encounters weren't that exciting. Granted, Doom 1's small bestiary makes it more difficult to spice up the combat, but it has been done quite well in mapsets like 'No end in sight'.
  4. I'm really enjoying this game as well, the movement and the gunplay feel spot on. The later levels are a bit less interesting since they are mostly similar looking labs/bases, the city levels felt way more impressive. I found 49% of the secrets on my first playthrough and I'm giving it another go on highest difficulty right now. Good music too, it fits the levels quite nicely and certain tracks make me want to just jump all over the place as I gib enemies. It also inspired me to give build mapping a go, all I can say is that Doombuilder has spoiled me when it comes to ease of use.
  5. Here's a demo of my first playthrough. I enjoyed the map. Most fights were well setup, the level flows quite nicely and I never had a problem figuring out what to do or where to go. Difficulty was quite consistent and felt right for me. The map never felt too samey and had nice diversity of different locations (a bit too cramped near the end). I didn't like the spider mastermind fights though, my first one in the tunnels consisted of peaking around the corner and pummeling it with rockets, the second one you probably are supposed to skip if you don't have the plasma rifle. There was probably a bfg I missed but it wasn't really a problem. profane01.zip
  6. Ozku

    [FINAL RELEASE] Eviternity

    I played through the first episode and a little bit of the first map of second episode. Really liking this so far! The new textures and skies look great and the levels flow quite nicely. The lighting especially makes the maps feel more alive, such as in map06 where the area surrounding you lights up as you hit different switches. I also like the continuity between maps. Map05 was pretty big difficulty spike but I eventually figured out how to beat it. Congrats on release!
  7. Ozku

    The story behind your custom avatar

    My pic is based on this little guy from Doom 3.
  8. Ozku

    MAYhem 2018 - Orange Version!

    @Roofi Thank you for your comprehensive review! I updated the map fixing the texture issues you pointed out and improved the look of certain areas, also slightly reduced the amount of health and ammo on 2nd half of the map. http://www.mediafire.com/file/y10iok0m1b083yi/ozku-surgev3.wad
  9. Swift Death comes to my mind, it has tiny maps and low monster counts but it will kick your ass.
  10. Ozku

    MAYhem 2018 - Orange Version!

    I updated Surge for the new resource pack, there are also some fixes and texture alignments. Still no coop balance though. http://www.mediafire.com/file/ic8kutpy24y49qr/ozku-surgev2.wad
  11. I used to watch his videos since around 2010, it's so sad to see him go like this. Rest in peace.
  12. Ozku

    MAYhem 2018 - Orange Version!

    Thanks for the demo, it gave me a lot of useful feedback on how someone else would play the map. Glad to hear you enjoyed it!
  13. Ozku

    MAYhem 2018 - Orange Version!

    Surge (updated) It has difficulty settings, coop spawns and uses midi "Going down the fast way" from Rise of The Triad. Playtime is about 10-15 minutes. If someone wants to test it, I would really appreciate any feedback and tips you have to offer. Couple new Pics in spoilers
  14. Ozku

    MAYhem 2018 - Orange Version!

    Some wip screenies of the first half of the map. Got the structure and level flow mostly done, still working on texturing and encounters. Start Outdoor area