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Yugiboy85

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About Yugiboy85

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  1. Yugiboy85

    Worst Maps in Your Favourite Megawads?

    That would be bingo pool hall yes.
  2. Yugiboy85

    Worst Maps in Your Favourite Megawads?

    Ancient Aliens: Map 28. I just hate this map. This map left a really bad taste in my mouth tbh. Valiant: I'd say episode 2 as a whole. The maps are fine I guess but I dunno, I just don't like them as much as I like the rest. BTSX episode 1: Map 19. The rest of the wad is hella fun and all and then, you get to this map. Something about it just doesn't work for me and, it's not that great visually either. Doom 2: At the risk of stating the obvious (at least it comes out quite often in threads like these), map 24. I'm sorry, I just don't like walking on tightropes, that just doesn't really work for me. Then, there are room that look just BAD, like the labyrinth with the nukage fall textures as walls for example.
  3. Yugiboy85

    What If Doom Was Real?

    Fair enough, an imp would kill us then, that sounds more likely. Or probably a former sargeant/chaingunner yeah
  4. Yugiboy85

    What If Doom Was Real?

    A simple former human would kill us instantly. THE END
  5. Yugiboy85

    Doom Pictures Thread 2020

    I'm pretty sure one of the "city of the damned" uses primarily blood textures. There was also a whole mayhem centered around blood textures iirc
  6. Yugiboy85

    Doom Pictures Thread 2020

    It's not complete yet. I have one last area to start.
  7. Yugiboy85

    Doom Pictures Thread 2020

    Almost there ;)
  8. Yugiboy85

    What popular megawads do you think are overrated?

    The average monster count in valiant for UV with secret maps excluded (so only maps 1 to 30) is 239. With secret maps included, it's like 279. I don't really see how this qualifies as "very high monster count". That's pretty average imo The only map that qualifies as a slaughtermap really is maybe map 31 with, yes, a 1599 monster count. That is indeed quite high but then again, it's a secret map. The second map with the highest monster count in the wad is map 27 BUT, about half of them (if not more) are in the secret "final countdown area". There are other maps with a rather high monster count (Above 300), but alot of them are placed at the end of the episodes they are in so imo, there's nothing wrong with that. Again, I see nothing really that qualifies as "very high monster count" here.
  9. Yugiboy85

    Back to Saturn X Episode 3 [WIP]

    Dare i say it but, of the 2 new screenshots posted here, i find the one with the tree like structure to be more interesting. The first one (with the fake slopes and pipes) looks kinda meh to me. I dont find anything so interesting in it. Im sure the rest of the map looks awesome as does most of xaser's work, but, this screenshot just isn't doing it for me. Of course, this is just my opinion haha But yeah, still cool to see some update on this :)
  10. Yugiboy85

    aa.wad - [SCREENSHOTS ADDED]

    I strongly recommend reading this as, in this current state (with no screenshots/description, etc...), hardly anyone will be inclined to play through this. Sorry.
  11. Yugiboy85

    How do people come up with map layouts?

    I remember seeing a thread one day where the dude suggested creating some landmarks for your map first (Some big elevator, some tower, or whatever) and then, build arround it. That's not my personnal approach (and my approach is prob not suited for everyone) but I think it's a neat way of going at things. Personally, I tend to have a rough idea of what the setting of the map should be (some space station, some castle, etc...) and then, I just go along the way. It's not the best approach by far but, it works for me as I can visualise what a room will look like in my head before going at it. Sometimes, obviously, you get out of ideas but, usually, they come back heh
  12. "Lost Soul's HP is decreased from 100 to 45" Enough to earn a download :D no need to read the rest
  13. Yugiboy85

    Doom Pictures Thread 2020

    Awesome man :D Nice job on that gstone alignement, I know the pain of aligning that texture... Only nitpick (nothing too distracting though) is the use of that grate texture in the second screenshot. It looks a little out of place IMO
  14. Yugiboy85

    Doom Pictures Thread 2020

    What the hell? I thought those screens were lost forever haha This is a map I attempted to make with an egyptian theme back in 2009. It never got anywhere pass those ominous stairs in the last screenshot. I won't make anything out of it (or maybe take a few bits here and there, I dunno) since I don't have the files anymore. But, I guess out of nostalgia, I wanted to share these heh
  15. Sure, but how do you recreate the "fake floor" effect, covering the fact that it is indeed, a pit?
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