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Yugiboy85

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About Yugiboy85

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  1. Yugiboy85

    Post Your Doom Picture (Part 2)

    Awesome but, that's entryway :) hanger is e1m1 from doom 1
  2. Yugiboy85

    What was the first custom wads you have played?

    Hmm. I think it was 2002ado. I was blown away at how awesome it was back then. I was mainly blown away by the fact that you could play custom stuff too and that there was quite a big pool of content available already.
  3. Yugiboy85

    what are you working on? I wanna see your wads.

    Oh, moon themed episode? Awesome, i'm always a sucker for moon maps :) Keep it up. Looks cool
  4. Yugiboy85

    Your advices for mappers

    -Start small and dont dive in the megawad format right now. You will get overwhelmed and you will hate yourself because you won't know what to do for the next map and so on. -Take a look at maps made by other mappers you like and try and find what makes them good. This is mainoy how i learned -This goes alongside the first advice but, dont try and use all of those crazy zdoom effects right off the bat. Just try and make something basic to get an understanding on how the builder works and everything. For example, my first published map was a zdoom one with a few advanced effects but, i had done more personnal maps before just to get a grip at things. I couldn't even make a door at first ! -Enjoy what you do and take criticism the right way. Sure there are people who will sound harsh for no reason ("this wad sucks.", "you suck", etc... with no indication on what they didn't like in it) at all but, some will give you good pointers on how to improve your skill and you should take these into account. Trust me on that one. -If at anytime you feel that mapping is becoming a chore or you are not enjoying it, STOP. Take a break for a while (it can be anything from a few hours to a few months), do something else and come back to it later on with a fresh mindset. Mapping for doom is, before anything else, a hobby and it should be fun. That's about it for me.
  5. Yugiboy85

    Unable to pick up ammo

    Isn't the "loop" in the gas ammo actor going to infinitely spawn the sprite or whatever?
  6. Yugiboy85

    Abandon

    These screenshots are orgasmic. I'm not really a fan of the slaughter gameplay but, i still have to comend the architecture and overall detailing. Brilliant work I may stroll through these with no monsters just to admire the scenery.
  7. Yugiboy85

    Wads you gave up on...

    Oh boy, here goes: -a planned sequel to my E1M8 remake. It would have been an E2M8 remake. In fact, my plan was to remake the boss maps. I started e2m8, not so long after finishing e1m8 and well, i lost interest in it real quick tbh. Glad i didn't go through when i look back upon the e1m8 remake i made haha -a space map for gzdoom with uac ultra textures. I had done quite some work on it and managed to make some interesting rooms and all but ultimately, i lost motivation to go through. It was too ambitious for me at the time so, i gave up and nuked it. -Fortress of misery. Boy do i have some history with this map. It started out as a submission for the dwmp2015 but ultimately, it got too big and i really liked what i was doing with it so, i went on and decided to make it a standalone. I had all those crazy ideas and actually managed to make quite a hefty map and all but, it eventually got to a point where i just could not go through with it. It was yet again, too ambitious for my own good and i just wanted to make something simpler. It was at this time that i just gave up on zdoom/gzdoom mapping and started mapping for boom (prboom+) exclusively. I must admit i miss this map though. I still have it in limbo on my hard drive, it's in a state where i'm not even sure if it's cancelled or not. Sometimes, i have some ideas and all but heh, i never end up adding them in. That's about it. I have other projects i decided to abandon but, they were never made public so... although, i do remember making a demo of 7 maps or so for a megawad i was starting, with scythe 2 textures and all. I released it back then under the name "Death_demo" or something, it was even before my first upload to the archive (e1m8remake). The link is dead though and it's on an old hard drive i don't have anymore. If anyone maybe remembers it? it was released under my previous name: the_trigger If you somehow have a copy of it, i would like to have it, out of nostalgia mainly haha. But, i think it's just wishful thinking at that point.
  8. Yugiboy85

    Plasma rifle, or plasma gun?

    I call it the plasma gun because I can abbreviate it to PG. I don't like my gun being abbreviated to PR (public relations) :)
  9. Yugiboy85

    E1M3 - Toxin refinery remake (Version 1.1 released!)

    Absolutely gorgeous, man :D Keep it up
  10. Yugiboy85

    When Do Your Maps Get Named?

    Honestly, i don't really know what to name my maps most of the time so i guess i just think about something while im doing the mapping. Usually, i end up getting a name once the map is about 70-80% done.
  11. Yugiboy85

    Doom RTX On - AKA "Ah, shit, here we go again"

    You forgot the password and stuff, yet you uploaded this literally on the 29th of june? How can you forget a password for something that you uploaded literally 6 days ago???
  12. Yugiboy85

    Just for fun: My 5 favourite DooM mappers

    -Vader: he was a big inspiration for me back in the days and, while I have kinda sweyed away from zdoom mapping, I still hold him dear -Skillsaw: From his early work (zpack, lunatic, vanguard) to his more recent work (valiant, ancient aliens), he has shown to have an awesome style imo. He is my main source of inspiration currently -Erik Alm: Not so much as far as gameplay goes but, design wise, he is no doubts one of my favorites. I remember being AWED by some of his maps in scythe 2 (map 27 mainly) I can only think of these three so far because they have contributed, to some extent, into who I am right now as far as mapping goes. I cannot refute the inspiration they gave me. Honorable mentions: AD_79, esselfortium, an_mutt And many more of course
  13. Yugiboy85

    defilered has been archive

    And it does look good, I was just pointing this out is all Don't feel discouraged to not upload this or anything just cause of that, it can be changed pretty easily :) The rest of the wad looks awesome from what i've seen :)
  14. Yugiboy85

    defilered has been archive

    Well, on the file i have (which i downloaded from your post), there is most defo a map 31.
  15. Yugiboy85

    defilered has been archive

    Hmm, I skimmed through the wad a bit and it does seem to be competently made from what I played. Map 31 could be a problem if you decide to upload this to the archive as: Other than that, looks cool.
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