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Yugiboy85

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About Yugiboy85

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  1. Oh, I get it, he must be the singer that sang "man on the moon"? TBH, that title just came across randomly xD
  2. After some feedback I've got, most people told me that the final fight was kinda underwhelming and, well, I ain't gonna lie, it is quite true. So, I decided to rework the final fight altogether to make a little more memorable I suppose. I have painstakenly implemented my idea into it (will not spoil) and, painstakenly is an understatement. The control sectors trickery was a PITA to work with but, the overal mechanism is functional now. The final RC (3) will have the new fight implemented. So yeah, stay tuned I guess.
  3. Yugiboy85

    I'm Also Looking to Play and Record Your Maps

    A big beast? I wonder what it could be haha
  4. Yugiboy85

    I'm Also Looking to Play and Record Your Maps

    https://www.dropbox.com/s/9122jxssdz3rl58/MOTM_RC2.zip?dl=1 Ok, now that difficulty settings are implemented, I think it's fine if you have a go at it :D If playing with prboom+, complevel should be set to 11 (mbf) Other than that, jumping/crouching is forbidden (will be punished with extreme prejudice) and disabled by default via mapinfo. Freelook is fine though. Good luck :) Oh, this goes without saying but, doom 2, map 01 xD EDIT: link to the forum topic
  5. https://www.dropbox.com/s/9122jxssdz3rl58/MOTM_RC2.zip?dl=1 RC2 Available. -Difficulty settings are now implemented -Some changes have been made to certain fights (not much though). Mainly the yellow one. -An additional secret has been added (nothing grand) -The final fight has been reworked a little (a few more monsters added) but, it's still pretty much the same -Fixed an odd texture bug I as having in gzdoom/Zdoom/qzdoom (some height transfers made the textures de-align and, for some reason, putting a lower unpegged on the textures in question did the trick) Other than that, still pretty much the same as the first RC.
  6. Yugiboy85

    I'm Also Looking to Play and Record Your Maps

    As soon as i get to add difficulty settings and all, i would like to submit my map "man on the moon" for you to play. Not in it's current state however. If that is fine with you :)
  7. This is the perfect project for @Suitepee :D I like the idea though.
  8. A lame demo? You were quite awesome during that demo and, you survived the yellow trap on your first try too :) Too bad for that chaingunner at the end :/
  9. What's next is a well deserved break from yours trully :) Haha. Not a long one mind you. But, now that this is out, I can focus on other projects more thoroughly ^^
  10. Finally, it is here. A first RC at least. Pfiou, this took a while. Mainly tested in prboom+ 2.1.5.4, should be ok with gzdoom/qzdoom I suppose. CL11 is recommended due to the dehacked boss using mbf specific code pointers. He works fine in cl9 but, he doesn't have all of its attacks. Link: https://www.dropbox.com/s/sph1l43hzob9mei/MOTM_RC1.zip?dl=1 Things to know: No difficulty settings yet. No coop things either. This will come, no worries. There may be bugs of course so, I will count on you guys for that ^^ Map is quite large and non linear (just like travmoon 1). 12 secrets (4 more than the first travmoon), will you find them all? Most of them are pretty straight forward but, some might take more time :) Build time: A year and a few months (from date to date). Actual buildtime? I dunno tbh. There was alot of on and off ^^ There's quite a few rockets heh so, don't be shy on using them ;) Screens: Enjoy.
  11. Yugiboy85

    Post Your Doom Picture (Part 2)

    It is THAT map. Seriously though, it is the sequel to "travelling to the moon". Though this time, you are on the moon so, it will have a different name haha I've been working on it for about a year (+ a few months) and, it is expected to have a first release this weekend. Maybe later tonight (or morning/afternoon depending on where you live), if not, definitely tomorrow :)
  12. Yugiboy85

    Post Your Doom Picture (Part 2)

    Soon, extremely soon. Been mapping all day. Should be done very very soon.
  13. Haha, thanks man. Glad you enjoyed the first one. I'm not necessarily aiming for a cacoward or anything. I just want to make a fun map is all :D As for bumping the thread with wip screenshots, well, I dunno. With it being nearly done, I might as well wait for the release.
  14. Yugiboy85

    Is there a mod that lets you use bad guys as skins?

    I think I remember there being some wad that let you play as monsters with their atributes of course (health, abilities, etc...) but, only a few of them were available. I unfortunately cannot remember the name of the wad in question :/ EDIT: I found this. Granted it is pretty old so I don't know if it still works but, you can still try it out I guess. https://forum.zdoom.org/viewtopic.php?f=37&t=22572
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