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About Swalzi

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    Green Marine

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  1. Swalzi

    [RELEASE] Eviternity RC1

    I had this happened to me about a week ago, except I was on skill 4 and went down to skill 2 or 1 with GZDoom 3.6.0 while playing continuously. I thought map16 was a "calm before the storm" map. I didn't realize my skill difficulty was lowered until I saw the blue armor in the beginning of map17 and the monster count was 70. I restarted on UV and the monster count on map17 is actually 159. I don't know what caused it but I did do a quick monster count check on easier difficulties through a new game before loading my UV-continuous save and exiting map15 with the standard exit. It's been a week so my memory is a bit spotty about it. Episode 3 is probably my favorite episode of the wad so far from what I've played. That timed mega-fight in map15 was awesome.
  2. Swalzi

    [RELEASE] Eviternity RC1

    I'm up to map10 and enjoying it! Gameplay flows very well. The textures and how they are used is awesome from what I've seen so far. Good job to @Dragonfly and everyone who contributed to the project! I've got two bugs and a possible bug to report. I'm playing GZDoom 3.6.0.
  3. 2003: The Rebirth (Vader) I like this vanilla-megawad by Vader. It's pretty easy on continuous but kind of hard on pistol start. Maps aren't too long which is a plus for me.
  4. Swalzi

    What is your favorite soda?

    I used to drink Jones Soda berry lemonade flavor, but since I wanted to lose weight, I discard it out of my usual routine. I prefer drinking lemon lime seltzer water nowadays.
  5. Swalzi

    How do you have your controls set up?

    keyboard + mouse (look) wasd - move / strafe left click - shoot shift - walk space - use e - plasma gun r - bfg I use hotkeys for plasma gun and BFG because the default keys limit my movement in combat, if I need to switch. It also lowers the chances of me choosing the wrong weapon.
  6. @Ryath I'm sorry to say, but I'm dropping out of NaNoWADmo. Reason is due to not enjoying the mapping and direction my wad is going. Good luck to everyone!
  7. Map01 is 90% completed. Short and small but action packed.
  8. Swalzi

    Favourite maps by mappers

    Romero: Doom - e1m7: Computer Station Eric Alm: Scythe 2 - End Of The Line Joshy: Resurgence - Mt. Katoomba Darkwave0000: Speed of Doom - The Path To Hell Pcorf: Doomed Space Wars - Laser Power Generator Tango: Mayan Mishap - Sacrificial Scramble Skillsaw: Ancient Aliens - Leave Your Sol Behind Eternal: Epic 2 - Astral Base
  9. Swalzi

    Share Your Sprites!

  10. Swalzi

    Share Your Sprites!

    Thanks for the compliments! Sure! I use a commercial sprite editing software called Aseprite for recoloring Eriance's monster (INCA) sprite. I've included pictures of my process. I'm still a beginner using this program. My biggest issue at the start was the slow process but it eventually became a fast task.
  11. Swalzi

    Share Your Sprites!

    I just partially finished recoloring a monster sprite set by Eriance, Death Incarnate. I need to refine the sprites a bit though. This recolor brightens the armor and reveals its flesh. All chase, melee, pain, and death frames are done. I don't have current plans on coloring the projectile firing stance or Xdeath animations. I chose this sprite because of its physical heft. It looks like it can run into a crowd and start punching things to death. A mid-tier dedicated melee monster.
  12. My mapping skills aren't great but this sounds fun. I'll join.
  13. Cacoworld is nice to be put on a list, as previously mentioned in the thread. It sounds related to a "Doom-fan community" and keeps the domain name short and simple.
  14. I'm working on resources for a MBF-Boom mapset. There's a new mid-tier melee enemy that uses the Revenant punch, but I want it do a bit more damage in more advanced source ports. This is my first time delving into Eternity. I've been trying to get a an enemy melee attack damage formula to work in Eternity over the past day and I'm having a hard time understanding how to build the custom melee damage formula. I can get static damage to work, but not the custom damage formula I want to use. I want the melee attack to deal between 9-72 damage, formula is (random(1, 8) * 9. Very simple to do in Decorate with the A_CustomMeleeAttack codepointer. In Eternity, A_Scratch is the custom enemy attack codepointer. I check the Eternity wiki entry for A_Scratch and found that the user can assign a custom damage formula, unlike MBF. This is where I get lost and confused as I'm pointed towards A_SetCounter and A_CounterOp to create the damage formula. I'll post my attempted Eternity code below along with the Decorate code. Eternity code: // Too confusing. New monster replaces Light Amp Visor graphic sprite. Melee: PVIS E 0 A_FaceTarget PVIS E 4 A_SkelWhoosh PVIS F 4 A_FaceTarget PVIS G 0 A_CounterOp (1, 2, 3, 12) // 1 calls first counter, 2 calls second counter, 3 calls third counter is also considered destination // 12 is hit dice roll < destination = operand1 * random(1, operand2) > // 9 = 9 * random(1, 8) // This is where I pray that it works even though it doesn't make sense. PVIS G 0 A_SetCounter (1, 9, 0) // (Counter, Value, Operation) PVIS G 0 A_SetCounter (2, 8, 0) PVIS G 0 A_SetCounter (3, 9, 0) // Destination, totally lost on this one. Damage is static, 9 damage only. Setting it to 0 deals no damage. PVIS G 4 A_Scratch (2, 3, "weapons/sawhit") // 2 = usecounter, 3 = counter which is also the destination. goto See Decorate Code: PVIS G 4 A_CustomMeleeAttack(random(1,8) * 9, "weapons/sawhit") I have no idea what I'm doing with Eternity code, lol. I can't articulate what I'm doing with the Eternity code as I'm grasping at straws and hoping it works. The monster itself walks around and attacks but the damage is static. I'm hoping it's more simple than I'm making it out to be. Help is appreciated, thanks.
  15. Swalzi

    Demonastery - RELEASED! (Now on idgames)

    The second screenshot with the corpses stacked on top and stuffed into the crumbling masonry looks radical. Awesome screenshots!