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Swalzi

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About Swalzi

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    Warming Up

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  1. Swalzi

    Best Memories of Classic Doom

    Getting stuck in the starting room of map18 Courtyard from Doom 2. Many "oofs!" were used in that room as a kid, I think I spent two-three minutes in there before punching that lion in the mouth out of frustration.
  2. Swalzi

    What is your favourite flavour of Ice Cream?

    I don't eat ice cream often. When I have a craving for it, it's usually french vanilla ice cream, mostly to mix it with one toasted chocolate chip Pop-Tart.
  3. Swalzi

    MAYhem 2018 - Purple Version!

    Updated my map to v4. I added a couple suggestions by Bdubzzz (Thanks for play testing!) and noticed a major bug that happened in his demo and I fixed it. This update does include changes to gameplay. Gameplay changes summed up: • Major encounters are more forced onto the player to take an active role in the situation presented. It's still relatively the same. • The rocket launcher was removed from single-player as it was detrimental in progressing the level. The rapid-RL was stacked on top of it and the standard RL didn't provide the dps to make the level go smoothly from that point forward. That's if the player forgets they picked up the rapid-RL. • Teleporter power-ups/ammo are highlighted with a different flat texture in main area. It makes it easier for players to visually notice equipment placement during the last fight. • Two valuable item spawns during the last fight had a high chance to not teleport. This is fixed. I apologize if the changes are major. Download v4 ----- v4 notes:
  4. Swalzi

    Your Guilty Doom Pleasure

    Taking a break from playing Doom after beating a hard map.
  5. I recorded the demos with PRBoom+ and played with software rendering. My demos aren't too exciting, expect cautiousness and observing. I survived 7 levels. These runs are category 1. Demo archive Darkening 1 - Died on map07. I was bitter about accidentally skipping the story text, I was made more bitter while trying to escape a mancubus fireball at point blank range. I played rather well up until my death. Map04 and map06 are my favorites of what I played from E1. Darkening 2 - Died on map02. For a brief second, I thought I outsmarted a trap. Then I got killed by the very enemy I tried to escaped from. Those projectile speeds, man.
  6. I use freelook for GZDoom and PrBoom+, but only use autoaim for PrBoom+. I ran into a frustration with autoaim today, due to the distance between the player and the target for the autoaim to lock in. There's been a couple times while wielding a rocket launcher, where I thought I was close enough to the target and started firing. Only to fire straight into the staircase I was going to ascend and killing myself. It happened to me on the final map of "Mayan Mishap" by Tango. Great mapset. I guess it's cool that autoaim forces the player to get in close.
  7. Swalzi

    Dumb/Interesting/Weird Doom Wad Easter Eggs

    Doomed Space Wars by PCorf has some neat easter eggs. I remember randomly activating a computer console and getting some text about when PCorf started mapping for Doom. There were other consoles next to the one I activated that had additional text, but I don't remember what was written. I think the text further expanded on his mapping history with Doom, if I'm remembering correctly. It's a really fun space themed WAD and it's quite short.
  8. Swalzi

    Share a random fact about yourself

    I've been wearing a permanent retainer on my bottom row teeth for over a decade now. It is the source of my youthful appearance.
  9. Swalzi

    MAYhem 2018 - Purple Version!

    I updated my map to v3.2. I recently discovered the "-solo-net" command line and thought to give it a go. There are drastic changes made to the multiplayer to make players lives easier, especially when they die during the last fight. This update also fix a couple bugs and... more texture aligning. Again, gameplay has not changed at all and is the same as the one in the RC1 testing beta. Link: https://www.dropbox.com/s/rdss5w9gr4dtvr8/MH18P_Nailbiter_Swalzi_v3.2.wad?dl=1 I have been updating my original upload post on page 5 with current and previous updates. ----- v3.2 notes:
  10. Swalzi

    MAYhem 2018 - Purple Version!

    @Catpho Thanks for giving a run through and reviewing my map! I made a saveless UV-max demo to see what it's like to kill all monsters ;). It's only compatible with the RC1 beta. I hope it's fun to watch, I got a bit nervous at times! It's the first time I did a saveless run since adding more enemies behind the exit shutter in v3. Includes a couple deaths at the beginning. Demo Link: https://www.dropbox.com/s/k7ceep55u82knx9/map17RC1-win.rar?dl=1 Answering thoughts / questions: I'll be uploading an update to my map soon as I noticed a couple of bugs that need to be fixed.
  11. Swalzi

    MAYhem 2018 - Purple Version!

    Thanks for giving the mapset a run through! Even if it's FDAs, they are insightful in how a player perceives a new map the first time. I created map17 and I enjoyed watching the demo. The beginning of the map was somewhat expected. A devious opening but kind of non-stimulating for players if they stay in the tunnel and fight on pistol start. The most effective way to take on the opening encounter is to careen on through the demonic horde, evading between and around them. Leaving most of the opening monsters alive and focus on them later. It's one those maps that need a bit of foreknowledge on pistol start, particularly the opening encounter.
  12. Swalzi

    Which monster do you neglect when mapping?

    The non-boss monsters I don't see myself using much are the Baron of Hell and Lost Soul. Baron of Hell makes for a good in-fight monster and moving wall. I know the Baron is the original but I wish he was a bit different than the Hell Knight. Maybe if he threw two projectiles and his HP was lowered down to 900, I'd probably use him a bit more. The new Baron of Hell from the megawad Bloodstain is cool because he throws two projectiles, utilizing both of his arms. The Lost Soul might be placed more in my maps if their HP was lowered to 70 or 60.
  13. Swalzi

    The Doom Confessional Booth

    I play Doom 2 wads with a personal modified vanilla weapon set, if it allows. Same weapons but they do their jobs a bit better. An example is the chaingun firing speed was increased to 3 frames from 4 frames per shot, and damage formula for plasma rifle was changed to 7 * random(2, 8) from 5 * random(1, 8).
  14. Arcanum: Of Steamworks and Magick Obscura This game severely needs a sequel or a reboot. Hopefully, not shitty and keeps the core mechanics. I remember editing some stuff within the game files and adding two new NPC companions that are fully functional but don't have extended stories behind them. Randall Wisbee, a former Caladon guard who turned to adventuring for whatever reason. Tyler Jenkins, a newly divorced gnome inventor who spends most of his days at the brothel in the city of Tarant. Locked in a deep depression and pissing away what's left of his earnings. Nearing the last of his coin, he is considering about copulating with the brothel sheep. That's when the player comes in to recruit him. I have a major soft spot for that game.
  15. I have two questions regarding DeHackEd coding. One specific to MBF and the other a general DeHackEd question. 1) I have an enemy that uses a plasma rifle. I gave it the "Spawn" property that forces it to drop an energy cell on death. The problem is, I want the ammo to be halved(10), not full(20). Is there anyway to halve the ammo dropped? 2) Are ammo multipliers hardcoded? I notice the big ammo boxes are multipliers of 5 and I don't seen an option to change how much ammo they give besides the small ammo pickups. Is it possible to give the player 2 rockets for one rocket, and 6 rockets for a rocket box? ----- Thank you!
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