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Welfare Prodigy

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About Welfare Prodigy

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  1. Welfare Prodigy

    React To The Profile Pic Above You

    @j0lt is that a pic of a new Canadian strain? Fire, eh
  2. Welfare Prodigy

    React To The Profile Pic Above You

    Hunter S. Thompson; the geriatric years
  3. Welfare Prodigy

    Question about patreon

    I have noticed lately this is starting to become a thing. Why you would have to click to another site to register as a paid member to check out demos and games of something that will always be free, is beyond me. I get that it takes a lot of time to do the things that can be achieved here. That's great and all but remember, open source is open source. It isn't right to use the backbone of an IP as well as a community based engine to build something into your own then turn around and ask for money because of 'how time consuming' it is. Again, you chose to take this on. Ambitiously at that if you have to ask for monetary support. To me personally, it is a disgrace to everyone here in the community who have spent countless hours of their free time to show us what DooM means to them. @Redoom and everyone else, for that matter, I do not mean 'you' specifically when saying that but in general. I mean no offense to anyone in the community. And, thank you @Sergeant_Mark_IV for everything you have given us.
  4. Nah, use Itagaki's girls from DOA XBV Doomguy throws volleyball in the air to serve, blasts it with the SSG and then goes to pound town on them lmao
  5. That would be a lot of fun actually. Kind of like protecting the scientist in Doom 3 with the lantern, only cooler, way more difficult and fun, and not annoying af where you just end up shooting him cause it'd actually be easier to get thru it yourself! (What is this, Stone Age Doom?) Lol I wonder what prehistoric demons looked like? A good MP set up would be in the style of R6V2, Team Leader variant. Each team has continuous spawns until their TL dies; then once you're out, you're spectating, until last man/team standing.
  6. Dead or Alive: Xtreme Doom Vollyball
  7. @Gez thank you for the help, it's very much appreciated! I'll just stick with the main TC file for now and will reach out to the creator too. When I have free time I like to read forums on here about wads/mods, it's very interesting. I do everything on mobile but want to invest in a good desktop or laptop and mess around with all this. Even tho I've played Doom for its entire existence, I've missed out on all of this in that time frame too.
  8. @Gez what is the reason for all the extra pk3s if the main pk3 will do what you are wanting it to do? I understand the lost, NRFTL, SSG but what are all the other one's for? I did that actually and using only the main pk3 will not interfere with weapon selection. So if I run the lost levels in any order, before or after the main pk3, it will do that in either UD, II, Master Levels, TNT, Plutiona, Lost Levels. I also ran just the main pk3 and only adding the brutal bolognese mod and weapon selection was fine, am I right in thinking it is either the Lost Levels addon and or the PS1 and title screens?
  9. @Gez no mods just the pk3 files. Also if I just load the TC.pk3 I can switch weapons as normal. It's when I add the other TC files, like the PSX logo, Lost.pk3 etc. It will initially let me switch weapons whether using IDKFA or not, if I use the SSG and kill a sargent and move over to pick up the shotgun, it switches the to the shotgun and I cannot switch weapons, and only if I pick up a new weapon can I use it; but still cannot switch weapons. Here's some screenshots of the files, I don't use them all and don't understand why there are so many and what (some) of the functions they are meant for. Apologies, I'm only a Doom gamer, never created anything and up until a couple years ago have I started using different wads/mods. Most of my Doom experience has been on console only.
  10. Question. When I am playing this, I can switch weapons as normal but once I pick up a weapon left behind, I cannot cycle thru any other weapons I have. So if I am using a pistol and pick up a dropped shotgun, I cannot switch back to the pistol. I'm using GZDoom 3.8.2 (I believe, it lists as legacy in the Delta Touch app) So, using Delta Touch with a bluetooth controller. Any ideas why this would happen? If screenshots are needed for wad layout or video of proof, let me know and I can add them.
  11. Welfare Prodigy

    PSX Doom themed wads?

    @Doomguy-1993 I wish I knew lol I have a PSX beta that I downloaded late last year (don't remember where) and it runs fine for the most part, with Doom/Doom II but no support for NRFTL, TNT or Plutonia. I use Delta Touch for playing Doom on my Android phone/Android TV Box. This 'beta' I have is the only one that works for what I am using but other ports in the Doomworld forums should work for you.
  12. Welfare Prodigy

    PSX Doom themed wads?

    @WORLD_3AT3R I am only a fan within the Doom community, I am not a map maker, unfortunately. I ran it on GZDoom 4.1.2, 8f that helps at all? Keep up the work tho man, it looks amazing and I always welcome a PSX themed wad, @RockHardGamer 45, I've played thru ToP/2 & just started The Forgotten Chapter.... your stuff has been *Keanu Reeves Bill & Ted voice* Most Excellent! Thank you!
  13. Welfare Prodigy

    PSX Doom themed wads?

    @WORLD_3AT3R I have played the first 2 levels so far, and I must say....excellent fucking job dude! I can't wait to play the other 4, let alone the project 'when it's done' lol The only thing that was rough for me was the bloom effect, it was a little bright. Either than that it was great and looking forward to more! Thank you for doing this and everything you have done.
  14. Welfare Prodigy

    Doom 25th anniversary surprise!

    @Coopersville definitely check out Delta Touch, you can do anything on it as you can on PC using GZDoom, Zandronum etc, you will not be disappointed. @Armaetus maybe for some but honestly, it's a last minute shit fest of an app Bethesda slapped together because of Doom Eternal coming out. I've yet to read one good review about it and as @Coopersville pointed out, most likely it's 'online play' so if Bethesda ever decides to shut down the app, you wont be able to play it anymore. Ridge Racer Slipstream was the same way. When Bandai Namco shut down the app, you could not play it offline. (Unless you modded it to play offline) It's a waste of money and no matter what anyone says, Bethesda's Doom & Doom II apps are shit. Period. Look at the file sizes Bethesda has for D I & II....ridiculous. Also look at how long Doom and Doom II lasted on iPhone's appstore, Google's wont be around for too long. And John Carmack mobilized Doom & Dom II for Apple, if that tells you anything. And unless you have Nividia hardware, forget about playing Doom 3 BFG Edition on mobile. I now have a new Samsung Galaxy phone which can more than handle it. My previous LG G5 could handle Doom 3 as easy as it is to wipe my ass so that's a bunch of crap too. I'm not 25 years deep in the doomworld community but am as a game player, Doom holds a place in my heart like no other game. Despite the fact I'm not a doomworld staple in the community, I still feel like it's a slap in the face to doomworld, who is the sole reason Doom is still around 25+ years later.
  15. Welfare Prodigy

    Doom 25th anniversary surprise!

    Doom Touch was different, it used the name "Doom" in its app name. The word Doom isn't an infringement but using it in the context of what the app is about is one of main concerns Google had back then. Even after he renamed it D-Touch, at that point Google was just being bitchy. If there was a problem with Delta, it never would never have been accepted into the Play Store to begin with. And yes, I completely agree about running 360 titles on smartphones, it's sad it's taken even Msoft this long to do what it plans in the future. I used to mod original Xbox's back in the day, where do you think Msoft got the idea for their marketplace when the 360 hit, or the fact of installing games to run smoother......
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