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About Pokemanic33
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What would the Monsters do for a hobby?
Pokemanic33 replied to EPICALLL's topic in Doom General Discussion
Some of them must be architects - how else would there be fortresses and shrines down there? -
[Community Project] THE HALLS SPEAK TO ME: A tribute to Underhalls and single-level PWADs
Pokemanic33 replied to DiR's topic in Community Projects
Jumping into this a bit late but I can't wait to see the project finished. I'm a big fan of community projects. Someday I may be confident and on time enough to contribute to one of these but for now I'm happy just watching and playing along. -
Music is one of the best tools in a mapmaker's toolkits. The beauty of Doom wads is that they're a reflection of the author. Bobby made the music that id was listening to while they developed it, and nothing makes my day more than opening a wad and hearing midi conversions of songs that the author liked. DWANGO had NIN, Megadeth, Nirvana, all reflecting the tastes of the authors.
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Couple questions. Does anyone play Deathmatch anymore? If so, where? I want to play Deathmatch on Dwango5 Map 1
Pokemanic33 replied to DoomAficionado's topic in Doom General Discussion
I play every now and again, it's a blast. You just have to be on at the right time, 95% of the time every server will be empty but every now and again you'll have a decently populated server. It feels unlike any other deathmatch shooter I've ever played. -
Do you ever wish Doom could support more complex geometry?
Pokemanic33 replied to BunnyBun's topic in Doom General Discussion
You should definitely check out some ZDoom and UDMF wads because what you're suggesting definitely exists, but for me I don't really feel the need. To me the limitations are a lot of the appeal to the engine, both in using tricks in my own wads and in seeing the tricks other people use in theirs. It's very satisfying to me, much more so than ZDoom. -
I'm logging into my dusty Doomworld account for another stint on the site to ask how everyone plays Doom on Windows XP. Weird question, I know, but my girlfriend just gave me a Thinkpad she wasn't using, and what better to do with it than put Doom on it? My childhood XP muscle memory is rusty but it's coming back to me now. Prboom+ seems to run fine, but DSDA (my preferred Pr fork) and Chocolate Doom don't - DSDA is missing a DLL and Chocolate gives a blank white screen both in the main executable and the setup utility. Of course, having Prboom+ is plenty, but I'm a fickle girl and like to have as many working ports as possible. Anyone use XP for dooming and can help me out?
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Question about music in custom levels
Pokemanic33 replied to Oweniyo's topic in Doom General Discussion
I would probably avoid it. I don't think it would get immediately rejected from idgames but it would be fairly likely to get taken down later. MIDIs are pretty common and should be fine so I would go that route. -
What are you currently reading?
Pokemanic33 replied to Hawk of The Crystals's topic in Everything Else
I read very slowly (on a pace of about one chapter a week at church to distract me from the fact that I'm at church) but I'm currently working my way through Catch-22. I have mixed thoughts on it so far - it can be pretty funny and as cynical as its reputation suggests, but I seriously struggle with the writing style. It's a master class in setting a casual, stream-of-consciousness tone, but by the same token it makes it very hard to "get." There's a similar thing with the plot - I'm only a few chapters in, but nothing particularly substantial has happened. Again, it's part of setting the tone and building characters, but when the story doesn't move anywhere it makes me feel like I'm missing something. All this is to say I'm not as good a reader as I thought I was, and I may have to come back to it after I have more books under my belt. -
Everyone has already brought up ease of use and versatility and that's obviously a major part of it and has been since people were emailing demo lmps in 93, but I think another part of it is that online communities can eventually reach a point where they become self-sustaining and self-replicating, and Doom has reached that point. In other words, the Doom community is popular because, well, the Doom community is popular. A lot of the old guard are still around and kicking which adds a sense of life and togetherness that brings new people in, especially with Youtube content breaking into the mainstream and making people go "huh, you can do that?" and getting wrapped up in it themselves.
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Man, I would kill for some classic shovelware levels. I have a shareware CD but it doesn't have any levels, just a million editors (seriously, who needs that many palette editors?).
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I like the combo of Roguelike Arsenal (and its monster pack) with Obsidian-generated maps. Obsidian can make some pretty good maps but they still have that Oblige-ish feel, which I think goes well with the roguelike concept.
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Does a wad need a TITLEPIC if it's three maps long? Probably not, but I wanted to anyway. In the true Doom fashion, it was made by finding a photograph I liked, crunching the fuck out of it, and then doing some sloppy edits. This is truecolor and it doesn't look as good paletted, so I may try to touch it up a bit more but I'm happy for now.
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The Dean of Doom series (companion thread)
Pokemanic33 replied to Sunnyfruit's topic in Doom General Discussion
When he first gave its grade my initial reaction was "wow, that's really low, but combat has always been his focus so that's to be expected." But I thought about it for a second and realized that basically the only comment he consistently heaped praise on the atmosphere and scripted sequences, so I find it hard to say he was being unfair. He just has different preferences and priorities. That said, I think it would have been wise to say as much outright in the review. Were it me, I would give the final grade and then follow it up with something to the effect of "it's really good at what it's trying to do, but it's just not for me and my grading system isn't built for this style of wad." -
"Copper" / Quake style HUD messages
Pokemanic33 replied to Fabricator's question in Editing Questions
Changing health pickup text to tell you how much you got would be very trivial with DeHackEd - you can change any string to say whatever you want. So you would just change the string that says "picked up a stimpack" to "got 10 health" and so forth. As for powerup ending warnings, I'm not sure. I'm sure there would be a way to script it in ZDoom, but that's out of my wheelhouse. And at any rate, if you were moving up to ZDoom requirements you would probably not want to use DeHackEd like I previously explained. I'm sure ZDoom has similar functionality, but again I'm not sure. -
Testing WAD with custom textures in PrBoom+
Pokemanic33 replied to Pokemanic33's question in Editing Questions
I know of the differences, but would those still happen in a WAD is in Boom format to begin with? Monsters may behave differently and such, but since the WAD is Boom-formatted in the editor I can't do anything beyond that, such as mixing flats and walls like you said. Given the right load order of resources, I can test essential functionality in a Boom port. Several textures will be HoM because other WADs don't seem to load so it's not an ideal setup for extensive testing, but it's an option.