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LunaticRedEyes1

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About LunaticRedEyes1

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  1. Yeah, sadly some of the mappers didn't account for co-op softlocks. Both of my maps have teleporters to prevent any (and allow for backtracking if you didn't get 100%), though
  2. Good work all around from the /vr/os.
  3. LunaticRedEyes1

    AD MORTEM - a MBF21 Halloween-themed Megawad. [BETA]

    Nope, by the idgames definition a megawad only needs at least 15 maps, and Ad Mortem fits that definition.
  4. LunaticRedEyes1

    AD MORTEM - a MBF21 Halloween-themed Megawad. [BETA]

    according to a post in the thread, apparently the issue had to do with some weird use of pushers and changing them to scrollers fixed the issue
  5. LunaticRedEyes1

    AD MORTEM - a MBF21 Halloween-themed Megawad. [BETA]

    Happy to see this finally release. I made MAP32 (originally intended as MAP14). It's, quite frankly, a pretty terrible map, which makes sense since I'm a literal amateur (this is my second published map), but I had a lot of fun working on it and this project in general, and I learned a lot from the experience. Happy early Halloween!
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