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LunaticRedEyes1

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About LunaticRedEyes1

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  1. LunaticRedEyes1

    The DWmegawad Club plays: Ad Mortem & Wormwood 1/EU/3

    It was put in the secret slot more due to not being considered up to par with the rest of the maps quality-wise, a sentiment I completely agree with since I am NepNep. I thought I fixed that in an updated version of the map, although I'm not sure if it's in the current release of the wad. I had accidentally marked some of the lowering pillars as Impassable. Why yes, yes it is. Thank you for the detailed feedback, btw.
  2. Yeah, sadly some of the mappers didn't account for co-op softlocks. Both of my maps have teleporters to prevent any (and allow for backtracking if you didn't get 100%), though
  3. Good work all around from the /vr/os.
  4. Nope, by the idgames definition a megawad only needs at least 15 maps, and Ad Mortem fits that definition.
  5. according to a post in the thread, apparently the issue had to do with some weird use of pushers and changing them to scrollers fixed the issue
  6. Happy to see this finally release. I made MAP32 (originally intended as MAP14). It's, quite frankly, a pretty terrible map, which makes sense since I'm a literal amateur (this is my second published map), but I had a lot of fun working on it and this project in general, and I learned a lot from the experience. Happy early Halloween!
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