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About apollyon094
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Warming Up
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Wads you love, but dread to replay
apollyon094 replied to MS-06FZ Zaku II Kai's topic in Doom General
Any slaughter map, honestly. -
I have a question: has anyone ever made rotational sprites for the Doom II monsters? My OCD can't stand dead demons having only 1 rotational sprite.
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Could you link the texture pack?
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Post Your Opinions About Doom (Whether Controversial or Not)
apollyon094 replied to baja blast rd.'s topic in Doom General
Plutonia is good, sue me. -
Second spot is VaVoom IMO, hasn't been updated in years. Any "3d" doom port aside from risen3d just looks ugly to me. Although I do appreciate the guy who made it, he was the one who reverse engineered Strife so it could work on ZDoom and a million other ports. My top spot is "Doom Pack II". It had clickbait ads on menus (that's right, advertisements!). It's menu screen was just a pixelated version of a stolen Doom 4 art. It came with a wad called #1dwango.wad which is one of the worst wads I have ever played, not even something like freedoom or doom unregistered. Just a shitty deathmatch wad that looks boring with unaligned textures everywhere.
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A Random Mapping Contest!
apollyon094 replied to SlayerOGames666's topic in WAD Releases & Development
Grapevine Elites? Sure thing, I can whip up a terry wad in about an hour -
Why stop there? You can add +NOCLIP to the revenant's DECORATE info.
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This is a level generator I'm working on. It uses something similar to a cellular automaton. A famous cellular automaton would be Conway's Game of Life (RIP John Conway). There are 256 prefab-rooms which connect in certain ways. You give it a seed for the middle-square method (select a middle of size 3). The seed is taken and run through a modulo 256 operator and that is the initial room. You then select rooms that can connect to the rooms using the middle squares method until the middle squares method repeats (it stops producing random numbers after 100 iterations, then loops) So far I only have 5 states and made it generate mazes (so that everything can connect no matter what). The "cellular automata" is in a Moore neighborhood so that rooms can connect diagonally (so far just a Von Neumann neighborhood since I'm generating mazes and nothing connects diagonally). Red is the spawnpoint First image: view by states. Second image: view in doombuilder.
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Do you think Zandronum should merge with [G/L]ZDoom at some point?
apollyon094 replied to kinker31's topic in Source Ports
I doubt the devs really care about it anymore. Hasn't been updated in years and the got repo hasn't had commits also for years. I'm sure just adding it's multiplayer compatibility to GZDoom would help a lot and would make GZDoom more compatible with Skulltag mods. Plus, GZDoom is being updated constantly. I get a lot of bugs that are fixed in GZDoom for Zandronum. -
Inb4 this mod now has the possibility of the final version never being released and just dying just like Mordeth. Ouch. On the flip side, ez Mordeth cacoward if you ever complete the project.
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which WADs should be added to the Bethesda console port of doom/doom II
apollyon094 replied to Chip's topic in WAD Discussion
herm herm herm -
What mod was it from? I'm working on a DOOM monster pack of my own that combines multiple other monster packs (with permission and giving credits) and would like to see it.
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The BFG10K in Skulltag