Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

apollyon094

Members
  • Content count

    16
  • Joined

  • Last visited

About apollyon094

  • Rank
    Warming Up

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. apollyon094

    If Classic Revenants Could Fly...

    Why stop there? You can add +NOCLIP to the revenant's DECORATE info.
  2. apollyon094

    Doom Pictures Thread 2020

    This is a level generator I'm working on. It uses something similar to a cellular automaton. A famous cellular automaton would be Conway's Game of Life (RIP John Conway). There are 256 prefab-rooms which connect in certain ways. You give it a seed for the middle-square method (select a middle of size 3). The seed is taken and run through a modulo 256 operator and that is the initial room. You then select rooms that can connect to the rooms using the middle squares method until the middle squares method repeats (it stops producing random numbers after 100 iterations, then loops) So far I only have 5 states and made it generate mazes (so that everything can connect no matter what). The "cellular automata" is in a Moore neighborhood so that rooms can connect diagonally (so far just a Von Neumann neighborhood since I'm generating mazes and nothing connects diagonally). Red is the spawnpoint First image: view by states. Second image: view in doombuilder.
  3. apollyon094

    Doom 2 the Way id Did

    I love it, feels a lot like something ID would make.
  4. I doubt the devs really care about it anymore. Hasn't been updated in years and the got repo hasn't had commits also for years. I'm sure just adding it's multiplayer compatibility to GZDoom would help a lot and would make GZDoom more compatible with Skulltag mods. Plus, GZDoom is being updated constantly. I get a lot of bugs that are fixed in GZDoom for Zandronum.
  5. apollyon094

    Hexen: Edge of Chaos Update

    Inb4 this mod now has the possibility of the final version never being released and just dying just like Mordeth. Ouch. On the flip side, ez Mordeth cacoward if you ever complete the project.
  6. So basically what most terrywad makers (aside from me) have tried to do: sneak terrywads past the terrywad filter and into the other sections. I'm still surprised Doomguy 2000's weightlifter13 showdown is in the v-w section and not in the themes/terrywads section. Back on topic, I would love to see some community map like Resurgence in it.
  7. apollyon094

    What's the deal with Archviles?

    What mod was it from? I'm working on a DOOM monster pack of my own that combines multiple other monster packs (with permission and giving credits) and would like to see it.
  8. apollyon094

    Favorite Doom Weapon?

    The BFG10K in Skulltag
  9. I don't know shit about composing music. I am making a mappack and would be interested in any MIDI generator (generated by a neural network, generated algorithmically, etc.) I assume this has already been made at some point.
  10. apollyon094

    Chainsaw. What for?

    Much better than the fist if you run out of ammo (unless you have berzerk). Quite simple.
  11. apollyon094

    Is the wad and a sourceport all I need to play?

    Chocolate Doom and Crispy Doom still have much better FPS (I think you can make it uncapped) as well as them looking as much as vanilla.
    phenomenal
  12. Doom 2016 kinda lost it's magic when id never made the engine open source. The idtech 1 engine showed how the community could make amazing things with the source but does that no longer mean anything to them? Sellouts. They might, but there's a low chance. What do any of you think? Anyone know more than me?
  13. I started by playing Mock 2: The Speed of Stupid and other jokewads, then started playing Doom 1 and 2.
  14. apollyon094

    What's your opinion about saving?

    I usually save. Still less of a cheat than using resurrect.
×