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Terry Sux

   (81 reviews)
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2 Screenshots

About This File

So I got bored, took the non-shitty parts of Terry's maps and made a whole map out of them. As you might expect it's rather short. Was it worth it? Probably not. But you might as well get some enjoyment out of it. Runs in Vanilla Doom 2.

Permission was granted to reuse maps in the text files included:

demonr.txt SOH.txt UnholyD.txt RTHell.txt tmoc.txt


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SlayerOGames666

  

I have a few questions for you:
1. Why did you think of doing this?
2. Was it really nescessary?

3. Did you just slap a terrywad with a beginning together, play it with Brutal Doom, and call it good?
4. Is your bare snap locked?

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apollyon094

  

Whore! Slut! Sandwich that never knew bread!

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dead account

  
That was cool! m8

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Guest

  
Nice concept. Keep it up. You took the non-crappy parts of his levels and mixed them up? Heh.

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Guest

  
For a terry-made thing, this is pretty fucking awesome! 5/5! Make a sequel please!

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Guest

  
Yes,we know.terry still sux more than ever.

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Guest

  
I still don't know how people get so mad at terry traps. The shit's fucking hilarious when it causes so much butthurt to surge through the doom community. Feel free to call me terry for liking jokewads. This wad sucks balls because it's not actually OP's wad, just copy-pasta from Terry's wads. 0/5

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Guest

  
Masterpiece. We need more compiled Terry wads which have good beginning.

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Guest

  
Actually this map is no more than a chain of rectangular rooms with monsters and a very little bit of decoration. For inexperienced players UV might be an interesting exercise for training your reflexes, but besides that, there is absolutely no such thing as gameplay, only difficulty. IOW: as a veteran-DooMer, I really, really don't have the faintest idea why some find this very primitive map 5* enjoyable, compared with a zillion of other maps I cannot give a score above 2/5.

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Guest

  
Didn't even play but the name only confrims to me the mapper knows waht he talks about

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Guest

  
this wad is enjoyable a wad like this deserve 5 stars all time.

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Guest

Unknown date

  
Actually not bad at all, shows off the best of Terry without any of the undesirable joke stuff. Plays fairly good too and dare I say, actually has a fair bit of challenge to it 4/5.

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Obsidian

Unknown date

  
5 stars for that idiot's comment alone. XD - Obsidian

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Guest

Unknown date

  
I wish Terry would concentrate on making maps like this, instead of his shitty jokes. Otherwise, I think the author here should maybe add another level to this with non-joke areas of some other Terry maps (or expand this map). Also here's a possible community mapping idea: Take the starting area of a single Terry level, and keeps that as the starting area of their level, but actually builds it into a reasonable map that keeps consistent with the theme of that area.

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Guest

Unknown date

  
It's nice, but you can see the inconsistency of the textures. (Then again this is a compilation of maps, so...)

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Guest

Unknown date

  
To all those idiots who say this is a Terry Wad, it's not. Ok, so you might not like how the map plays out, but this was made to piss off Terry! Everyone hates him! Vote 5 next time!

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Guest

Unknown date

  
3 stars - needs more rape threats tbf

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Guest

Unknown date

  
I played it with brutal doom! 5/5

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Guest

Unknown date

  
Whoa, good job! 5/5

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Guest

Unknown date

  
It's amazing you managed to take out the millions of lines of code that are trolling the player and made them actual levels.

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Guest

Unknown date

  
Oh my god! This is a pretty good idea for a Doom 2 wad! I agree with this WAD! Terry sucks! -Nick4211

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DoomGuyFan45

Unknown date

  
Awesome, i remember ALL of these Terrylevels, Terry got beaten by the Guy from the Picture he uses in his Wads...good Job Somemong! -DoomGuyFan45

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Guest

Unknown date

  
Actually not half bad. I was expecting this decent map to be a lead in to some troll thing, but it actually wasn't. I don't know if this is a real map or made by Terry himself, but it was pretty good (cramped at some points though). 3/5. -dbsw57

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Guest

Unknown date

  
Certainly one of the stranger concepts I've seen for a WAD. The gameplay isn't the best as it's very linear and cramped at times, but that's to be expected since all the "good" parts of Terry's maps are just meant to be lead-ins to the stupid trolly bits. 3/5 for an interesting and reasonably executed idea (I can't give more than that since, in all fairness, this is probably giving Terry more attention than he deserves.)

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Guest

Unknown date

  
Anything related to Terry HAS to be made by Terry. Thus, 0/5.

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  • File Reviews

    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
    • By LateToDOOM2020 · Posted
      No idea how this works Its doom magic!
      Very cool
    • By Philnemba · Posted
      Ok not going to lie, but I thought this shitpost megawad was made last year and NOT from February of 1998 which also technically predates the original Mockery wad by a few months 👀!?
    • By Catpho · Posted
      The first truly mature map of yakfak's. The puzzly, "inner logic" map mechanisms and scavenger, dungeon rat gameplay of their previous levels Meep Keep & Hexasketch returns, but whereas those can feel clunky and barebone at points despite the strong authorial voice, here it is fully fleshed out: the setting is evocative, the construction shows the strong command of shapes that defines yakfak's later works, the item placement and layout bends and loops in complicated and surprising ways, the level's moment-to-moment gameplay is filled with a sense of discovery and wonder.   Job has a strong hook in its text file, but what players might not realize is that they must really hang on to every word in its description to even be aware of the level's main concept. In Never_Again's in-depth review for /newsuff (which I highly recommend for details or if you are feeling stuck), he mentions being locked out if you took the "easy" route out, but I feel that's incomplete, as the real reason hinges on the player being conscious of what they are doing in a representationalist sense. In other words, to be able to reach your dream, you shouldn't just interact and go everywhere at random, but try to think about what you are doing in the context of the game's world. The solution will be clear if you square it with what yakfak hints at. There are complications: the in-game hint system of crosses and arrows are counter-intuitive, and exploration will eventually lead you to the combat zone, which itself is a puzzle unravel as supplies require routing and withholding combat through treacherous enemy placement, with only a berserked fist as defense (HMP or below is strongly recommended). In my own experience, it was fun but exhausting to make it through to the AV-guarded yellow key and slowly solve the piece, but I got massively demoralized when I read Never_Again's review that I had already locked myself out of the second half of the map. It was only when I was showcasing the Doomcute in this map to someone else that the level's inner logic finally clicked, and after some experimentation, which was much smoother thanks to me already being aware of the level's layout and lingering mysteries, I managed to solve it.   The feeling of "lore" behind the level's trials and tribulations is my favorite thing about Job, and I wish it didn't take a review for me to "get it". In terms of intriguing combat, intricate moments, or imaginative layout and visuals, I think zzzv tops themself in (woefully underrated) levels like Spidersilk, Nato, and Northern Powerhouse. Nevertheless, an essential stop for yakfak fans, and a memorable journey for those who look for Doom off the beaten path.
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