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Blip

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About Blip

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  1. Holy crap there's almost 40 maps now, I need to catch up :P. Congrats on RC1 release!
  2. Blip

    slaughter

    Hi could you be more specific with ports and complevels and such?
  3. Just finished playing the whole wad. Played on UV with dsda doom, didn't seem to find any game-breaking or visual issues. The only map I ended up using saves was on the last one, but mostly because I got impatient with the whole "dance" you have to do to get a gun. That doesn't mean the maps were easy though, but being so short means it takes mere seconds to get back where you were. Amazing mapset, I really enjoyed the combat puzzles on these maps!
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    PUSS XVI: Pac-Man Doom - updated to Version 1.1 !!!

    Yep, it's working fine! Cool map, found all secrets and couldn't get all kills because the pinkies get resurrected, but it isn't a problem really. While replaying the secret maps I found a couple of sequence breaks:
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    PUSS XVI: Pac-Man Doom - updated to Version 1.1 !!!

    Just finished playing the beta, I played all maps except map05, because the pacdots were not working for some reason. The rest of the maps had pretty interesting gimmicks, and I believe they made really good use of the pacman mechanics. I really appreciate the inclusion of a tutorial map because I didn't know what some of the new sprites for the powerups were when playtesting. The only map I didn't quite enjoy was map07. I feel like either all pinkies should be released at once or some enemies should be placed on the lower floors, because the map felt really empty at some points. All around, pretty fun mapset!
  6. Blip

    Hydrosphere (6 level Boom mapset) RC4

    Really cool mapset! I only found a small issue in which the player can get stuck if they fall inside this small pit on map04 Apart from that, the maps were short and sweet!
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    PUSS XVI: Pac-Man Doom - updated to Version 1.1 !!!

    Ok just played the three submissions: Crashing Clyde's Castle: Cool map, it's simple but you can easily die at the end due to the cramped space if you are not careful. Could easily be a map01. Test Chamber: I enjoyed the portal mechanic and puzzles involved, though I had to play it two times because I missed the portal hint at the start and I broke the map by jumping :p. Couldn't figure out how to access the secret exit. The laser traps were cool but the instakill floors seemed kind of unnecessary in this map, as I never seemed to fall accidentally on them. Maybe they should be moved to some other location where it could make a fight trickier. The Arcade is a Lie: Pretty nice secret level, I enjoyed the final fight because it makes you watch your step, and the zombiemen shooting can make you eat a stray rocket from the cybers. However, the fight could be more dangerous as the cybers can be dealt with pretty quickly, leaving you with tons of bfg and a bunch of zombiemen standing around. Didn't seem to find any gamebreaking or visual glitches, but as I said I missed the secret exit in Test Chamber so I can't be 100% sure. I did mostly enjoy the mechanic in all three maps, it reminds me of skulldash, though I find that the Bonus doors in "Test" and "Arcade" are bit too late for them to matter unless you are kind of speedrunning the map and triggering everything all at once. All around, pretty interesting maps, can't wait to see new submissions!
  8. ++++ both of them. Absolutely banger wads with amazing combat and visuals
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    The 10x10 Project -cl9 [/idgames]

    Just finished this mapset. One of the best ones I've played this year so far. I really like the platforming sections in this set, they are short and pretty nice to have between rooms/fights. As scotty has already said, this map oozes old school sunder, it's noticeable on the design of some encounters and obviously in the stock texture usage. It's amazing what you've been able to do with such limitations and the combat is as good (and well balanced) as the visuals. This is strong cacoaward material and I can't wait to hear about your next project.
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    Sudden Death - A Limit Removing Challenge Map!

    Pretty cool map inspired by nochance and the like. I usually don't like map with hotstarts but it was pretty manageable to get to your weapons and armor so I didn't have any issues there. Overall pretty challenging map, can't wait to see your next project!
  11. Pretty nice map. I tested it on woof and found some HOM in the final room: I also noticed some weird behavior while triggering the final fight. I assume it has to do with a voodoo doll taking damage to trigger the fight, but it causes the player to be in a ghost like state when they drop to 0 hp. I also played the original map from refracted realities just to compare and I'm pretty surprised how well it was ported, though I think the vanilla version has a lot of inescapable pits where instant teleporters used to be, and it has a lot less secrets even though I feel a couple of pickups in this version could be considered secrets (like the plasma gun on the bridge where you have to drop down). The music also was way more atmospheric in the rr version, while the one in this one is pretty short and it gets repetitive after a while. Apart from that, I had no serious technical issues playing the map and it was pretty fun to play, seriously impressive port! Very cool map
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    TEMPLE OF BLOOD (GZDoom)

    Just finished this wad. It was very fun and extremely pretty! Difficulty wise it seems to be pretty well balanced in uv. It isn't a really hard map, but it's balanced by the fact that it doesn't shower you with ammo and health so you can't just run and gun everything. The most difficult moment by far was at the end, but it wasn't exactly difficult, but rather being in a really awkward space to deal with the opposition. Nevertheless, it was really enjoyable and I can't wait to see more maps from you :)
  13. These maps have been amazing and really fun, I can't wait to see the rest of the maps!
  14. Dark Tartarus - Map01 - UV-Max in 7:11 tat01m711.zip Video:
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