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Blip

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About Blip

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  1. Blip

    Cosmogenesis (-cl9, slaughter)

    Holy crap I literally have 1fps in map05 with dsda doom and a decent mid range computer, you weren't joking.
  2. Doom II - The Baron's Lair UV-Max in 20:53 blairm2053.zip
  3. Blip

    First map - Baron's Lair.

    Sorry for the long wait, I suddenly had a lot of college stuff to do + job interviews. blairm2053.zip
  4. I finished all maps except for map06 (too hectic for my taste, might try it at another time). The thing I liked most was figuring out strategies for fights which were roadblocks last time I played this wad, back when the first version was released. Apart from a couple of fights I don't entirely like (Especially the end of map01), these maps were pretty fun to go through!
  5. Blip

    Enigma of Sector Sigma - 5-map wad (Boom+)

    Just played these maps pistol start and mostly saveless. Found no issues on the technical side of things (dsda-doom -cl9) nor balancing wise. The music and the texture usage is excellent, gives me big stardate 20x6 and valiant vibes regarding the looks. Difficulty wise it's pretty good, it gives you all the necessary tools. Some arenas can get pretty tense, especially the ones in map05, but there's always enough health to deal with them. Secrets were pretty good, there were a couple of them I didn't bother to find but they seemed to be pretty well hidden, though there are enough clues for most of them if you observe your surroundings. All around awesome stuff, looking forward for the full release!
  6. Blip

    Dance on the Water - five maps [update 09.07]

    Ok just played the new maps. Map04: Pretty cool platforming map. I'm not a big fan of them so there's not much I can say, other than it's pretty cool I had to save scum it and also IDDQD because I didn't want to bother with the lost souls chipping away my hp. My only gripes with it were the start and the end sections. Map31: I really hope you finish this wad before the end of year, map31 alone could get a cacoaward nomination imo, really memorable stuff.
  7. Just finished the remaining maps and they were awesome, they get really mean by the end. I probably died more times at the start of map20 than all non secret maps combined. I enjoyed this mapset a lot, to the point I'm considering uvmaxing each map once map32 drops (I already have done most of them minus missing a couple of secrets, but I wanted to record them for fun and also as an excuse to play them again :) ).
  8. I've played the first 9 maps so far and they are VERY good. This is just great some fights have really great pressure (Like the end of map09, great fight) and even though the maps are really short some are very challenging (map05 and map07 come to mind), the secrets are really good/well hidden.
  9. Blip

    First map - Baron's Lair.

    Ok just finished playing the updated version and now the voodoo doll at the end works. I checked the last version and the voodoo doll wouldn't teleport so I don't know if some tag was screwed up and wasn't updated as it happened with that damaging floor from the last version. I found a new issue in the flesh pile with the soulsphere. The issue is that you can easily get stuck in the small gaps due to the invisible walls. I really like what you did to the secrets, showing the player some hidden rooms with weapons and goodies. This map is really enjoyable and I'm planning on recording an UV-MAX demo and uploading it to youtube, as now I'm pretty familiar with the map and its secrets (I think there's only 1 secret I didn't find but nothing a quick nomonsters run can't do :) ).
  10. Blip

    First map - Baron's Lair.

    Sure, I'm using gzdoom 4.6.0 with default comp settings, though I just read that both you and bio have the same version, which is indeed weird (maybe it's related to compatibility settings?) The only thing I'm running with the wad is the sprite fix project from revenant100, which doesn't change anything gameplay related. I'll try playing the updated map again and will give any feedback if needed (I'll especially check the voodoo doll stuff to see if I can find the cause).
  11. Blip

    First map - Baron's Lair.

    Just finished playing this map. First of all, the level is gorgeous and the fights and traps are pretty brutal overall (traps especially). Difficulty wise it is pretty good, the sniping revenants and the enemies that appear out of nowhere in front of you can be annoying (especially the revs if you don't grab the railgun) and the archvile and pain elemental usage is pretty evil, though they can be dealt with pretty nicely. Things I noticed while playing: The railgun is batshit insane broken, especially because it uses bullets. Either make it use plasma, use more ammo, or just make the secret really really hard to find, but being able to 2 shot archviles with 20 bullets shouldn't be allowed at all. The doors for the switch hunt room should probably be locked until their lights turn on, else it makes it kind of confusing (it isn't honestly that bad, it is at most a really mild annoyance/nitpick). The ground with grass on this area that is on the picture is tagged as a damaging floor and hurts you while trying to grab the rockets You shouldn't script a fight to start with an item pickup and you shouldn't open doors if the invisible barriers won't open until you grab an item (Both megaspheres before the red key shouldn't be mandatory grabs for progression). Maybe the solution could be to move the trigger after leaving the rocket launcher room. Some secrets are behind walls that aren't obvious (plasma secret especially) or are kind of weird to tag (also plasma secret), though I couldn't find beyond 9 secrets (3 of them only after gaining the area map), so maybe it isn't the case with most of them and they are just pretty well hidden. I couldn't end the map because the bars never lowered. But also Apart from that, this map is seriously pretty impressive, I'm really looking forward to see more maps from you.
  12. Blip

    Mortal Mechanism - my first UDMF wad

    Damn this is really cool vanilla texture usage, I really liked the look of the map I was pretty surprised. The layout was pretty good considering it is pretty big and I barely got lost, I enjoy that the switches always are close to the things that they open. Also, the BFG puzzle was fun. The secret fight was pretty cool, but I was honestly expecting more secret fights with them or more usage of the gimmick. I didn't really like the last fight, all those rooms around it feel weird and pointless and the fight itself is really underwhelming considering I there were like 300 enemies left. I'm really looking forward to seeing more maps from you!
  13. I enjoyed the map, even though it's pretty simple it felt pretty dreamy and nostalgic. The only things that felt really off to me were a couple of secrets that weren't very obvious or rewarding (specially the chaingunner platform secret that has both problems), the low-ish amount of health pickups and armor (it was mostly fine, but a couple more stimpacks would be nice for dealing with the hitscan damage.) and the last fight that has a narrow entrance. Other than that, it was pretty cool, made me feel really nostalgic of those times where I was a child and played on the family computer :)
  14. Blip

    Delirium [Boom mapset, cl9] [BETA]

    I have played the first five maps uv saveless (though the start of map06 looked pretty hectic so I don't know how long I will last) so far and they have been amazing. There is a low enemy count but the encounters are brutal (especially map05 where I died the most before changing route). The secrets are pretty nice and well hidden overall. The new enemies look interesting but so far I've barely seen them, so I'm really interested on how they'll be used in the remaining maps. Pretty good stuff!
  15. Blip

    [Doom 2] Intergalactic Xenology 2

    Ok just finished playing all 5 maps. I really enjoyed them they were pretty cool. The fights were nice, some traps were mean (in a good way, ), the secrets were well hidden (there were some that I didn't even find even with iddt because the secret tag in dsda doom is barely visible but well they are secrets after all :) ), and the throwbacks to ancient aliens were nice. It felt like a short expansion of that mapset. My favorite map has to be either map01 or map04, I really liked the effects on both, though map04 has that cuteness factor to it. My only problems were mostly with the spider masterminds in the maps, as most of them weren't really good at infighting so fights with them were really tedious and made you waste a lot of ammo on them (especially the ones in map05 as the revenant missiles barely can't reach them when they go against the pillars were the spiders are). My other problem was about the lowish ammo but I just noticed while writing this that you uploaded an updated version on monday that apparently fixed those issues so I'll skip that (and download this version while we are at it). Really good mapset and I'm hoping to see more stuff from you!
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