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About TuxWare
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you forgot autistic transfems
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We can even narrow it down to "what's the hardest fun wad that's humanly possible" because why would you you shotgun many cybies to death if it's just for the sake of the challenge
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I have played chillax map01 single player a bit and it was really hard, much harder than the hardest levels of sunlust; so I have been wondering if there is something harder than it?
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1. Gzdoom is better than dsda doom and other boom clones for most players 2. Udmf is easier to use and better than doom format
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Amatuer Adventure is a 6 map wad with one additional secret map that i have made in the last 3-4 months, it ranges from multiple themes and is my first "serious" wad Format: GZDoom UDMF Download: link Difficulty: Plutonia level
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well you can sorta see the sky texture out of the window
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in the phase 1 E1M1 starting area behind you in the window sky textures were used on walls which doesn't produce the look of skybox rather it is a wall with the sky1 texture
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There is nearly no reason to be staying away from UDMF even as a newbie mapper
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[25 Slots Left] Doom II Extended: Community Project
TuxWare replied to DoomGuy999's topic in Community Projects
i would like to reopen both maps, i dont like working with deadlines so i will leave up to other map makers to make something interesting -
International Doom 7.5 / Heretic 7.1 / Hexen 7.1 (updated June 29, 2024)
TuxWare replied to Julia Nechaevskaya's topic in Source Ports
can you tell me how to compile them, i only compiled udb and thats it -
International Doom 7.5 / Heretic 7.1 / Hexen 7.1 (updated June 29, 2024)
TuxWare replied to Julia Nechaevskaya's topic in Source Ports
Will this port ever be ported to linux? -
well map02 isnt supposed to have a hub area and all of the other maps, and are there any more ways that can i improve on my maps. Oh and also are they aesthetically pleasing
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[25 Slots Left] Doom II Extended: Community Project
TuxWare replied to DoomGuy999's topic in Community Projects
i would like to reopen map 10 and go for map 07 -
GZDoom is the best doom source port
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I would recommend GZDoom because of its highly customizable visuals, Mapping features, ACS, bug free experience, finite tall actors, zscript and in future even quake style lightmaps. GZDoom and VKDoom are perfect indie game engines for making games like unity and godot tho gzdoom is only good for FPSs and such. GZDoom isnt 100% vannila accurate, but 90% of people wouldnt care about them since they are so miniscule. The thing that is being talked about is the perfomance, while it is true that dsda-doom has better perfomacne, it shouldnt matter unless you are playing something like nuts or junkfood. But if you want to speedrun dsda is by far the better choice