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The Unity Port Thread - PS/Xbox/Switch/IOS/Android
liPillON replied to Eurisko's topic in Console Doom
last time I tried the unity port, it supported 16:9 widescreen online.. a big no-no for my 16:10 display and for 2020-something in general is this still the case? -
The Unity Port Thread - PS/Xbox/Switch/IOS/Android
liPillON replied to Eurisko's topic in Console Doom
it's in "map releases and development" and has been bumped up recently https://www.doomworld.com/forum/topic/133798-tetanus-now-an-official-add-on/ -
you can also browse the wiki revision history for that page https://github.com/bradharding/doomretro/wiki/Console-Variables/_history locate the revision that was live when the 5.4 release dropped (may 2nd) https://github.com/bradharding/doomretro/wiki/Console-Variables/6f4df201df90389eea77978d462706bc0c84129b and compare it with the most recent revision https://github.com/bradharding/doomretro/wiki/Console-Variables/_compare/6f4df201df90389eea77978d462706bc0c84129b...a9c84e51e4819f7bb1406035b76b11037abbb914
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WAD Releases Subforum Reorganization Proposal
liPillON replied to Xaser's topic in Doom General Discussion
maybe like this? modifications Release & Development - gameplay - cosmetic & qol - custom resources -
you might want to contact the dev about this there's a dedicated topic here:
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[GZ][HUD] feel at home when using GZDoom, thanks to MimicHUD
liPillON replied to liPillON's topic in Resources
doh seeing how the file resurfaced, I was planning to rehost it on github and dedicating a proper repository for it turns out, I already did it last year but forgot to notify it here... link to the repo's release page: https://github.com/liPillON/gzhud_mimic/releases -
[GZ][HUD] feel at home when using GZDoom, thanks to MimicHUD
liPillON replied to liPillON's topic in Resources
I think dynamo was looking for the latest release of the full MimicHud package, where all those hud flavours were bundled together and switchable on the fly but Gez is correct, the latest revisions for each flavour are now hosted in dedicated github repos -
[GZ][HUD] feel at home when using GZDoom, thanks to MimicHUD
liPillON replied to liPillON's topic in Resources
oh that's unfortunate.. I don't have the latest pk3 around anymore, sorry :( -
WAD Releases Subforum Reorganization Proposal
liPillON replied to Xaser's topic in Doom General Discussion
I really like how the sections are organized now, though I do miss one thing: my dw bookmark points to "Classic Doom" section, in order to land directly on the content I'm interested in the most (and to not have the review panel displayed, as a bonus side-effect) and this historically meant being able to check out recent "Source Ports" posts at a glance - this is not possibile anymore, after the section has been moved to the other main forum area (special interests) this might very well be based on personal preference/habit, but imho Source Ports are a fundamental pillar of the classic doom community at large and the forum layout should reflect that (I'd go as far as put them between "Maps Release/Development" and "Gameplay Mods") -
hi team, I've noticed that current devbuilds for windows aren't statically linked (several lib*.dll files are generated instead of a single woof.dll) will this be the case for release builds too?
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have you managed to get this working? I tried editing my wad (I use SLADE3) and it's working as it's supposed to.. Here are both edited wads: nughud-split-noarms.zip
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I might implement such variants but I'd have to move around the coord and stats widget, thus potentially making other people unhappy. Then again trying to satisfy every user would be highly impractical, so I guess I'll draw the line here. As for optionally turn them on/off: that would require editing nugget's source code It is not possible through NUGHUD alone (this is not zdoom where CVars/InventoryItems are exposed to SBARINFO) Feel free to edit the wad to your likings, though To disable the arms widgets you'll just need to set the "x" coordinate to "-1" for each "nughud_arms" setting
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same previews, this time using the "modern" arrangement
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custom and widescreen STBAR lumps are supported (see previews in the spoiler below) I haven't tested them all of course, so there might be issues with those implementing complex designs
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available for download here: https://github.com/liPillON/nughud_split added to the showcase discussion here: https://github.com/MrAlaux/Nugget-Doom/discussions/54 feedback is welcome disclaimer: - messages and secret/milestone notifications are hardcoded to be displayed in the top-left corner - it is recommended to use the overlay automap, since the normal screen uses the WOOFHUD-defined widget arrangement