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About KuriKai

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  1. we will be releasing the blend files so other can modify and improve, port to other engines, and most importantly, contribute back to help make it a really awesome model pack.
  2. What licence will the models be under?
  3. Such a shame it has to be in a .wad Have you thought of having this pack on github as a fork of the dhtp? then you can easily pull new textures that are made and I can do the same
  4. ugh, why the hell are they packed in a wad in a pk3?
  5. Added a switch resource folder to github so people can use them in their textures https://github.com/KuriKai/DHTP/tree/master/switches
  6. A month after the last release, a new release has come, with many updated textures to improve the faithfulness. Thanks to everyone who contributed. Version 20150723 Some examples here https://github.com/KuriKai/DHTP/commit/8a27a0ac120190125e24267c93ca2cae3c46ce0c https://github.com/KuriKai/DHTP/commit/1522a65fe8d8d52e9f5ef6588ac5499fb3330dc8 Get it from http://dhtp.hiriwa.com Report issues here https://github.com/KuriKai/DHTP/issues
  7. Many, many of your textures have gone in, which I thankyou for.(check out the readmes to see which ones middle is original, I have to choose between the current and yours. The blue matches the original, but the metal doesn't. the metal on the current one matches the other metals in the pack. If you can tweak the grey texture, it will definitely go in. If you wanna know why certain textures are not in, feel free to ask :)
  8. The rejects stay where ever the person has posted them More detail on what switches? How should comptall match compblue? Also feel free to post fixed textures if you can :)
  9. New release of DHTP has been released Version 20150623 Has improved textures and some new plutonia textures Can get it from http://dhtp.hiriwa.com If anyone would like to contribute fixed textures or new textures, feel free to post them at http://dengine.net/forums/viewtopic.php?f=3&t=875#topic or on github https://github.com/KuriKai/DHTP
  10. mountkng A vanilla wad from way back http://www.wad-archive.com/wad/f227228427c369b890c54a3bc427ef26
  11. https://github.com/ValveSoftware/steam-runtime/issues/13 Follow the instructions on that page, that will fix your steam glx issue, it's a bug in the steam runtime Read over that bug report first to find the fix and to make sure that it's the same bug you have with steam
  12. I can create one if some one can tell me how it needs to be packaged for it to work.
  13. The release is for all current DOOM engines that are known to support high resolution textures. Thanks to all who contributed. Mr Rocket has created 2 new textures. Tea Monster has created the step2 texture Freelanzer has created many TNT textures I have corrected the colour in some of the zz_wolf textures Teklite2 now shows up in doomsday Readme files have cleared up the permissions for use / editing textures Download it here http://dhtp.freelanzer.com/?page_id=17 I welcome bug reports which can be reported here http://dengine.net/forums/viewtopic.php?f=3&t=875#topic on the doomsday forums
  14. You can follow this guide on how to install this stable version linux kernel. http://linuxg.net/how-to-install-kernel-3-14-6-on-ubuntu-linux-mint-and-their-derivative-systems/ There are also different posts telling you how to install different versions of the kernel http://linuxg.net/tag/kernel/ I use this guide along with the open source ppa drivers from oibaf
  15. What Linux kernel are you using? "uname -a" in a terminal to find out. You used the open source drivers from the ppa in the link i posted before?