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@Reinchard Very cool work! How many textures have you done? Will you be releasing them?
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Feel free to load the models up in blender and render them to sprites, We release the sources.
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I am learning as I go and have not had any paid training, so it won't be perfect, but thanks for the constructive criticism. I still need to learn how to use curves in blender while animating We are not aiming to be compatible with "mods". Mods change gameplay and that makes it not DOOM. We release the source so others can modify it to suit their mods if they want.
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We have now released a video of the DHMP to show it off
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@Doomenator Why don't you try the pack then? At least then you could give some quality opinions on how the models animate, and how they could be improved.
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@Doomenator Any reason why such negativity against them if you haven't tried them? And why are you posting in a model thread if you don't the idea? to me, doom is original gameplay, doom, doom2, tnt, plutonia with better graphics, mods are not doom to me.
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@Glaice Not at the moment, but they do have damage skins for their death @Doomenator Have you tried them yet in game? The animation is nothing like the old model packs
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We have now released a new version of the Doom High-res Model pack for The Doomsday Engine Grab it here https://github.com/KuriKai/dhmp What's new Added: DHMP is now in one selectable pack that selects all the models(26) by default Barrel All refelctions for doom2 New DHMP logo Fixed: Beserk pack for low res version Spider mastermind fixed eyes chaingun fixed rotation to be clockwise instead of counter-clockwise Got rid of unneeded tags for the model dei's
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@s13n1 Hey s13n1, Any chance of you releasing your models to be used in the dhmp?
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Spider Mastermind Model Released for Doomsday
KuriKai replied to Tea Monster's topic in Doom Editing Help
@hidfan Animations were doing by looking at the sprite sheet, and studying the animations of the spidermastermind. Tweaks were done to the animation because the spider mastermind has a bone structure and parts of the body shouldn't really go through each other. Feel free to have a play with the mesh and textures, the models are here https://github.com/KuriKai/dhmp -
Spider Mastermind Model Released for Doomsday
KuriKai replied to Tea Monster's topic in Doom Editing Help
@hardcore_gamer You really should adjust your attitude. [edit]We are not here to say which port is better. We are here to say we have released a new model. that can be used in doomsday. Though... Doomsday is far from dead. there are new builds almost daily http://api.dengine.net/1/builds Skjyake also posts blogs about upcoming features http://dengine.net/recent_posts for the post about it being graphically advanced http://blog.dengine.net/2018/07/further-rendering-explorations-part-2/ (though it's internal build of his only at the moment That's fine for you to wait for gzdoom to support it. That's why we release the sources on github so people can fork it and contribute to the dhmp and help make it work on gzdoom. Just like I had help getting the DHTP pack to build for gzdoom after gzdoom finally supported hires textures(even if it's not to everyones tastes) edit: Give the pack a go in doomsday, and tell us what you think and how we can improve it :) -
Spider Mastermind Model Released for Doomsday
KuriKai replied to Tea Monster's topic in Doom Editing Help
@hardcore_gamer I don't believe gzdoom supports fbx model formats. Also doomsday has advanced model animation support, supporting triggers, many different sequences, scripting for models, bone support. These models are not tied to the tradition sprite animation tics, it it done in sequences instead, therefore allows much better animation. -
https://github.com/KuriKai/dhmp/wiki the dhmp
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Cool, Teamonster and I are using the https://creativecommons.org/licenses/by-nc-sa/4.0/ licence for our new 3d model pack and we find it quite good
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What licence will you release these under?