wesleyjohnson
Forum Regular
Posts: 673
Registered: 04-09 |
Also weapons introduced should follow the normal progression.
For E1M5: suggest shotguns, chaingun,
introduce rocket launcher as new weapon,
but not plasma, and not BFG.
(I did not check what UltDoom had, so I this my adhoc feeling, to introduce consideration of the topic)
See:
http://www.doomworld.com/vb/freedoo...ce-new-weapons/
I think there is a progression of introduced concepts throughout each game.
New players are not subjected to any complicated puzzles, nasty traps, or hard-to-win stuff until the later levels.
The early levels are somewhat introductory.
Don't want to make the game look too-hard-to-play in the early levels.
Last edited by wesleyjohnson on 03-29-11 at 22:20
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