Cacodemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > New Master Levels for DOOM II
 
Author
All times are GMT. The time now is 10:44. Post New Thread    Post A Reply
Bruno Vergílio
Junior Member


Posts: 115
Registered: 11-03


Hey guys, I was thinking in the ML Collection. So, I got and idea, but I don´t know if you´ll agree with me.
WHY DON´T WE MAKE A NEW COLLECTION: MASTER LEVELS II, ????!!!!
So, what you think? We could make some, or select in the 3D GAMES ARCHIVE 21 DOOM II levels to put, but who wants to do this can post your WADs too.
Send me coments, send me your opinions, and who wants to participate, send me messages in forum.
THANKS IN ADVANCE!!!!!!

__________________
Heretic Max Demo Pack Skill 4
Heretic Max Demo Pack Skill 5
Wanting to learn how to map

Old Post 11-12-03 23:35 #
Bruno Vergílio is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Captain Red
Pants


Posts: 5429
Registered: 06-01


ok, would they have to be vanilla doom maps, or could they be for any port?

__________________
Punch

Old Post 11-13-03 04:38 #
Captain Red is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
DooMBoy
Heh
(but Stupidity still cannot be concealed)


Posts: 8509
Registered: 12-00


IMO, they should be normal Doom2.exe levels, like the original master levels were.

__________________
Heh

Old Post 11-13-03 14:58 #
DooMBoy is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Bruno Vergílio
Junior Member


Posts: 115
Registered: 11-03


I agree with DOOMBOY. They Will be for the original DOOM2.EXE . And the WADs will be made by the creators of ML 2. So, who wants to help me with the work, post replies here...
Thanks...

__________________
Heretic Max Demo Pack Skill 4
Heretic Max Demo Pack Skill 5
Wanting to learn how to map

Old Post 11-13-03 21:36 #
Bruno Vergílio is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
NiGHTMARE
Forum Legend


Posts: 5012
Registered: 05-00


Sorry, but if you're sticking with the original .exe I really don't think you're going to get many volunteers. For the vast majority of us, the days of HOM and VPO are better left in the past.

__________________
RTC-3057: The future of DOOM.
3057 reasons to keep dooming.

Paradox: The gateways have re-opened. But this time it isn't hellspawn who've come through...

Old Post 11-13-03 23:06 #
NiGHTMARE is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
stoned
Junior Member


Posts: 165
Registered: 04-02


Even if the levels are vanilla doom maps, of course you can still play them with any source port you want.

Old Post 11-13-03 23:18 #
stoned is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Bruno Vergílio
Junior Member


Posts: 115
Registered: 11-03


They will be first released for the original launcher. Then, you can play it with any port you want. Thanks...
But hey, it´s only a project...

__________________
Heretic Max Demo Pack Skill 4
Heretic Max Demo Pack Skill 5
Wanting to learn how to map

Old Post 11-14-03 20:30 #
Bruno Vergílio is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
EarthQuake
9.5 on the Richter!


Posts: 2839
Registered: 05-03


If they were not intended for the original .exe, I would never consider playing them.

It's called the Master Levels for Doom,
not the Master Levels for Zdoom.

[edit]Btw, I nominate Addictiv.wad.[/edit]

Old Post 11-15-03 00:56 #
EarthQuake is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
NiGHTMARE
Forum Legend


Posts: 5012
Registered: 05-00



EarthQuake said:
If they were not intended for the original .exe, I would never consider playing them.
And if they were not intended for a limitless port, most people would never consider making them. Once you go port, you never go back =P

It really seems pretty pointless, because even if they were doom2.exe compatible, the vast majority of people would play them in a port anyway. So why place an incredibly restrictive limit which there is basically no point in? Especially when you're likely to get very few submissions anyway (sad but true).


It's called the Master Levels for Doom,
not the Master Levels for Zdoom.

No-one mentioned ZDoom or any other specific port. Just make it any limitless port... although thinking about it, even if the levels used a maximum of Boom features, they'd still work in 95% of modern ports since the vast majroity of them are Boom compatible.

__________________
RTC-3057: The future of DOOM.
3057 reasons to keep dooming.

Paradox: The gateways have re-opened. But this time it isn't hellspawn who've come through...

Old Post 11-16-03 03:37 #
NiGHTMARE is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 10:44. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > New Master Levels for DOOM II

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.