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Bruno Vergílio
Junior Member


Posts: 115
Registered: 11-03


Hi, guys!!! I was some time out, but now I´m back. I was studying for the tests that will be given at school next week. But I worked on DOOM too. I made a new map. APOCALYPSE. It replaces level 11 (original DOOM2.EXE), but it has a "ROMERO HEAD" and TWO "BOSS SHOOTER". It´s some difficult, but you have enough ammo to complete the level...
See the Screenshots and grab the file here: http://geocities.yahoo.com.br/brunovwads .
See you later!!!

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Heretic Max Demo Pack Skill 4
Heretic Max Demo Pack Skill 5
Wanting to learn how to map

Old Post 11-23-03 01:03 #
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cyber-menace
Senior Member


Posts: 1027
Registered: 03-03


detail, Detail, DETAIL!!! IT REALLY NEEDS A LOT MORE DETAIL!!! Nuf said... I have my own detail problems, but I'm working on it...

Old Post 11-23-03 01:38 #
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EarthQuake
9.5 on the Richter!


Posts: 2839
Registered: 05-03


Yea, I'd agree.
These remind me of those arena-style wads from back in 95. Most of those are too flat and open. Just monsters in a room.
It just doesn't cut it for today's standards.

Old Post 11-23-03 06:11 #
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Bruno Vergílio
Junior Member


Posts: 115
Registered: 11-03


Okay guys... Next time I´ll pay more attention in the details. Sorry...

__________________
Heretic Max Demo Pack Skill 4
Heretic Max Demo Pack Skill 5
Wanting to learn how to map

Old Post 11-23-03 20:19 #
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AgentSpork
Agent Spork is a resourceful agent for the Country


Posts: 2216
Registered: 09-02


Detail is a good thing, but in the process, do not forget about gameplay, which I find to be more important than the detail of the map.

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HAHA.

Old Post 11-23-03 23:29 #
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sargebaldy
not arioch


Posts: 3707
Registered: 09-02


meh, screw gameplay and detail. it's all about the æsthetics!!

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Owen "Sarge Baldy" Lloyd,
Team Slimetrail

Old Post 11-23-03 23:34 #
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