THE 100TH WAVE
This megawad is compiled out of the first maps I made. I was still learning, so while the first maps may be noobish and simple (but still not very bad),the later ones get better and better as you progress. 100th wave includes new graphics, some of which you've never seen before (some work from scratch and some resources from the internet, but no CC4 or Nick Baker). An OBLIGATORY deh patch grants new storyline and two new enemies. There are even demos you can watch in the main menu and DM maps on maps 01-25! (mostly on altered SP maps, but maps 01, 02, 09, 20, 24, 25 have separate DM maps. Try out 09 and 24!)
Levels are definitely in my style. Not challenging, but with quirks, gimmicks and lots of secrets. If you are a newbie, you'll finally find something for yourself, and if you're not, you may consider pistol starts, or maybe even Nightmare.
check out 100th wave's let's play by John Suitepee!
MAP06 - Life on phobos: One of the early, simple levels.
MAP13 - Closed district: city map with multiple new textures.
MAP19 - Getting closer: the "vivid yellow thing".
MAP22 - Meanwhile: Stacked marbfaces and stuff.
MAP23 - Ode to origins: Based on the first (1994) PWAD I played. It's supposed to be a kind of hallucination.
MAP18 - Headquarters: Rooftop and some barrels.
MAP09 - Barracks: Hell-themed shoothing range for marines. Even though it may look like a "cacodemon nursery"
It's a vanilla megawad, but with content such as sprites and flats, so you have to merge it with your IWAD if you use original .exe or emulate the merging if you use chocolate doom (I made a batch file for choco for extra simplicity.)
And finally, here's the DOWNLOAD LINK.
Any reviews and demos will be apperciated.
And really, don't stop on first few levels. Like map02, which is barely a level. I might've made something to replace these... But I feel it just wouldn't be the same... I almost wrote "childhood project". Indeed, that was my doom mapping childhood. You can see an evolution of a mapper here, and I guess it might be interesting. All maps were created in order they're in the wad (With some exceptions: 22 was done right after 23, 26-28 were slightly messed up, map01 was only outdoor and the brick room first, map09 was redone from scratch (the orginal is kept as DM map for this slot)).
What more can I say? Have fun!
Last edited by Scypek2 on Sep 17 2013 at 16:29