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Scypek2

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About Scypek2

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  1. Scypek2

    An Avatar Conundrum

    So am I actually a box with eyes, or just a lurking sewer gator?
  2. Scypek2

    Things about Doom you just found out

    Yep, I noticed it some time ago and couldn't believe it took me so long to pay any attention to it.
  3. Scypek2

    A daily puzzle game I invented

    I don't think I've ever seen a game where anything short of achieving a world record counts as a failure... and setting a world record just earns you a small happy chirp and a tick mark like "okay, that's adequate enough". Now that's how you make a game called "perfectionist"! Good thing there's a separate counter tracking your personal best, or it would just be depressing. Maybe a personal best could be noted on the ending screen, too! How about adding a tracker showing how many times the current record has been overtaken? That could be a fun thing to know, and make some victories extra satisfying. And another thought I just had - how about a second "high" score counter that displays the highest point number ("worst" score) on the current board? All the same rules, but a different objective. Wouldn't that be interesting.
  4. Scypek2

    A daily puzzle game I invented

    Nice. I got the daily world record on my first try, and now I tried five more times and couldn't replicate my score. If only I remembered what I did the first time.
  5. Scypek2

    Any DMP2019

    Huh, I never thought about something like the last bit! I'd just use an ACS script for anything that does more than one thing at once. But this could be a fun fast method for simple but novel stuff like this. (I gotta say though, I hate it when the dormant flag gets used in this way, on easily visible and shootable enemies. Feels super awkward)
  6. I love this ceiling! This is my favorite kind of detail, simple yet distinctive. As for me... I made 19 maps out of 30. Last year I made 3, so that's nice! It's still in the works, but if anyone wants to check out an unfinished version, here it is: 3IAC_prerelease1.zip Feedback is much appreciated. It's a vanilla-compatible megawad-wannabe with three protagonists, changing points of view (I made the story-relevant levels first, so you'll see the entire story if you play this now) and an unique gimmick on almost every level. It seems that I haven't shared any screenshots on Doomworld yet, so here's a few:
  7. Scypek2

    Share Your Sprites!

    Looks real nice! Certainly a lot less symmetɘmmyƨ.
  8. Scypek2

    Share Your Sprites!

    If you had the misfortune of playing DooD, you'd understand. And your new zombibmoz rifif sprite was very reminiscent of it.
  9. Scypek2

    Share Your Sprites!

    neen imprrpmi zombibmoz rifif
  10. I guess I could have accounted for the fact that the cyberdemon was busy shooting a wall at point blank range... at least I assume it was that, and not the much more unlikely scenario of actually telefragging a rocket. Then again, I had unlikely things happen to me before... like being killed by an archvile and having it die at the same time from its own attack's blast radius.
  11. I just telefragged a cyberdemon... and STILL got killed by that same cyberdemon's rocket. FFS.
  12. Scypek2

    What was the first custom wads you have played?

    That's a lot of people starting off with big and famous stuff! I just searched "vanilla" in the idgames search engine (because I only had Chocolate Doom and didn't feel like installing anything else at the time) and got Data Center. A real fun little thing. Then I downloaded ZDoom solely to play Mock 2.
  13. Great idea! I love when fundamental stuff gets challenged like that.
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