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223 files

  1. Placeholder

    13 downloads

       (0 reviews)

    Submitted

  2. Roomwins

    Rooms with windows.

    3 downloads

       (1 review)

    Submitted

  3. Prancing Pony Deathmatch

    A Deathmatch level for Doom 2. e-mail me and tell me what you think.

    17 downloads

       (10 reviews)

    Submitted

  4. Plastic

    A compact, fast-paced map specifically designed for oldschool 1-on-1 gameplay.

    11 downloads

       (8 reviews)

    Submitted

  5. Paradox 2

    Tom's very last Doom2 level: it's a deathmatch fragfest with a cool double bridge in the middle.

    11 downloads

       (8 reviews)

    Submitted

  6. R.I.P Toke

    This is a FFA or 1on1 (a bit big for it) that is completely dedicated to Dylan McIntosh, other wise known as Toke who passed away in a care crash.

    15 downloads

       (12 reviews)

    Submitted

  7. Prison

    You are in a prison with no hope of escape, the only thing you can do is kill other people, i.e. Denny.

    3 downloads

       (0 reviews)

    Submitted

  8. ROOM4-1.WAD

    in the first room4 i put a boss shooter that showed up in deathmatch - in this wad this feature has been removed for better playability - other than that it is the same as room4.wad cool large level for deathmatch - find the ?hidden? lifts to get more weapons and ammo - in the 1st and 2nd difficulity settings, i put plasma rifles and a couple of soul spheres

    3 downloads

       (0 reviews)

    Submitted

  9. ROOM5.WAD

    Awesome deathmatch wad for 2 to 4 players - the soul sphere and the plasma gun are on the first difficulity levels - basic design w/ minor crushing areas

    3 downloads

       (0 reviews)

    Submitted

  10. Room3.wad

    in the first room3 i put a boss shooter that showed up in deathmatch - in this wad this feature has been removed for better playability - other than that it is the same as room3.wad Awesome deathmatch level for 4 players. The 1st and 2nd levels of difficulity have plasma rifles and a soul sphere in them - jus be sure to get all the weapons before you jump off the platforms - there are only the chaingun and double-shot on the floor

    3 downloads

       (1 review)

    Submitted

  11. plutonia wad

    2 single player maps for plutonia I found

    1343 downloads

       (25 reviews)

    Submitted

  12. Quit buggin' me!

    Made for DEATHMATCH only on DOOM2!

    Quit buggin' me! by Matt Simon [DOOM II] After another successful campaign of kicking alien butt you're ready to head home, but all of a sudden your partner has a flashback and believes you are the alien and must be killed!!!! Your only option is to defend yourself at all costs......... (and with that, it's DEATHMATCH time!)

    The story so far: After another successful campaign of kicking alien butt you're ready to head home, but all of a sudden your partner has a flashback and believes you are the alien and must be killed!!!! Your only option is to defend yourself at all costs.........

    2 downloads

       (0 reviews)

    Submitted

  13. Steel Cage Match

    Steel Cage fight! Designed primarily for DEATHMATCH in mind. New status bar designed by me, and new death sound. For single or coop, watch as the crowd follows you around the ring. Don't get to close, they'll rip your head off.

    4 downloads

       (2 reviews)

    Submitted

  14. ROCKETS.WAD

    Yeah, Yeah, I know what you're thinkin "Its just another shameless rip off of J_ROOM4.WAD!" But, I accually didn't just switch the wepons, I opened the wall's so you wouldn't keep Fragin youself. (By the way this is rockets only) :)

    5 downloads

       (3 reviews)

    Submitted

  15. Red Section

    Single deathmatch level with a tech/gunk feel. Great for up to 8 players.

    6 downloads

       (3 reviews)

    Submitted

  16. Ris 1b

    In the vein of my other themeless maps with good connectivity. I find rocket launcher to be a lot of fun in this map. Room size and overall level size are good for either 2 or 4 player.

    5 downloads

       (2 reviews)

    Submitted

  17. Waste Disposal Inc.

    This being my first DM map, I think it's actually pretty good. I use props such as trees and drain pipes to spruce up the look a bit. The BFG is also a bit harder to find than usual in this DM map. Enjoy!

    6 downloads

       (4 reviews)

    Submitted

  18. Reactor DM

    Level centered around nice architechture of the reactor core. Not much else.

    4 downloads

       (1 review)

    Submitted

  19. Tower of Pazuzu

    Map1 deathmatch only replacement for DOOM ][

    12 downloads

       (10 reviews)

    Submitted

  20. Extended Domination

    a fast brick and metal deathmatch level.

    9 downloads

       (4 reviews)

    Submitted

  21. Pretty Deathmatch

    Yay it's pretty, not like my other levels.

    2 downloads

       (0 reviews)

    Submitted

  22. Rocky Deathmatch

    Small deathmatch level with a rocky, greenish theme. I realize that most of this level could be much less linear, but I designed it a long time ago, and I honestly don't care :) . I think all the weapons are present and easy to find, although you may have to crank up the contrast on your monitor to see everything. I hope you enjoy it!

    3 downloads

       (0 reviews)

    Submitted

  23. Brick DM

    an unreleased DM level. Fixed some stuff. A brick & metal themed level.

    5 downloads

       (2 reviews)

    Submitted

  24. P H A N N Y S --- for DOOM ][ Deathmatch<br><br> 9 NEW LEVELS FINISHED APRIL 2001

    mostly small arena type maps, urban/sci-fi style, lots of metal walls. I have added monsters for single player fun and frustration.

    4 downloads

       (2 reviews)

    Submitted

  25. Narthex

    Brick and metal deathmatch level. No bugs, no missalligned textures, quality !

    5 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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