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finaldoom

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9 files

  1. TNT: Evilution: MAP31 fix

    Patch level for MAP31 to solve a solo play problem. The yellow key is not available except in multiplayer mode and therefore you cannot complete the level. This has never been fixed by id Software since the release of Final DOOM in 1996.

    Original textfile included as tnt31fix.orig.txt

    87 downloads

       (22 reviews)

    Submitted

  2. Virgil's Final DOOM demos (batch 1)

    Just a few demos that I recorded while screwing around with Final DOOM's "The Plutonia Experiment". One afternoon I was revisiting the Final DOOM levels and then suddenly decided "Ah, what the hell! I'll record some demos while I'm at it."

    If you are wondering how to beat the levels or how good I am in single player, etc., this might help you. (Check out the Cyberdemon 1-on-1s on map31 => now THAT's what you all should play like :))

    I played as I would NORMALLY play single-player while recording these, so these are not one of those 'perfect' demo batches. Just fun to watch.

    2 downloads

       (0 reviews)

    Submitted

  3. pluvdemo.zip

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    4 downloads

       (1 review)

    Submitted

       (0 reviews)

    Submitted

  4. fdgmdemo.zip

    3 downloads

       (1 review)

    Submitted

  5. plutmaps.zip

    This ZIP file contains postscript maps of all the levels in Final DOOM's PLUTONIA.WAD (The Plutonia Experiment). Some hints are given by the legend on the maps, though the official secrets list is available separately on the TeamTNT web site.

    14 downloads

       (1 review)

    Submitted

  6. tntmaps.zip

    This ZIP file contains postscript maps of all the levels in Final DOOM's TNT.WAD (TNT:Evilution). Some hints are given by the legend on the maps, though the official secrets list is available separately on the TeamTNT web site.

    20 downloads

       (6 reviews)

    Submitted

  7. fduvdemo.zip

    2 downloads

       (0 reviews)

    Submitted

  8. plutdemo.zip

    Each demo starts fresh on the level, so it follows that I only get a pistol and whatever weponary there is available in that level.

    Each level is played on Skill 4 and fully completed. I use some secrets only because I don't have the firepower I would've had, had I not started fresh.

    I don't reveal ALL the secrets, nor do I kill ALL the monsters, I tried to keep the demos as short and sweet as possible.

    39 downloads

       (4 reviews)

    Submitted

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  • File Reviews

    • By Obsidian Plague · Posted
      A fun idea, a fun execution, and even more fun gameplay. Wonderful. A must play.
    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
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