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finaldoom

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9 files

  1. TNT: Evilution: MAP31 fix

    Patch level for MAP31 to solve a solo play problem. The yellow key is not available except in multiplayer mode and therefore you cannot complete the level. This has never been fixed by id Software since the release of Final DOOM in 1996.

    Original textfile included as tnt31fix.orig.txt

    32 downloads

       (22 reviews)

    Submitted

  2. Virgil's Final DOOM demos (batch 1)

    Just a few demos that I recorded while screwing around with Final DOOM's "The Plutonia Experiment". One afternoon I was revisiting the Final DOOM levels and then suddenly decided "Ah, what the hell! I'll record some demos while I'm at it."

    If you are wondering how to beat the levels or how good I am in single player, etc., this might help you. (Check out the Cyberdemon 1-on-1s on map31 => now THAT's what you all should play like :))

    I played as I would NORMALLY play single-player while recording these, so these are not one of those 'perfect' demo batches. Just fun to watch.

    1 download

       (0 reviews)

    Submitted

  3. pluvdemo.zip

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    2 downloads

       (1 review)

    Submitted

       (0 reviews)

    Submitted

  4. fdgmdemo.zip

    1 download

       (1 review)

    Submitted

  5. plutmaps.zip

    This ZIP file contains postscript maps of all the levels in Final DOOM's PLUTONIA.WAD (The Plutonia Experiment). Some hints are given by the legend on the maps, though the official secrets list is available separately on the TeamTNT web site.

    1 download

       (1 review)

    Submitted

  6. tntmaps.zip

    This ZIP file contains postscript maps of all the levels in Final DOOM's TNT.WAD (TNT:Evilution). Some hints are given by the legend on the maps, though the official secrets list is available separately on the TeamTNT web site.

    6 downloads

       (6 reviews)

    Submitted

  7. fduvdemo.zip

    1 download

       (0 reviews)

    Submitted

  8. plutdemo.zip

    Each demo starts fresh on the level, so it follows that I only get a pistol and whatever weponary there is available in that level.

    Each level is played on Skill 4 and fully completed. I use some secrets only because I don't have the firepower I would've had, had I not started fresh.

    I don't reveal ALL the secrets, nor do I kill ALL the monsters, I tried to keep the demos as short and sweet as possible.

    3 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
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