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finaldoom

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9 files

  1. TNT: Evilution: MAP31 fix

    Patch level for MAP31 to solve a solo play problem. The yellow key is not available except in multiplayer mode and therefore you cannot complete the level. This has never been fixed by id Software since the release of Final DOOM in 1996.

    Original textfile included as tnt31fix.orig.txt

    29 downloads

       (22 reviews)

    Submitted

  2. Virgil's Final DOOM demos (batch 1)

    Just a few demos that I recorded while screwing around with Final DOOM's "The Plutonia Experiment". One afternoon I was revisiting the Final DOOM levels and then suddenly decided "Ah, what the hell! I'll record some demos while I'm at it."

    If you are wondering how to beat the levels or how good I am in single player, etc., this might help you. (Check out the Cyberdemon 1-on-1s on map31 => now THAT's what you all should play like :))

    I played as I would NORMALLY play single-player while recording these, so these are not one of those 'perfect' demo batches. Just fun to watch.

    1 download

       (0 reviews)

    Submitted

  3. pluvdemo.zip

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    2 downloads

       (1 review)

    Submitted

       (0 reviews)

    Submitted

  4. fdgmdemo.zip

    1 download

       (1 review)

    Submitted

  5. plutmaps.zip

    This ZIP file contains postscript maps of all the levels in Final DOOM's PLUTONIA.WAD (The Plutonia Experiment). Some hints are given by the legend on the maps, though the official secrets list is available separately on the TeamTNT web site.

    1 download

       (1 review)

    Submitted

  6. tntmaps.zip

    This ZIP file contains postscript maps of all the levels in Final DOOM's TNT.WAD (TNT:Evilution). Some hints are given by the legend on the maps, though the official secrets list is available separately on the TeamTNT web site.

    6 downloads

       (6 reviews)

    Submitted

  7. fduvdemo.zip

    1 download

       (0 reviews)

    Submitted

  8. plutdemo.zip

    Each demo starts fresh on the level, so it follows that I only get a pistol and whatever weponary there is available in that level.

    Each level is played on Skill 4 and fully completed. I use some secrets only because I don't have the firepower I would've had, had I not started fresh.

    I don't reveal ALL the secrets, nor do I kill ALL the monsters, I tried to keep the demos as short and sweet as possible.

    3 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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