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Lizardwar.WAD

   (20 reviews)
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1 Screenshot

About This File

It's a graphics replacement for DOOM2! I replaced most monsters with my Lizards! Everything is custom made! This mod was originally for ZDOOM and DOOM LEGACY, but there had been changes to the enemy stats via DDF for EDGE, so technically this would be for EDGE...


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Guest

Unknown date

  
Good idea, bad work. 3/5

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Guest

Unknown date

  
Custom made... heh.

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Guest

Unknown date

  
I understand having fugly-ass MSPaint shit for graphics if it's a jokewad like do-tims, but if this is an honest effort, I am utterly speechless. This is the kind of bullshit you could expect from 1994 - 1997, NOT 2004 FOR GOD'S SAKE. I thought that by 2000 with the advent of ZDoom that we could get some class, but apparently that is just a wet dream.

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Guest

Unknown date

  
pretty cool, they make freedoom a bit easier, as you can tell when you hit someone much easier.

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Guest

Unknown date

  
awful ugly "cartoon" wad. the creator of this doesn't even like this piece of shit.

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Guest

Unknown date

  
Lizard Commando is my hero

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Guest

Unknown date

  
I remember seeing a poster on this while playing Scuba Steve's Action Doom.

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Guest

Unknown date

  
Hooray for In-school Boredom!! 5/5 -Cyberdemon

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Guest

Unknown date

  
BLEH 1994 GO AWAY

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Guest

Unknown date

  
OMG EPIKK LIZARDZ!!!11!1!1 I LUV U LIZARDCUMANDO

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Guest

Unknown date

  
So nearly all the monsters are replaced by, not lizards, vaguely humanoid green mspaint blobs? You can't even call that effort unless it takes more time to draw a roundish body than a stick person. The rotations really show how little effort was put into it. I don't give stars for effort, but I will take them away if there is none at all. No nostalgia factor either, unless you get nostalgia from playing those shitty 90's gfx replacements.

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Guest

Unknown date

  
yeah it kick ass. 5/5 super.

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Guest

Unknown date

  
This has a great cartoony feel to it, it has a very new and creative idea, the weapons are badass, and almost all of the sprites fit well with the others! I LOVE THIS WAD! 5/5 -Q

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Guest

Unknown date

  
The guns look weird and dumb, but the enemies are hilarious! Lizards! WTF?!

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Unknown date

  
fucking lame cartoon shit.

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Unknown date

  
Yeah! Go LC!

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Guest

Unknown date

  
The weapons were pretty ugly, but at least you managed to changed most of the enemies. Too bad you didn't change the Lost Soul and Pain Elemental. 3/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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