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Lizardwar.WAD

   (20 reviews)
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1 Screenshot

About This File

It's a graphics replacement for DOOM2! I replaced most monsters with my Lizards! Everything is custom made! This mod was originally for ZDOOM and DOOM LEGACY, but there had been changes to the enemy stats via DDF for EDGE, so technically this would be for EDGE...


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Guest

Unknown date

  
Good idea, bad work. 3/5

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Guest

Unknown date

  
Custom made... heh.

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Guest

Unknown date

  
I understand having fugly-ass MSPaint shit for graphics if it's a jokewad like do-tims, but if this is an honest effort, I am utterly speechless. This is the kind of bullshit you could expect from 1994 - 1997, NOT 2004 FOR GOD'S SAKE. I thought that by 2000 with the advent of ZDoom that we could get some class, but apparently that is just a wet dream.

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Guest

Unknown date

  
pretty cool, they make freedoom a bit easier, as you can tell when you hit someone much easier.

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Guest

Unknown date

  
awful ugly "cartoon" wad. the creator of this doesn't even like this piece of shit.

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Guest

Unknown date

  
Lizard Commando is my hero

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Guest

Unknown date

  
I remember seeing a poster on this while playing Scuba Steve's Action Doom.

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Guest

Unknown date

  
Hooray for In-school Boredom!! 5/5 -Cyberdemon

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Guest

Unknown date

  
BLEH 1994 GO AWAY

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Guest

Unknown date

  
OMG EPIKK LIZARDZ!!!11!1!1 I LUV U LIZARDCUMANDO

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Guest

Unknown date

  
So nearly all the monsters are replaced by, not lizards, vaguely humanoid green mspaint blobs? You can't even call that effort unless it takes more time to draw a roundish body than a stick person. The rotations really show how little effort was put into it. I don't give stars for effort, but I will take them away if there is none at all. No nostalgia factor either, unless you get nostalgia from playing those shitty 90's gfx replacements.

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Guest

Unknown date

  
yeah it kick ass. 5/5 super.

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Guest

Unknown date

  
This has a great cartoony feel to it, it has a very new and creative idea, the weapons are badass, and almost all of the sprites fit well with the others! I LOVE THIS WAD! 5/5 -Q

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Guest

Unknown date

  
The guns look weird and dumb, but the enemies are hilarious! Lizards! WTF?!

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Unknown date

  
fucking lame cartoon shit.

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Guest

Unknown date

  
Yeah! Go LC!

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Guest

Unknown date

  
The weapons were pretty ugly, but at least you managed to changed most of the enemies. Too bad you didn't change the Lost Soul and Pain Elemental. 3/5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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