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CLIFF.WAD

   (11 reviews)
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Kill them


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Unknown date

  
This is from May 1995. The zipfile has an advert for Rusty n Edie's BBS, which surprisingly has a Wikipedia page! The readme is only six words long and gives no clue as to the author (perhaps he was called Cliff). The map is good for 1994, with enough action to keep me amused. There's one clever bit, when it looks as if you've backtracked, with monster corpses on the floor, but you haven't. The design is simple, but it has lightsourcing, sensible textures etc.

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Unknown date

  
The wad timestamp inside zip is May 26, 1994. Better ignore all big weapons and use -fast monsters if you want any challenge. I had fun just walking around and exploring.

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Unknown date

  
The mysterious title aside (there are no cliffs here), this is a good map, that starts out in a base, and has you exploring a variety of settings, the best of which is a well-designed cavern. The progression is nice, but does tend to leave one confused -- sometimes on purpose! The fights are okay, but it often feels very easy, and a little empty. Oh, well, there's always -fast. The looks aren't bad at all, for such an old map. Nice, but obvious, secrets. Recommended. --4/5

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Unknown date

  
hi, this is the best!!

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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