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The Pfander Annihilation Level (v1.0)

   (2 reviews)
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About This File

Fun, challenging level that has some tricks and a couple secrets and surprises. Be wery careful, we're hunting some wascally imps!


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Guest

Unknown date

  
A small, fun map done in the marble style, with lots of lifts and a nice progression. Most of it is ugly, but it's a well interconnected map which makes for many possible route choices. The challenge is low, as there's plenty of ammo and health, and no tough fights, but you still get your fair share of action. One very nice secret (getting the rocket launcher) and one pointless secret. In spite of many parts looking similar, you're never lost because it's so well thought-out. Not bad! --3/5

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Unknown date

  
This is a likeable level from July 1994 that feels like part of a larger set (you get some powerups near the very end). The texturing is crude but at least consistent and although the level is nothing spectacular, it's pleasant. Short. The rocket launcher is silly, because the layout is too cramped to use it. The toughest monster is a single cacodemon. The zip file also includes a photo of the designer, who has a moustache and a mullet; even in 1994 mullets were a bit old-fashioned.

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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