Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

LUCKOUT.WAD

   (2 reviews)
Sign in to follow this  

Guest

About This File

If you suck at Doom don't play this level, it's not worth your time. Erase it now. Or, if you don't have Super DooM Guns, wait till you do. Otherwise, read on.

Well, just like the last, this level is made for those who think they are badass players. Run through it on UV, and that should be enough to make you swear! I did make HMP level lower the monsters, you also loose some weapons, but it is easier, for those of you who were wrong about being a badass. If you beat this level, hey, GOOD JOB, otherwise, play it again, SAM! If you think it is impossible, well, you're a wimp, it has been beaten by people other than me.

If you find that you like the challenge, and the re-occuring themes (teleports) and want some more challenges, get a hold of the other levels in the LUCK series. You can get them at my BBS (listed below) or the one you got this one at.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Maximum Matt

  

Luckout? More like.. SUCKOUT!!

Share this review


Link to review
Guest

Unknown date

  
A small, plain stone map, with a couple of big traps involving tons of teleporting monsters. The gameplay is pretty brutal -- not nearly as difficult as the author claims, of course (this is a very old map!), but a lot of fun. Plenty of opportunities for tactic playing... or you can just charge through. Watch out for hidden teleporting lines. No secrets. Recommended for a quick, fun slaughter. --3/5

Share this review


Link to review
  • File Reviews

    • By erkyp3rky · Posted
      while it does a good job replicating episode 1 aesthetically, the levels are riddled with questionable design choices. doors that dont need to be there, a million secrets often crammed onto the back end of a level resulting in useless items unless youre not pistol starting, and just a bit too easy. for an author who claims his work is top notch and the best of the best, you shot your arrow pretty far from the bullseye my friend.
    • By Somniac · Posted
      Another one I haven't played for years and years and just revisited: Fava Beans is a solid E1 replacement and a good one if you want a chilled out, mostly really easy WAD. The level design is a cut above considering the historical context of this set, and it nails the E1 feel. Heavier monsters are introduced much earlier, but the difficulty rarely gets above casual.   E1M8 is anticlimactic and feels like a letdown after the consistency of the preceding maps, but aside from that I recommend it for an easygoing old school Doom fix. That said, it could have been harder in places. There have been better E1 replacements since, but Fava Beans is still worth a look.   Best: E1M4, E1M5, E1M7
    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
×