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Total Darkness 2

   (12 reviews)
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About This File

A dark level full of detail and difficulty.


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Guest

Unknown date

  
Beau tableau avec du challenge et par trop ennuyant 4/5 - Eye's

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Unknown date

  
A good map, nice details and gameplay, somewhat hard. The final room is a bit boring. 4/5 - Belial

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Guest

Unknown date

  
There are simple mistakes in this map that the author could've fixed. Enemys shooting at me through glass, cramped rooms, walls with sfall textures in a room with metal2 and boring design which I might add looks very bland. 2/5 -Bloodskull-

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Unknown date

  
3/5

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Guest

Unknown date

  
I see the stoled details, you cant fool me!

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Unknown date

  
This author is getting better and better by the second. :) Very nice map, gameplay could be better. 3/5

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Unknown date

  
Cool wad. 5/5

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Unknown date

  
Good map, average gameplay .. gives you assloads of ammo and you never even use it, and way too few monsters.

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Unknown date

  
I actually agree with Bloodskull. A bad map, and worse than the first TD. It generally looks ok, but the overuse of those awful skulltag monsters and weapons don't hide that this is a completely linear, square and symmetrical map with no room to move. 1/5

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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