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These files are for use only with Skulltag. See http://www.doomworld.com/skulltag for further details.

180 files

  1. Vertigone

    This is my second oldest surviving map that I still have, and my very first DM map ever. However, the gameplay and layout are pretty awful, so I wouldn't really even bother playing it. I uploaded it for nostalgia reasons, I suppose.

    (Note from Mechadon from the future!! I decided to upload this while updating some other releases in the archive. I'm really only uploading it for, uh, 'historical' reasons. You should never play this map, at least not seriously :P )

    13 downloads

       (8 reviews)

    Submitted

  2. Yume Nikki deathmatch V1

    Play in the surreal world of yume nikki, in 3d!

    32 downloads

       (10 reviews)

    Submitted

  3. SpaceDM9

    SpaceDM9 is a set of smooth-flowing deathmatch maps with a combined focus on open-ended gameplay, grand architecture, and unique, modern settings. Built for the Skulltag engine, these levels are designed to take full advantage of the ZDoom software renderer and UDMF editing features.

    This wad is, at the time of this writing, not compatible with OpenGL rendering. Use software, or stuff's not going to render right! Seriously!

    (I know no one reads text files and people will try playing it in GL anyway. But seriously, come on, guys.)

    (Don't try playing it in ZDoom, either. The jump physics are different, and you'll find it exceedingly difficult to navigate some of the maps without dying.)

    Also, in case you missed it above, this requires the 98e alpha build 3120 (or later) of Skulltag to run properly. Earlier versions will make S9DM03 largely unplayable due to a flag-setting bug in netgames.

    64 downloads

       (43 reviews)

    Submitted

  4. Smart CTF - IDL 2011 Edition

    Competition style CTF maps that favor strategy rather than brute fragging and stalling.

    22 downloads

       (14 reviews)

    Submitted

  5. Skulltag Soccer

    This is a soccer modification for the Skulltag teamgame mode

    10 downloads

       (2 reviews)

    Submitted

  6. Descent into The Absolute

    A UAC base gone haywire. You will fight in Hell eventually. A few base levels are distorted by the influence of Hell.

    16 downloads

       (6 reviews)

    Submitted

  7. Speed of Corvus

    Another short speedmapping session for heretic made by some dudes in doomworld forums all in the 24 hours of 09\05\10.

    This time theme is capture the flag gameplay.

    See v-hsms4-info.txt for more information.

    11 downloads

       (3 reviews)

    Submitted

  8. Savage Assassin Duel 2

    Sequal to the first [SA] Duel wad

    17 downloads

       (7 reviews)

    Submitted

  9. Hangar 22 Invasion

    A 6 wave Invasion map and also my 1st attempt at one.

    11 downloads

       (4 reviews)

    Submitted

  10. DogTag 3 for ST

    This wad takes DogTag3, a classic set of team-based multiplayer maps from 1996, and updates them to be compatible with Skulltag's self titled game mode. Seeing as how these are some of the original maps which inspired the Skulltag concept to begin with, I thought it would be fitting to make them more accessible and playable with a modern online source port.

    These play similarly to most Skulltag maps, with one interesting difference. Rather than simply grabbing the enemy team's skull from out of their base, two teammates must work together to get the enemy team's skull from their own base. One person must infiltrate the enemy base and flip a switch, which exposes the enemy skull back at their base for a few seconds, allowing the second person to grab it.

    Once they do that, the person with the skull has to make a run for the north side of the map where the score zone is. There's a field of lava surrounding the score area that only the person with the skull can enter, but other players have lots of room to try and take that person out from the ground nearby. Once the person scores successfully, they get teleported back to the main area to try and score again.

    Here are the changes I made in this version: - Removed the former MAP03 (FragTag). That's for two players, this isn't. - Radiation suits replaced with the red and blue skulls - Replaced the entire complicated scoring lane mechanism with Skulltag's score pillars and some behind-the-scenes ACS scripting - Removed the score displays and other 'indicator' objects since Skulltag does this stuff itself - Added more player starts per map - Replaced some of the MIDI music with better sounding MOD versions - Removed extraneous linedefs and textures - Removed access to the BFG bonus room, since in ST you cannot continue play after the point limit is reached. I considered turning it into a 2-point score zone or something, but for now it's off-limits. Maybe in a later update.

    7 downloads

       (1 review)

    Submitted

  11. Speed DM Anthology

    29 Deathmatch speedmaps over the course of 3 speedmapping sessions

    11 downloads

       (3 reviews)

    Submitted

  12. Thirst for Blood v2.0

    This is my first map DeathMatch. I am not an expert in the creation of maps, however, believe that the end result pleases the fans of Doom.

    Some features:

    1) There is only 1 BFG and 1 PLASMA GUN in the game!

    2) Put on a platform with the rune RESISTANCE. (huahuahauahuahuah)

    3) I added a platform with the item RANDOM POWERUP.

    This last there was bullshit! ;-)

    13 downloads

       (8 reviews)

    Submitted

  13. Space Deathmatch V (1.1 bugfix update)

    : The Skulltag wad with which one ushers in the future.

    53 downloads

       (47 reviews)

    Submitted

  14. Skullspeed DM

    A small speedmapping session created 4 speedmaps made in 24 hours.

    14 downloads

       (7 reviews)

    Submitted

  15. Malinku's speedmapping session 1

    4 maps made in 24 hours on December 13th 2009 Theme was to to make a DM map. -------------------------------------------------------------------------------------------------- Map 01: Pump-up Deathmatch Station by Walter "Daimon" Confalonieri Map 02: PhilDM by Philnemba Map 03: Mal_Speed by Malinku Map 04: Dockingbay Madness by Malinku

    14 downloads

       (9 reviews)

    Submitted

  16. Temple of the Flags

    A temple with lots of wide open spaces and bridges.

    6 downloads

       (1 review)

    Submitted

  17. Quake 3 Style Doomguy

    What started off as an attempt to create the Quake 3 Doom guy resulted in this, a nice doomguy varient. He has khaki trousers, green armour, beige boots and features the Doom player sounds from Quake 3.

    33 downloads

       (6 reviews)

    Submitted

  18. Deathspace

    SPACEDM5 inspired Space map.

    13 downloads

       (7 reviews)

    Submitted

  19. Shotgun for Two REVOLUTIONS

    You might want to check SHTGUN42.WAD and SHTG42RL.WAD for some background info around this wad. This REVOLUTIONS release is a major improvement from the previous versions. It leverages all the power of Skulltag and adds several cool features and concepts around what we believe it's the right way to play this awesome game. So let's see:

    * Two players only: It makes absolutely no sense to allow more than two sides on a battle. Mostly, what happens is that coward expectators benefit from the situation. Besides, this wad is not sized or planned for team playing, so no more than two players please.

    * Startup shelter & basic ammo: One needs to be born in shelter. And one needs a shotgun with shells. Not only that: one also needs to choose *where* is the best place to get born. Yes, if you're not happy with the place where you showed up, you have a teleporter behind you that will take you to a more convenient starting point.

    * Health recovery rooms: Justice is of essence. Nobody likes to be chased by fresh players after spending 90% of the energy killing the bastard. So one frag at a time, both players 100% healthy. You have to run, though. Health rooms' doors close rather quickly.

    * No plasma, BFG, invulnerability, invisibility, etc., of any kind: No need to explain here. We are old school.

    * Smart and balanced distribution of guns, armor and ammo: In other words, no comfort zones. You'll have make your way around the wad in order to get what you need. No hiding rats allowed.

    * Cool stuff: We definitely needed to add one of those cool bridges. So we added not one but two bridges and stairs. In the center of the map, you get three different height levels to walk over. Regarding weapons, added a Railgun and a grenade launcher, which are 100% compatible with an old-school wad.

    * Impeccable texture selection and alignment: We are proud of this wad. If you find a glitch, please let us know and it will be fixed.

    * Ultra-fast gameplay: The effect of adding automatic doors and bridges was amazing. It added ultra-speed to the game. No time to rest!

    Finally, we believe the spirit of our original idea on deathmatch is still intact, and we hope you enjoy this new version as much as we do, every single day.

    9 downloads

       (4 reviews)

    Submitted

  20. Former Friend

    This little mod adds a new threat to cooperative gaming, if you or another player dies, their corpse will soon become possessed, spasm, and reanimite as a brain-dead zombie with a shotgun! Watch out! Trust no one! Designed with Skulltag's Survival-Coop game mode in mind.

    19 downloads

       (9 reviews)

    Submitted

  21. Disposal Duelv.1.3

    It's a small disposal base...

    6 downloads

       (1 review)

    Submitted

  22. Relentless Beating Capture The Flag

    15 CTF maps for Skulltag

    18 downloads

       (11 reviews)

    Submitted

  23. Relentless Beating Deathmatch

    High detailed, Newschool deathmatch made by the mapper members of Relentless Beating.

    16 downloads

       (8 reviews)

    Submitted

  24. GET OFF MY LAND 2: The Unofficial Sequel

    This is an unoffical sequel to Richard Wilkins's map "GET OFF MY LAND". While I found the title hilarious, I was sorely disappointed by the wad itself, which was something typical of 1994 or so and had nothing to do with crotchety old farmers waving their fists and reloading their shotguns on their front porches. Now I've made a wad with the same title, but closer to what I had imagined a wad with the name "GET OFF MY LAND" would be like.

    16 downloads

       (7 reviews)

    Submitted

  25. AD CTF

    an CTF made by the [AD] clan

    39 downloads

       (34 reviews)

    Submitted

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  • File Reviews

    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!
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