Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

skulltag

Sign in to follow this  
These files are for use only with Skulltag. See http://www.doomworld.com/skulltag for further details.

180 files

  1. Vertigone

    This is my second oldest surviving map that I still have, and my very first DM map ever. However, the gameplay and layout are pretty awful, so I wouldn't really even bother playing it. I uploaded it for nostalgia reasons, I suppose.

    (Note from Mechadon from the future!! I decided to upload this while updating some other releases in the archive. I'm really only uploading it for, uh, 'historical' reasons. You should never play this map, at least not seriously :P )

    11 downloads

       (8 reviews)

    Submitted

  2. Yume Nikki deathmatch V1

    Play in the surreal world of yume nikki, in 3d!

    24 downloads

       (10 reviews)

    Submitted

  3. SpaceDM9

    SpaceDM9 is a set of smooth-flowing deathmatch maps with a combined focus on open-ended gameplay, grand architecture, and unique, modern settings. Built for the Skulltag engine, these levels are designed to take full advantage of the ZDoom software renderer and UDMF editing features.

    This wad is, at the time of this writing, not compatible with OpenGL rendering. Use software, or stuff's not going to render right! Seriously!

    (I know no one reads text files and people will try playing it in GL anyway. But seriously, come on, guys.)

    (Don't try playing it in ZDoom, either. The jump physics are different, and you'll find it exceedingly difficult to navigate some of the maps without dying.)

    Also, in case you missed it above, this requires the 98e alpha build 3120 (or later) of Skulltag to run properly. Earlier versions will make S9DM03 largely unplayable due to a flag-setting bug in netgames.

    55 downloads

       (43 reviews)

    Submitted

  4. Smart CTF - IDL 2011 Edition

    Competition style CTF maps that favor strategy rather than brute fragging and stalling.

    19 downloads

       (14 reviews)

    Submitted

  5. Skulltag Soccer

    This is a soccer modification for the Skulltag teamgame mode

    7 downloads

       (2 reviews)

    Submitted

  6. Descent into The Absolute

    A UAC base gone haywire. You will fight in Hell eventually. A few base levels are distorted by the influence of Hell.

    12 downloads

       (6 reviews)

    Submitted

  7. Speed of Corvus

    Another short speedmapping session for heretic made by some dudes in doomworld forums all in the 24 hours of 09\05\10.

    This time theme is capture the flag gameplay.

    See v-hsms4-info.txt for more information.

    7 downloads

       (3 reviews)

    Submitted

  8. Savage Assassin Duel 2

    Sequal to the first [SA] Duel wad

    12 downloads

       (7 reviews)

    Submitted

  9. Hangar 22 Invasion

    A 6 wave Invasion map and also my 1st attempt at one.

    8 downloads

       (4 reviews)

    Submitted

  10. DogTag 3 for ST

    This wad takes DogTag3, a classic set of team-based multiplayer maps from 1996, and updates them to be compatible with Skulltag's self titled game mode. Seeing as how these are some of the original maps which inspired the Skulltag concept to begin with, I thought it would be fitting to make them more accessible and playable with a modern online source port.

    These play similarly to most Skulltag maps, with one interesting difference. Rather than simply grabbing the enemy team's skull from out of their base, two teammates must work together to get the enemy team's skull from their own base. One person must infiltrate the enemy base and flip a switch, which exposes the enemy skull back at their base for a few seconds, allowing the second person to grab it.

    Once they do that, the person with the skull has to make a run for the north side of the map where the score zone is. There's a field of lava surrounding the score area that only the person with the skull can enter, but other players have lots of room to try and take that person out from the ground nearby. Once the person scores successfully, they get teleported back to the main area to try and score again.

    Here are the changes I made in this version: - Removed the former MAP03 (FragTag). That's for two players, this isn't. - Radiation suits replaced with the red and blue skulls - Replaced the entire complicated scoring lane mechanism with Skulltag's score pillars and some behind-the-scenes ACS scripting - Removed the score displays and other 'indicator' objects since Skulltag does this stuff itself - Added more player starts per map - Replaced some of the MIDI music with better sounding MOD versions - Removed extraneous linedefs and textures - Removed access to the BFG bonus room, since in ST you cannot continue play after the point limit is reached. I considered turning it into a 2-point score zone or something, but for now it's off-limits. Maybe in a later update.

    4 downloads

       (1 review)

    Submitted

  11. Speed DM Anthology

    29 Deathmatch speedmaps over the course of 3 speedmapping sessions

    9 downloads

       (3 reviews)

    Submitted

  12. Thirst for Blood v2.0

    This is my first map DeathMatch. I am not an expert in the creation of maps, however, believe that the end result pleases the fans of Doom.

    Some features:

    1) There is only 1 BFG and 1 PLASMA GUN in the game!

    2) Put on a platform with the rune RESISTANCE. (huahuahauahuahuah)

    3) I added a platform with the item RANDOM POWERUP.

    This last there was bullshit! ;-)

    11 downloads

       (8 reviews)

    Submitted

  13. Space Deathmatch V (1.1 bugfix update)

    : The Skulltag wad with which one ushers in the future.

    50 downloads

       (47 reviews)

    Submitted

  14. Skullspeed DM

    A small speedmapping session created 4 speedmaps made in 24 hours.

    12 downloads

       (7 reviews)

    Submitted

  15. Malinku's speedmapping session 1

    4 maps made in 24 hours on December 13th 2009 Theme was to to make a DM map. -------------------------------------------------------------------------------------------------- Map 01: Pump-up Deathmatch Station by Walter "Daimon" Confalonieri Map 02: PhilDM by Philnemba Map 03: Mal_Speed by Malinku Map 04: Dockingbay Madness by Malinku

    12 downloads

       (9 reviews)

    Submitted

  16. Temple of the Flags

    A temple with lots of wide open spaces and bridges.

    4 downloads

       (1 review)

    Submitted

  17. Quake 3 Style Doomguy

    What started off as an attempt to create the Quake 3 Doom guy resulted in this, a nice doomguy varient. He has khaki trousers, green armour, beige boots and features the Doom player sounds from Quake 3.

    23 downloads

       (6 reviews)

    Submitted

  18. Deathspace

    SPACEDM5 inspired Space map.

    10 downloads

       (7 reviews)

    Submitted

  19. Shotgun for Two REVOLUTIONS

    You might want to check SHTGUN42.WAD and SHTG42RL.WAD for some background info around this wad. This REVOLUTIONS release is a major improvement from the previous versions. It leverages all the power of Skulltag and adds several cool features and concepts around what we believe it's the right way to play this awesome game. So let's see:

    * Two players only: It makes absolutely no sense to allow more than two sides on a battle. Mostly, what happens is that coward expectators benefit from the situation. Besides, this wad is not sized or planned for team playing, so no more than two players please.

    * Startup shelter & basic ammo: One needs to be born in shelter. And one needs a shotgun with shells. Not only that: one also needs to choose *where* is the best place to get born. Yes, if you're not happy with the place where you showed up, you have a teleporter behind you that will take you to a more convenient starting point.

    * Health recovery rooms: Justice is of essence. Nobody likes to be chased by fresh players after spending 90% of the energy killing the bastard. So one frag at a time, both players 100% healthy. You have to run, though. Health rooms' doors close rather quickly.

    * No plasma, BFG, invulnerability, invisibility, etc., of any kind: No need to explain here. We are old school.

    * Smart and balanced distribution of guns, armor and ammo: In other words, no comfort zones. You'll have make your way around the wad in order to get what you need. No hiding rats allowed.

    * Cool stuff: We definitely needed to add one of those cool bridges. So we added not one but two bridges and stairs. In the center of the map, you get three different height levels to walk over. Regarding weapons, added a Railgun and a grenade launcher, which are 100% compatible with an old-school wad.

    * Impeccable texture selection and alignment: We are proud of this wad. If you find a glitch, please let us know and it will be fixed.

    * Ultra-fast gameplay: The effect of adding automatic doors and bridges was amazing. It added ultra-speed to the game. No time to rest!

    Finally, we believe the spirit of our original idea on deathmatch is still intact, and we hope you enjoy this new version as much as we do, every single day.

    7 downloads

       (4 reviews)

    Submitted

  20. Former Friend

    This little mod adds a new threat to cooperative gaming, if you or another player dies, their corpse will soon become possessed, spasm, and reanimite as a brain-dead zombie with a shotgun! Watch out! Trust no one! Designed with Skulltag's Survival-Coop game mode in mind.

    14 downloads

       (9 reviews)

    Submitted

  21. Disposal Duelv.1.3

    It's a small disposal base...

    4 downloads

       (1 review)

    Submitted

  22. Relentless Beating Capture The Flag

    15 CTF maps for Skulltag

    15 downloads

       (11 reviews)

    Submitted

  23. Relentless Beating Deathmatch

    High detailed, Newschool deathmatch made by the mapper members of Relentless Beating.

    14 downloads

       (8 reviews)

    Submitted

  24. GET OFF MY LAND 2: The Unofficial Sequel

    This is an unoffical sequel to Richard Wilkins's map "GET OFF MY LAND". While I found the title hilarious, I was sorely disappointed by the wad itself, which was something typical of 1994 or so and had nothing to do with crotchety old farmers waving their fists and reloading their shotguns on their front porches. Now I've made a wad with the same title, but closer to what I had imagined a wad with the name "GET OFF MY LAND" would be like.

    13 downloads

       (7 reviews)

    Submitted

  25. AD CTF

    an CTF made by the [AD] clan

    37 downloads

       (34 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
×