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These files are for use only with Skulltag. See http://www.doomworld.com/skulltag for further details.

177 files

  1. Vertigone

    This is my second oldest surviving map that I still have, and my very first DM map ever. However, the gameplay and layout are pretty awful, so I wouldn't really even bother playing it. I uploaded it for nostalgia reasons, I suppose.

    (Note from Mechadon from the future!! I decided to upload this while updating some other releases in the archive. I'm really only uploading it for, uh, 'historical' reasons. You should never play this map, at least not seriously :P )

    24 downloads

       (8 reviews)

    Submitted

  2. Yume Nikki deathmatch V1

    Play in the surreal world of yume nikki, in 3d!

    155 downloads

       (11 reviews)

    Submitted

  3. SpaceDM9

    SpaceDM9 is a set of smooth-flowing deathmatch maps with a combined focus on open-ended gameplay, grand architecture, and unique, modern settings. Built for the Skulltag engine, these levels are designed to take full advantage of the ZDoom software renderer and UDMF editing features.

    This wad is, at the time of this writing, not compatible with OpenGL rendering. Use software, or stuff's not going to render right! Seriously!

    (I know no one reads text files and people will try playing it in GL anyway. But seriously, come on, guys.)

    (Don't try playing it in ZDoom, either. The jump physics are different, and you'll find it exceedingly difficult to navigate some of the maps without dying.)

    Also, in case you missed it above, this requires the 98e alpha build 3120 (or later) of Skulltag to run properly. Earlier versions will make S9DM03 largely unplayable due to a flag-setting bug in netgames.

    119 downloads

       (43 reviews)

    Submitted

  4. Smart CTF - IDL 2011 Edition

    Competition style CTF maps that favor strategy rather than brute fragging and stalling.

    50 downloads

       (14 reviews)

    Submitted

  5. Skulltag Soccer

    This is a soccer modification for the Skulltag teamgame mode

    26 downloads

       (2 reviews)

    Submitted

  6. Descent into The Absolute

    A UAC base gone haywire. You will fight in Hell eventually. A few base levels are distorted by the influence of Hell.

    31 downloads

       (6 reviews)

    Submitted

  7. Speed of Corvus

    Another short speedmapping session for heretic made by some dudes in doomworld forums all in the 24 hours of 09\05\10.

    This time theme is capture the flag gameplay.

    See v-hsms4-info.txt for more information.

    17 downloads

       (3 reviews)

    Submitted

  8. Savage Assassin Duel 2

    Sequal to the first [SA] Duel wad

    26 downloads

       (7 reviews)

    Submitted

  9. Hangar 22 Invasion

    A 6 wave Invasion map and also my 1st attempt at one.

    31 downloads

       (4 reviews)

    Submitted

  10. DogTag 3 for ST

    This wad takes DogTag3, a classic set of team-based multiplayer maps from 1996, and updates them to be compatible with Skulltag's self titled game mode. Seeing as how these are some of the original maps which inspired the Skulltag concept to begin with, I thought it would be fitting to make them more accessible and playable with a modern online source port.

    These play similarly to most Skulltag maps, with one interesting difference. Rather than simply grabbing the enemy team's skull from out of their base, two teammates must work together to get the enemy team's skull from their own base. One person must infiltrate the enemy base and flip a switch, which exposes the enemy skull back at their base for a few seconds, allowing the second person to grab it.

    Once they do that, the person with the skull has to make a run for the north side of the map where the score zone is. There's a field of lava surrounding the score area that only the person with the skull can enter, but other players have lots of room to try and take that person out from the ground nearby. Once the person scores successfully, they get teleported back to the main area to try and score again.

    Here are the changes I made in this version: - Removed the former MAP03 (FragTag). That's for two players, this isn't. - Radiation suits replaced with the red and blue skulls - Replaced the entire complicated scoring lane mechanism with Skulltag's score pillars and some behind-the-scenes ACS scripting - Removed the score displays and other 'indicator' objects since Skulltag does this stuff itself - Added more player starts per map - Replaced some of the MIDI music with better sounding MOD versions - Removed extraneous linedefs and textures - Removed access to the BFG bonus room, since in ST you cannot continue play after the point limit is reached. I considered turning it into a 2-point score zone or something, but for now it's off-limits. Maybe in a later update.

    14 downloads

       (1 review)

    Submitted

  11. Speed DM Anthology

    29 Deathmatch speedmaps over the course of 3 speedmapping sessions

    24 downloads

       (3 reviews)

    Submitted

  12. Thirst for Blood v2.0

    This is my first map DeathMatch. I am not an expert in the creation of maps, however, believe that the end result pleases the fans of Doom.

    Some features:

    1) There is only 1 BFG and 1 PLASMA GUN in the game!

    2) Put on a platform with the rune RESISTANCE. (huahuahauahuahuah)

    3) I added a platform with the item RANDOM POWERUP.

    This last there was bullshit! ;-)

    48 downloads

       (8 reviews)

    Submitted

  13. Space Deathmatch V (1.1 bugfix update)

    : The Skulltag wad with which one ushers in the future.

    64 downloads

       (47 reviews)

    Submitted

  14. Skullspeed DM

    A small speedmapping session created 4 speedmaps made in 24 hours.

    20 downloads

       (7 reviews)

    Submitted

  15. Malinku's speedmapping session 1

    4 maps made in 24 hours on December 13th 2009 Theme was to to make a DM map. -------------------------------------------------------------------------------------------------- Map 01: Pump-up Deathmatch Station by Walter "Daimon" Confalonieri Map 02: PhilDM by Philnemba Map 03: Mal_Speed by Malinku Map 04: Dockingbay Madness by Malinku

    27 downloads

       (9 reviews)

    Submitted

  16. Temple of the Flags

    A temple with lots of wide open spaces and bridges.

    12 downloads

       (1 review)

    Submitted

  17. Deathspace

    SPACEDM5 inspired Space map.

    19 downloads

       (7 reviews)

    Submitted

  18. Shotgun for Two REVOLUTIONS

    You might want to check SHTGUN42.WAD and SHTG42RL.WAD for some background info around this wad. This REVOLUTIONS release is a major improvement from the previous versions. It leverages all the power of Skulltag and adds several cool features and concepts around what we believe it's the right way to play this awesome game. So let's see:

    * Two players only: It makes absolutely no sense to allow more than two sides on a battle. Mostly, what happens is that coward expectators benefit from the situation. Besides, this wad is not sized or planned for team playing, so no more than two players please.

    * Startup shelter & basic ammo: One needs to be born in shelter. And one needs a shotgun with shells. Not only that: one also needs to choose *where* is the best place to get born. Yes, if you're not happy with the place where you showed up, you have a teleporter behind you that will take you to a more convenient starting point.

    * Health recovery rooms: Justice is of essence. Nobody likes to be chased by fresh players after spending 90% of the energy killing the bastard. So one frag at a time, both players 100% healthy. You have to run, though. Health rooms' doors close rather quickly.

    * No plasma, BFG, invulnerability, invisibility, etc., of any kind: No need to explain here. We are old school.

    * Smart and balanced distribution of guns, armor and ammo: In other words, no comfort zones. You'll have make your way around the wad in order to get what you need. No hiding rats allowed.

    * Cool stuff: We definitely needed to add one of those cool bridges. So we added not one but two bridges and stairs. In the center of the map, you get three different height levels to walk over. Regarding weapons, added a Railgun and a grenade launcher, which are 100% compatible with an old-school wad.

    * Impeccable texture selection and alignment: We are proud of this wad. If you find a glitch, please let us know and it will be fixed.

    * Ultra-fast gameplay: The effect of adding automatic doors and bridges was amazing. It added ultra-speed to the game. No time to rest!

    Finally, we believe the spirit of our original idea on deathmatch is still intact, and we hope you enjoy this new version as much as we do, every single day.

    15 downloads

       (4 reviews)

    Submitted

  19. Former Friend

    This little mod adds a new threat to cooperative gaming, if you or another player dies, their corpse will soon become possessed, spasm, and reanimite as a brain-dead zombie with a shotgun! Watch out! Trust no one! Designed with Skulltag's Survival-Coop game mode in mind.

    27 downloads

       (9 reviews)

    Submitted

  20. Disposal Duelv.1.3

    It's a small disposal base...

    18 downloads

       (1 review)

    Submitted

  21. Relentless Beating Capture The Flag

    15 CTF maps for Skulltag

    31 downloads

       (11 reviews)

    Submitted

  22. Relentless Beating Deathmatch

    High detailed, Newschool deathmatch made by the mapper members of Relentless Beating.

    34 downloads

       (8 reviews)

    Submitted

  23. GET OFF MY LAND 2: The Unofficial Sequel

    This is an unoffical sequel to Richard Wilkins's map "GET OFF MY LAND". While I found the title hilarious, I was sorely disappointed by the wad itself, which was something typical of 1994 or so and had nothing to do with crotchety old farmers waving their fists and reloading their shotguns on their front porches. Now I've made a wad with the same title, but closer to what I had imagined a wad with the name "GET OFF MY LAND" would be like.

    32 downloads

       (7 reviews)

    Submitted

  24. AD CTF

    an CTF made by the [AD] clan

    49 downloads

       (34 reviews)

    Submitted

  25. Grave Robber

    A CTF map for Heretic.

    13 downloads

       (2 reviews)

    Submitted

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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