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Hour of Doom for DOOM II

   (4 reviews)
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3 Screenshots

About This File

Prepare for your worst nightmare, it has been mine for the last 6 weeks. I have played this wad through repeatedly and I can get through it so can my beta tester Greg, so save often.


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Unknown date

  
crude map design makes for stale game play

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Guest

Unknown date

  
So blunt map design. But at least it's not so annoying and plays ok. 2/5 - Optimus

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Unknown date

  
I liked it

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Guest

Unknown date

  
This is dated January 1995. It purports to be based on my worst nightmare, and to be fair it's a reasonably accurate recreation; the level is set in the present day, and I am attacking my own mother with a hammer, bringing it down on her face. She is badly injured and crying for help, with a frightened and shocked look in her eyes. The more she cries the more I hit her, because I have an immense pent-up rage that can only be released with murder.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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